Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs Devil

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:36
Savannah map preview
Map Savannah
Defeated
EisomartoNuwa
Pre-match Elo2024
Win probability58.4%
8:36 Match length UpsetThe Elo underdog won
Winner
DevilOdin
Pre-match Elo1965
Win probability41.6%

Match at a glance

Eisomarto vs Devil

WinnerDevil
MapSavannah
QueueRanked 1v1 Supremacy
Duration8:36
Started
Ended
Elo favorite58.4%Eisomarto · Upset
Fastest Classical3:55*Devil
First pressure1:45Devil · Hersir trained
Most military units63Eisomarto
Highest EAPM88.3Eisomarto

Eisomarto

Nuwa

Defeat
Elo2024-21
EAPM88.3
Military units63
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 7,910
Military score 3,059
Economic score 4,634
Kills score 217
Units killed 10
Units lost 21
Buildings razed 0
Largest army 63
Favorite unit Dao Swordsman 30 fielded
Classical 3:55* Research start 2:55
Heroic Not reached
Mythic Not reached

Devil

Odin

Victory
Elo1965+21
EAPM64.1
Military units28
First pressure1:45Hersir trained
First expansion
Market volume0
Total score 8,534
Military score 4,280
Economic score 3,756
Kills score 498
Units killed 23
Units lost 9
Buildings razed 4
Largest army 28
Favorite unit Raiding Cavalry 10 fielded
Classical 3:55* Research start 2:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoNuwa
Match time
DevilOdin
First military pressurePioneer produced
Pioneer3 training queues
God powerEarth Wall
Fire Archer10 training queues
Ge Halberdier14 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Dao Swordsman30 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Pioneer5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
God powerUndermine
Berserk6 training queues
Raiding Cavalry10 training queues
Einheri3 training queues
Throwing Axeman4 training queues
God powerGreat Hunt
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%Eisomarto · Upset
Fastest Classical3:55*Devil
First pressure1:45Devil · Hersir trained

Player highlights

Standout performances

Highest total score8,534Devil
Highest military score4,280Devil
Highest economy score4,634Eisomarto
Most kills498Devil
Most units killed23Devil
Most deaths21Eisomarto
Most buildings razed4Devil
Largest army63Eisomarto
Favorite unitDao SwordsmanEisomarto · 30 fielded

Eisomarto

Largest ArmyMost DeathsMost ImprovementsMost Resources

Devil

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Fast Classical3:55 estimated completion
Early pressure3:00 · Pioneer produced
Heavy walling signal6 wall build events

Devil

Fast Classical3:55 estimated completion
Early pressure1:45 · Hersir trained
Eisomarto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Dao Swordsman30
Ge Halberdier14
Fire Archer10
Pioneer9
Buildings6 types
House7
Wall6
Silo5
Military Camp2
Machine Workshop1
Temple1
God powers1 invoked
Earth Wall1

Devil

Army

Raiding Cavalry10
Berserk6
Throwing Axeman5
Hersir4
Einheri3
Buildings5 types
House7
Great Hall2
Longhouse2
Ox Cart Building2
Temple1
God powers2 invoked
Great Hunt1
Undermine1