Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pedrin vs Chelsea

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:49
Giza map preview
Map Giza
Winner
PedrinOdin
Pre-match Elo1315
Win probability53.9%
33:49 Match length Pedrin favored
Defeated
ChelseaHades
Pre-match Elo1288
Win probability46.1%

Match at a glance

Pedrin vs Chelsea

WinnerPedrin
MapGiza
QueueRanked 1v1 Supremacy
Duration33:49
Started
Ended
Elo favorite53.9%Pedrin
Fastest Classical3:15*Chelsea
First pressure3:33Pedrin · Hersir trained
First extra TC4:29Chelsea · Town Center
Market timing8:19Chelsea · Market
Most military units562Pedrin
Highest EAPM93.3Pedrin
Market volume18,500Pedrin

Pedrin

Odin

Victory
Elo1315+16
EAPM93.3
Military units562
First pressure3:33Hersir trained
First expansion7:53
Market volume18500
Total score 54,388
Military score 18,608
Economic score 24,950
Kills score 10,973
Units killed 420
Units lost 413
Buildings razed 17
Largest army 562
Favorite unit Throwing Axeman 163 fielded
Classical 4:32* Research start 3:32
Heroic 12:15* Estimated start 11:00
Mythic 14:15* Estimated start 12:15

Chelsea

Hades

Defeat
Elo1288-16
EAPM48.3
Military units358
First pressure6:28Military Academy
First expansion4:29
Market volume6000
Total score 47,296
Military score 12,179
Economic score 23,655
Kills score 11,502
Units killed 393
Units lost 454
Buildings razed 28
Largest army 358
Favorite unit Hoplite 182 fielded
Classical 3:15* Estimated start 2:15
Heroic 11:04* Estimated start 9:49
Mythic 17:48* Estimated start 15:48

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
Skadi
HeroicAge
Aphrodite
Tyr
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PedrinOdin
Match time
ChelseaHades
First military pressureHersir trained
Hersir7 training queues
Key technologyPickaxe
God powerGreat Hunt
Raiding Cavalry8 training queues
Key technologyHand Axe
God powerUndermine
Town CenterAdditional center
Hersir7 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Jarl14 training queues
Throwing Axeman23 training queues
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyBronze Armor
Godi2 training queues
Einheri2 training queues
Farm transition7 farms clustered
Key technologyBronze Weapons
Berserk6 training queues
Key technologyHeavy Cavalry
Huskarl35 training queues
Jarl13 training queues
Key technologyBronze Shields
Throwing Axeman68 training queues
Berserk2 training queues
Godi9 training queues
Key technologyHeavy Infantry
MarketMarket
Jarl75 training queues
Key technologyBallistics
Godi3 training queues
Einheri2 training queues
Hirdman3 training queues
Frost Giant2 training queues
Portable Ram8 training queues
Berserk24 training queues
Fortress-tier buildingHill Fort
Hersir3 training queues
Town CenterAdditional center
Huskarl5 training queues
Town CenterAdditional center
Godi6 training queues
Fortress-tier buildingHill Fort
Throwing Axeman7 training queues
Berserk4 training queues
Huskarl50 training queues
MarketMarket
MarketMarket
Portable Ram2 training queues
God powerFimbulwinter
God powerUndermine
Fenris Wolf Brood4 training queues
Trade route startedCaravan Norse queued
MarketMarket
Key technologyIron Shields
Ballista6 training queues
Throwing Axeman24 training queues
Godi24 training queues
Throwing Axeman41 training queues
Berserk28 training queues
Jarl21 training queues
Ballista3 training queues
Key technologyChampion Infantry
Einheri6 training queues
Huskarl3 training queues
Fenris Wolf Brood6 training queues
VictoryMatch result
Town CenterAdditional center
Ajax2 training queues
God powerRestoration
God powerSentinel
First military pressureMilitary Academy
MarketMarket
Fortress-tier buildingFortress
Hoplite68 training queues
God powerCurse
Key technologyMedium Infantry
Toxotes8 training queues
Key technologyHand Axe
Hypaspist8 training queues
Achilles2 training queues
Peltast19 training queues
ArmoryArmory
ArmoryArmory
Key technologyHeavy Infantry
Farm transition4 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Archers
Fortress-tier buildingFortress
God powerRestoration
Key technologyPlow
Fortress-tier buildingFortress
Key technologyBronze Weapons
Petrobolos2 training queues
Key technologyPickaxe
God powerRestoration
Hypaspist15 training queues
Achilles2 training queues
Hoplite78 training queues
Peltast15 training queues
Ajax3 training queues
God powerEarthquake
Chiron2 training queues
Peltast16 training queues
God powerCurse
Toxotes5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite9 training queues
Key technologyChampion Infantry
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyBronze Shields
Peltast10 training queues
God powerRestoration
Petrobolos3 training queues
Achilles2 training queues
MarketMarket
MarketMarket
Fortress-tier buildingFortress
Hoplite22 training queues
Peltast24 training queues
Trade route startedCaravan Greek queued
Hypaspist5 training queues
Achilles2 training queues
Hypaspist10 training queues
MarketMarket
MarketMarket
Hoplite5 training queues
Hypaspist5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%Pedrin
Fastest Classical3:15*Chelsea
Fastest Heroic11:04*Chelsea
Fastest Mythic14:15*Pedrin
First pressure3:33Pedrin · Hersir trained
First extra TC4:29Chelsea · Town Center
Fortress timing10:21Chelsea · Fortress
Market timing8:19Chelsea · Market
Armory timing9:30Pedrin · Armory
Farm transition13:28–13:46Pedrin · 7 farms clustered
Trade route started27:08Pedrin

Player highlights

Standout performances

Highest total score54,388Pedrin
Highest military score18,608Pedrin
Highest economy score24,950Pedrin
Most kills11,502Chelsea
Most units killed420Pedrin
Most deaths454Chelsea
Most buildings razed28Chelsea
Largest army562Pedrin
Favorite unitHopliteChelsea · 182 fielded

Pedrin

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Chelsea

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pedrin

Classical timing4:32 estimated completion
Early pressure3:33 · Hersir trained
Fast expansion7:53 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep18:06 · Market
Early armory / Heroic prep9:30 · Armory
Fortress tech path11:15 · Hill Fort
Heavy walling signal15 wall build events
Farm transition13:28–13:46 · 7 farms clustered
Trade route started27:08 · Caravan Norse queued
Market economy signal18,500 total resource volume
Large army production562 military units

Chelsea

Fast Classical3:15 estimated completion
Early pressure6:28 · Military Academy
Fast expansion4:29 · Town Center
Early market / Heroic prep8:19 · Market
Early armory / Heroic prep13:48 · Armory
Fortress tech path10:21 · Fortress
Farm transition14:51–15:20 · 4 farms clustered
Trade route started29:48 · Caravan Greek queued
Market economy signal6,000 total resource volume
Large army production358 military units
Pedrin · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pedrin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pedrin · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 24500 total volume

Pedrin

Bought

Food500

Sold

Wood18000
Total player market volume18500

Chelsea

Bought

Food2300
Wood1300

Sold

Food200
Wood2200
Total player market volume6000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pedrin

Army

Throwing Axeman163
Jarl123
Huskarl93
Berserk64
Godi45
Hersir18
Einheri11
Portable Ram11
Fenris Wolf Brood10
Raiding Cavalry10
Ballista9
Hirdman3
Frost Giant2
Buildings11 types
Farm44
House37
Longhouse15
Wall15
Great Hall12
Ox Cart Building10
Market4
Temple4
Town Center4
Hill Fort3
Armory1
God powers3 invoked
Undermine2
Fimbulwinter1
Great Hunt1

Chelsea

Army

Hoplite182
Peltast84
Hypaspist44
Toxotes13
Achilles12
Ajax8
Chiron6
Petrobolos6
Perseus3
Buildings12 types
Farm41
House16
Storehouse13
Military Academy10
Archery Range9
Granary9
Fortress6
Market5
Armory2
Sentry Tower1
Temple1
Town Center1
God powers4 invoked
Restoration4
Curse2
Earthquake1
Sentinel1