Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pe-Vermei vs soliddark3456

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:43
Ghost Lake map preview
Map Ghost Lake
Winner
Pe-VermeiLoki
Pre-match Elo1262
Win probability69.7%
17:43 Match length Pe-Vermei favored
Defeated
soliddark3456Gaia
Pre-match Elo1117
Win probability30.3%

Match at a glance

Pe-Vermei vs soliddark3456

WinnerPe-Vermei
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration17:43
Started
Ended
Elo favorite69.7%Pe-Vermei
Fastest Classical4:21*soliddark3456
First pressure3:24Pe-Vermei · Hersir trained
First extra TC10:32soliddark3456 · Town Center
Market timing8:58soliddark3456 · Market
Most military units80Pe-Vermei
Highest EAPM51.0Pe-Vermei
Market volume2,000soliddark3456

Pe-Vermei

Loki

Victory
Elo1262+10
EAPM51.0
Military units80
First pressure3:24Hersir trained
First expansion11:30
Market volume0
Total score 30,069
Military score 12,935
Economic score 16,308
Kills score 999
Units killed 32
Units lost 17
Buildings razed 5
Largest army 80
Favorite unit Throwing Axeman 36 fielded
Classical 4:33* Research start 3:33
Heroic 12:33* Research start 11:18
Mythic 17:21* Research start 15:21
Defeat
Elo1117-10
EAPM41.9
Military units52
First pressure4:28Military Barracks
First expansion10:32
Market volume2000
Total score 24,251
Military score 9,445
Economic score 14,400
Kills score 480
Units killed 17
Units lost 27
Buildings razed 0
Largest army 52
Favorite unit Katapeltes 22 fielded
Classical 4:21* Research start 3:21
Heroic 16:51* Research start 15:36
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Bragi
HeroicAge
Theia
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Pe-VermeiLoki
Match time
soliddark3456Gaia
First military pressureHersir trained
Hersir7 training queues
Throwing Axeman3 training queues
God powerSpy
Raiding Cavalry3 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman9 training queues
ArmoryArmory
Hersir3 training queues
God powerHealing Spring
Raiding Cavalry3 training queues
Key technologyHusbandry
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Raiding Cavalry6 training queues
Hersir2 training queues
Fortress-tier buildingHill Fort
Key technologyBow Saw
Portable Ram2 training queues
Key technologyHeavy Infantry
Throwing Axeman7 training queues
Town CenterAdditional center
Huskarl4 training queues
Throwing Axeman17 training queues
God powerHealing Spring
Fortress-tier buildingHill Fort
Hersir11 training queues
Town CenterAdditional center
Huskarl3 training queues
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerFlaming Weapons
God powerNidhogg
VictoryMatch result
God powerGaia Forest
Key technologyHusbandry
God powerGaia Forest
Key technologyPickaxe
First military pressureMilitary Barracks
Murmillo4 training queues
Key technologyHand Axe
God powerGaia Forest
Murmillo8 training queues
God powerCarnivora
Cheiroballista4 training queues
Katapeltes12 training queues
MarketMarket
God powerGaia Forest
Town CenterAdditional center
God powerCarnivora
ArmoryArmory
Farm transition4 farms clustered
Katapeltes3 training queues
Key technologyPlow
God powerGaia Forest
Katapeltes6 training queues
Turma2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyMedium Archers
God powerGaia Forest
Murmillo5 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
God powerHesperides Tree
Dryad4 training queues
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%Pe-Vermei
Fastest Classical4:21*soliddark3456
Fastest Heroic12:33*Pe-Vermei
Fastest Mythic17:21*Pe-Vermei
First pressure3:24Pe-Vermei · Hersir trained
First extra TC10:32soliddark3456 · Town Center
Fortress timing13:01Pe-Vermei · Hill Fort
Market timing8:58soliddark3456 · Market
Armory timing6:49Pe-Vermei · Armory
Farm transition11:56–11:59soliddark3456 · 4 farms clustered

Player highlights

Standout performances

Highest total score30,069Pe-Vermei
Highest military score12,935Pe-Vermei
Highest economy score16,308Pe-Vermei
Most kills999Pe-Vermei
Most units killed32Pe-Vermei
Most deaths27soliddark3456
Most buildings razed5Pe-Vermei
Largest army80Pe-Vermei
Favorite unitThrowing AxemanPe-Vermei · 36 fielded

Pe-Vermei

Highest ScoreLargest ArmyMost KillsMost Resources

soliddark3456

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pe-Vermei

Classical timing4:33 estimated completion
Early pressure3:24 · Hersir trained
Expansion signal11:30 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:49 · Armory
Fortress tech path13:01 · Hill Fort
Large army production80 military units

soliddark3456

Classical timing4:21 estimated completion
Early pressure4:28 · Military Barracks
Expansion signal10:32 · Town Center
Early market / Heroic prep8:58 · Market
Early armory / Heroic prep11:28 · Armory
Heavy walling signal19 wall build events
Farm transition11:56–11:59 · 4 farms clustered
Market economy signal2,000 total resource volume
Pe-Vermei · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pe-Vermei · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliddark3456 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

Pe-Vermei

Bought

No buys

Sold

No sells

Total player market volume0

soliddark3456

Bought

Food600

Sold

Wood1400
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pe-Vermei

Army

Throwing Axeman36
Hersir23
Raiding Cavalry12
Huskarl7
Portable Ram2
Buildings8 types
House36
Ox Cart Building7
Longhouse5
Great Hall3
Town Center3
Hill Fort2
Armory1
Temple1
God powers4 invoked
Healing Spring2
Flaming Weapons1
Nidhogg1
Spy1

soliddark3456

Army

Katapeltes22
Murmillo17
Cheiroballista4
Dryad4
Oracle3
Turma2
Buildings10 types
Wall19
Farm14
Manor10
Military Barracks5
Counter Barracks4
Economic Guild4
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Gaia Forest6
Carnivora3
Hesperides Tree1