Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs ThomasHG

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:24
Elysium map preview
Map Elysium
Defeated
DistantWandererThor
Pre-match Elo1452
Win probability31.2%
18:24 Match length ThomasHG favored
Winner
ThomasHGHuitzilopochtli
Pre-match Elo1589
Win probability68.8%

Match at a glance

DistantWanderer vs ThomasHG

WinnerThomasHG
MapElysium
QueueRanked 1v1 Supremacy
Duration18:24
Started
Ended
Elo favorite68.8%ThomasHG
Fastest Classical3:55*DistantWanderer
First pressure3:08DistantWanderer · Hersir trained
Market timing14:43ThomasHG · Market
First extra TC16:33ThomasHG · Town Center
Most military units123ThomasHG
Highest EAPM60.4ThomasHG
Defeat
Elo1452-11
EAPM48.8
Military units85
First pressure3:08Hersir trained
First expansion
Market volume0
Total score 9,724
Military score 4,520
Economic score 3,668
Kills score 1,536
Units killed 76
Units lost 97
Buildings razed 2
Largest army 85
Favorite unit Berserk 73 fielded
Classical 3:55* Research start 2:55
Heroic Not reached
Mythic Not reached

ThomasHG

Huitzilopochtli

Victory
Elo1589+11
EAPM60.4
Military units123
First pressure3:42Warrior Priest trained
First expansion16:33
Market volume0
Total score 16,877
Military score 8,125
Economic score 6,291
Kills score 2,461
Units killed 100
Units lost 78
Buildings razed 23
Largest army 123
Favorite unit Tequihua Archer 55 fielded
Classical 4:24* Research start 3:24
Heroic Research start 17:22 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
Itzpapalotl
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
ThomasHGHuitzilopochtli
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerHealing Spring
Berserk3 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Berserk30 training queues
Key technologyBronze Weapons
Hersir4 training queues
God powerDwarven Mine
Key technologyBronze Shields
Hersir2 training queues
Berserk30 training queues
Berserk10 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest15 training queues
God powerInfestation
Key technologyHusbandry
Tequihua Archer51 training queues
Key technologyMedium War Hut Soldiers
Tlamanih Spearman31 training queues
Warrior Priest10 training queues
MarketMarket
Tlamanih Spearman5 training queues
Warrior Priest2 training queues
Town CenterAdditional center
Tlamanih Spearman4 training queues
Tequihua Archer4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.8%ThomasHG
Fastest Classical3:55*DistantWanderer
First pressure3:08DistantWanderer · Hersir trained
First extra TC16:33ThomasHG · Town Center
Market timing14:43ThomasHG · Market
Armory timing5:42DistantWanderer · Dwarven Armory

Player highlights

Standout performances

Highest total score16,877ThomasHG
Highest military score8,125ThomasHG
Highest economy score6,291ThomasHG
Most kills2,461ThomasHG
Most units killed100ThomasHG
Most deaths97DistantWanderer
Most buildings razed23ThomasHG
Largest army123ThomasHG
Favorite unitBerserkDistantWanderer · 73 fielded

DistantWanderer

Most DeathsMost Improvements

ThomasHG

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Fast Classical3:55 estimated completion
Early pressure3:08 · Hersir trained
Early armory / Heroic prep5:42 · Dwarven Armory
Large army production85 military units

ThomasHG

Classical timing4:24 estimated completion
Early pressure3:42 · Warrior Priest trained
Expansion signal16:33 · Town Center
Early market / Heroic prep14:43 · Market
Large army production123 military units
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ThomasHG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ThomasHG · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Berserk73
Hersir12
Buildings5 types
House14
Longhouse6
Ox Cart Building4
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Healing Spring1

ThomasHG

Army

Tequihua Archer55
Tlamanih Spearman40
Warrior Priest27
Maquizcoatl1
Buildings6 types
House17
Calpulli7
War Hut4
Market1
Temple1
Town Center1
God powers1 invoked
Infestation1