Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

t0m3s vs Elapohog

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:50
Alfheim map preview
Map Alfheim
Winner
t0m3sZeus
Pre-match Elo1247
Win probability67.6%
25:50 Match length t0m3s favored
Defeated
ElapohogTezcatlipoca
Pre-match Elo1119
Win probability32.4%

Match at a glance

t0m3s vs Elapohog

Winnert0m3s
MapAlfheim
QueueRanked 1v1 Supremacy
Duration25:50
Started
Ended
Elo favorite67.6%t0m3s
Fastest Classical3:41*t0m3s
First pressure4:21t0m3s · Military Academy
Market timing15:50t0m3s · Market
First extra TC7:19Elapohog · Village Center
Most military units191Elapohog
Highest EAPM56.2t0m3s
Market volume2,000t0m3s

t0m3s

Zeus

Victory
Elo1247+11
EAPM56.2
Military units186
First pressure4:21Military Academy
First expansion7:22
Market volume2000
Total score 56,394
Military score 27,273
Economic score 23,051
Kills score 6,125
Units killed 174
Units lost 116
Buildings razed 32
Largest army 186
Favorite unit Peltast 74 fielded
Classical 3:41* Research start 2:41
Heroic 14:17* Estimated start 13:02
Mythic 21:56* Estimated start 19:56

Elapohog

Tezcatlipoca

Defeat
Elo1119-11
EAPM41.5
Military units191
First pressure4:45Warrior Priest trained
First expansion7:19
Market volume1600
Total score 40,886
Military score 14,158
Economic score 23,520
Kills score 3,208
Units killed 116
Units lost 203
Buildings razed 1
Largest army 191
Favorite unit Eagle Warrior 63 fielded
Classical 5:46* Estimated start 4:46
Heroic 14:29* Estimated start 13:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Malinalxochitl
Apollo
HeroicAge
Coyolxauhqui
Hera
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

t0m3sZeus
Match time
ElapohogTezcatlipoca
First military pressureMilitary Academy
Hoplite26 training queues
Key technologyHusbandry
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
God powerRestoration
Key technologyMedium Infantry
Key technologyMedium Infantry
ArmoryArmory
Toxotes7 training queues
Key technologyMedium Archers
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Farm transition3 farms clustered
Key technologyHeavy Archers
Key technologyHeavy Infantry
Peltast4 training queues
Hoplite4 training queues
Fortress-tier buildingFortress
MarketMarket
Peltast34 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Petrobolos3 training queues
Hypaspist12 training queues
Petrobolos3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Key technologyChampion Archers
Key technologyChampion Infantry
Peltast25 training queues
Hoplite14 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Hypaspist5 training queues
God powerLightning Storm
God powerBolt
Manticore10 training queues
Town CenterAdditional center
Peltast3 training queues
Hypaspist2 training queues
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
God powerRestoration
Hoplite11 training queues
Peltast8 training queues
VictoryMatch result
God powerObsidian Mirror
Key technologyHand Axe
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest3 training queues
God powerObsidian Mirror
God powerInfestation
Key technologyHusbandry
Village CenterAdditional center
Warrior Priest5 training queues
Tequihua Archer10 training queues
Village CenterAdditional center
Tlamanih Spearman2 training queues
ArmoryArmory
Farm transition8 farms clustered
Key technologyPlow
Tequihua Archer10 training queues
Warrior Priest7 training queues
Maquizcoatl2 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium War Hut Soldiers
Eagle Warrior15 training queues
Ocelotl Warrior7 training queues
Jaguar Rider3 training queues
Key technologyHeavy Great Temple Soldiers
Tzitzimitl3 training queues
Otontin2 training queues
Town CenterAdditional center
Warrior Priest13 training queues
Key technologyMedium Nobles Hut Soldiers
God powerStarfall
Jaguar Rider7 training queues
Tequihua Archer3 training queues
Key technologyHeavy Nobles Hut Soldiers
Shorn One2 training queues
Eagle Warrior48 training queues
Maquizcoatl6 training queues
Jaguar Rider8 training queues
MarketMarket
Ocelotl Warrior4 training queues
Shorn One3 training queues
Key technologyCrenellations Aztec
Tzitzimitl12 training queues
Warrior Priest6 training queues
Key technologyChampion Great Temple Soldiers
Jaguar Rider5 training queues
God powerStarfall
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.6%t0m3s
Fastest Classical3:41*t0m3s
Fastest Heroic14:17*t0m3s
Fastest Mythic21:56*t0m3s
First pressure4:21t0m3s · Military Academy
First extra TC7:19Elapohog · Village Center
Fortress timing15:37t0m3s · Fortress
Market timing15:50t0m3s · Market
Armory timing11:32t0m3s · Armory
Farm transition12:10–13:26Elapohog · 8 farms clustered
Trade route started25:00t0m3s

Player highlights

Standout performances

Highest total score56,394t0m3s
Highest military score27,273t0m3s
Highest economy score23,520Elapohog
Most kills6,125t0m3s
Most units killed174t0m3s
Most deaths203Elapohog
Most buildings razed32t0m3s
Largest army191Elapohog
Favorite unitPeltastt0m3s · 74 fielded

t0m3s

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Elapohog

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

t0m3s

Fast Classical3:41 estimated completion
Early pressure4:21 · Military Academy
Fast expansion7:22 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:50 · Market
Early armory / Heroic prep11:32 · Armory
Fortress tech path15:37 · Fortress
Heavy walling signal22 wall build events
Farm transition13:13–13:14 · 3 farms clustered
Trade route started25:00 · Caravan Greek queued
Market economy signal2,000 total resource volume
Large army production186 military units

Elapohog

Late Classical5:46 estimated completion
Early pressure4:45 · Warrior Priest trained
Fast expansion7:19 · Village Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep20:54 · Market
Early armory / Heroic prep11:44 · Armory
Farm transition12:10–13:26 · 8 farms clustered
Market economy signal1,600 total resource volume
Large army production191 military units
t0m3s · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
t0m3s · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
t0m3s · Early MilitaryMeaningful trained combat units were produced during the early opening.
t0m3s · Fast ClassicalClassical completed before 4:00 on a standard land opening.
t0m3s · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Elapohog · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Elapohog · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Elapohog · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Elapohog · Early MilitaryMeaningful trained combat units were produced during the early opening.
Elapohog · Late ClassicalClassical completed after 5:00 on a standard land opening.
Elapohog · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

t0m3s

Bought

No buys

Sold

Food2000
Total player market volume2000

Elapohog

Bought

No buys

Sold

Food300
Wood1300
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

t0m3s

Army

Peltast74
Hoplite56
Hypaspist19
Manticore12
Petrobolos7
Toxotes7
Heracles4
Jason4
Bellerophon1
Helepolis1
Odysseus1
Buildings12 types
Farm37
Wall22
House18
Storehouse12
Archery Range8
Granary7
Military Academy7
Town Center3
Fortress2
Temple2
Armory1
Market1
God powers3 invoked
Restoration2
Bolt1
Lightning Storm1

Elapohog

Army

Eagle Warrior63
Warrior Priest34
Tequihua Archer24
Jaguar Rider23
Tzitzimitl15
Ocelotl Warrior13
Maquizcoatl9
Shorn One5
Tlamanih Spearman3
Otontin2
Buildings13 types
Farm31
House23
Calpulli12
Nobles Hut9
Great Temple4
Smoke Trap4
Wall4
War Hut3
Temple2
Village Center2
Armory1
Market1
Town Center1
God powers3 invoked
Obsidian Mirror2
Starfall2
Infestation1