Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Defiancoatl vs dani.cronos-Youtube

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:39
Cloud Forest map preview
Map Cloud Forest
Defeated
DefiancoatlQuetzalcoatl
Pre-match Elo1579
Win probability51.3%
11:39 Match length UpsetThe Elo underdog won
Winner
dani.cronos-YoutubeRa
Pre-match Elo1570
Win probability48.7%

Match at a glance

Defiancoatl vs dani.cronos-Youtube

Winnerdani.cronos-Youtube
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration11:39
Started
Ended
Elo favorite51.3%Defiancoatl · Upset
Fastest Classical4:41*Defiancoatl
First pressure3:55Defiancoatl · Warrior Priest trained
First extra TC4:59Defiancoatl · Town Center
Most military units60dani.cronos-Youtube
Highest EAPM61.2Defiancoatl

Defiancoatl

Quetzalcoatl

Defeat
Elo1579-18
EAPM61.2
Military units15
First pressure3:55Warrior Priest trained
First expansion4:59
Market volume0
Total score 8,934
Military score 2,245
Economic score 6,018
Kills score 688
Units killed 31
Units lost 25
Buildings razed 7
Largest army 15
Favorite unit Warrior Priest 15 fielded
Classical 4:41* Research start 3:41
Heroic Not reached
Mythic Not reached
Victory
Elo1570+18
EAPM56.9
Military units60
First pressure6:04Barracks
First expansion
Market volume0
Total score 11,547
Military score 5,780
Economic score 5,084
Kills score 683
Units killed 25
Units lost 31
Buildings razed 2
Largest army 60
Favorite unit Axeman 35 fielded
Classical 5:33* Research start 4:33
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Bast
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DefiancoatlQuetzalcoatl
Match time
dani.cronos-YoutubeRa
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Town CenterAdditional center
Warrior Priest11 training queues
ArmoryArmory
God powerAgave Bloom
God powerTailwind
DefeatMatch result
Key technologyPickaxe
Sphinx11 training queues
Key technologyPickaxe
First military pressureBarracks
Axeman35 training queues
Key technologyMedium Axemen
Slinger6 training queues
God powerEclipse
Slinger7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%Defiancoatl · Upset
Fastest Classical4:41*Defiancoatl
First pressure3:55Defiancoatl · Warrior Priest trained
First extra TC4:59Defiancoatl · Town Center
Armory timing7:38Defiancoatl · Armory

Player highlights

Standout performances

Highest total score11,547dani.cronos-Youtube
Highest military score5,780dani.cronos-Youtube
Highest economy score6,018Defiancoatl
Most kills688Defiancoatl
Most units killed31Defiancoatl
Most deaths31dani.cronos-Youtube
Most buildings razed7Defiancoatl
Largest army60dani.cronos-Youtube
Favorite unitAxemandani.cronos-Youtube · 35 fielded

Defiancoatl

Most Kills

dani.cronos-Youtube

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Defiancoatl

Classical timing4:41 estimated completion
Early pressure3:55 · Warrior Priest trained
Fast expansion4:59 · Town Center
Early armory / Heroic prep7:38 · Armory

dani.cronos-Youtube

Late Classical5:33 estimated completion
Early pressure6:04 · Barracks
Defiancoatl · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Defiancoatl · Early MilitaryMeaningful trained combat units were produced during the early opening.
dani.cronos-Youtube · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dani.cronos-Youtube · Early MilitaryMeaningful trained combat units were produced during the early opening.
dani.cronos-Youtube · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Defiancoatl

Army

Warrior Priest15
Buildings6 types
Calpulli9
House4
Nobles Hut2
Armory1
Temple1
Town Center1
God powers2 invoked
Agave Bloom1
Tailwind1

dani.cronos-Youtube

Army

Axeman35
Slinger13
Sphinx11
Spearman1
Buildings10 types
House12
Obelisk9
Granary5
Barracks3
Mining Camp3
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Eclipse1