Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

v.u.l.e vs heraklit

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:34
Ghost Lake map preview
Map Ghost Lake
Defeated
v.u.l.eIsis
Pre-match Elo1245
Win probability48.1%
18:34 Match length heraklit favored
Winner
heraklitHades
Pre-match Elo1258
Win probability51.9%

Match at a glance

v.u.l.e vs heraklit

Winnerheraklit
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration18:34
Started
Ended
Elo favorite51.9%heraklit
Fastest Classical4:14*heraklit
First pressure4:52heraklit · Stable
First extra TC6:00v.u.l.e · Town Center
Market timing11:56v.u.l.e · Market
Most military units102heraklit
Highest EAPM41.4v.u.l.e
Market volume3,200v.u.l.e

v.u.l.e

Isis

Defeat
Elo1245-17
EAPM41.4
Military units94
First pressure7:07Barracks
First expansion6:00
Market volume3200
Total score 12,728
Military score 3,788
Economic score 6,752
Kills score 2,188
Units killed 102
Units lost 120
Buildings razed 0
Largest army 94
Favorite unit Spearman 54 fielded
Classical 5:09* Estimated start 4:09
Heroic Not reached
Mythic Not reached

heraklit

Hades

Victory
Elo1258+17
EAPM30.4
Military units102
First pressure4:52Stable
First expansion16:04
Market volume0
Total score 24,809
Military score 10,789
Economic score 11,386
Kills score 2,699
Units killed 120
Units lost 102
Buildings razed 29
Largest army 102
Favorite unit Hippeus 36 fielded
Classical 4:14* Research start 3:14
Heroic 16:29* Research start 15:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

v.u.l.eIsis
Match time
heraklitHades
Key technologyPickaxe
God powerProsperity
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Key technologyHusbandry
First military pressureBarracks
ArmoryArmory
Key technologyCrenellations
Spearman6 training queues
Sphinx2 training queues
Axeman2 training queues
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyMedium Slingers
MarketMarket
Axeman9 training queues
Spearman35 training queues
ArmoryArmory
Sphinx3 training queues
Axeman9 training queues
Farm transition5 farms clustered
Slinger2 training queues
Key technologyPlow
Spearman13 training queues
Slinger10 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Toxotes2 training queues
Hippeus8 training queues
Hoplite5 training queues
ArmoryArmory
Toxotes4 training queues
Key technologyCopper Weapons
God powerRestoration
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hoplite6 training queues
Toxotes4 training queues
Key technologyMedium Cavalry
Farm transition7 farms clustered
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyPlow
Town CenterAdditional center
Town CenterAdditional center
Hippeus25 training queues
Hoplite16 training queues
Toxotes25 training queues
God powerUnderworld Passage
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%heraklit
Fastest Classical4:14*heraklit
Fastest Heroic16:29*heraklit
First pressure4:52heraklit · Stable
First extra TC6:00v.u.l.e · Town Center
Market timing11:56v.u.l.e · Market
Armory timing5:52v.u.l.e · Armory
Farm transition13:57–14:00heraklit · 7 farms clustered

Player highlights

Standout performances

Highest total score24,809heraklit
Highest military score10,789heraklit
Highest economy score11,386heraklit
Most kills2,699heraklit
Most units killed120heraklit
Most deaths120v.u.l.e
Most buildings razed29heraklit
Largest army102heraklit
Favorite unitSpearmanv.u.l.e · 54 fielded

v.u.l.e

Most Deaths

heraklit

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

v.u.l.e

Late Classical5:09 estimated completion
Delayed pressure7:07 · Barracks
Fast expansion6:00 · Town Center
Early market / Heroic prep11:56 · Market
Early armory / Heroic prep5:52 · Armory
Heavy walling signal22 wall build events
Farm transition14:40–15:23 · 5 farms clustered
Market economy signal3,200 total resource volume
Large army production94 military units

heraklit

Classical timing4:14 estimated completion
Early pressure4:52 · Stable
Expansion signal16:04 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:34 · Armory
Farm transition13:57–14:00 · 7 farms clustered
Large army production102 military units
v.u.l.e · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
v.u.l.e · Early MilitaryMeaningful trained combat units were produced during the early opening.
v.u.l.e · Late ClassicalClassical completed after 5:00 on a standard land opening.
heraklit · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
heraklit · Early MilitaryMeaningful trained combat units were produced during the early opening.
heraklit · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3200 total volume

v.u.l.e

Bought

No buys

Sold

Wood3200
Total player market volume3200

heraklit

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

v.u.l.e

Army

Spearman54
Axeman20
Slinger12
Sphinx8
Buildings15 types
Wall22
Obelisk15
Farm13
House12
Barracks8
Granary6
Armory4
Lumber Camp4
Mining Camp4
Monument To Priests2
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Prosperity1

heraklit

Army

Hippeus36
Toxotes36
Hoplite28
Achilles1
Ajax1
Buildings10 types
House16
Farm13
Storehouse6
Granary4
Archery Range2
Military Academy2
Stable2
Town Center2
Armory1
Temple1
God powers2 invoked
Restoration1
Underworld Passage1