Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

goatsucker1116 vs Skymaster

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:21
Elysium map preview
Map Elysium
Defeated
goatsucker1116Susanoo
Pre-match Elo1036
Win probability46.1%
24:21 Match length Skymaster favored
Winner
SkymasterHades
Pre-match Elo1063
Win probability53.9%

Match at a glance

goatsucker1116 vs Skymaster

WinnerSkymaster
MapElysium
QueueRanked 1v1 Supremacy
Duration24:21
Started
Ended
Elo favorite53.9%Skymaster
Fastest Classical4:44*Skymaster
First pressure4:57Skymaster · Stable
First extra TC7:38goatsucker1116 · Town Center
Market timing15:33Skymaster · Market
Most military units137goatsucker1116
Highest EAPM57.4goatsucker1116

goatsucker1116

Susanoo

Defeat
Elo1036-16
EAPM57.4
Military units137
First pressure14:24Stable Japanese
First expansion7:38
Market volume0
Total score 25,793
Military score 10,177
Economic score 12,092
Kills score 3,524
Units killed 117
Units lost 115
Buildings razed 15
Largest army 137
Favorite unit Yumi Horse Archer 65 fielded
Classical 4:47* Estimated start 3:47
Heroic 15:40* Estimated start 14:25
Mythic Not reached

Skymaster

Hades

Victory
Elo1063+16
EAPM41.0
Military units132
First pressure4:57Stable
First expansion8:57
Market volume0
Total score 41,525
Military score 17,976
Economic score 20,290
Kills score 3,301
Units killed 116
Units lost 117
Buildings razed 0
Largest army 132
Favorite unit Toxotes 43 fielded
Classical 4:44* Research start 3:44
Heroic 18:32* Research start 17:17
Mythic 22:49* Research start 20:49

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
Raijin
HeroicAge
Aphrodite
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

goatsucker1116Susanoo
Match time
SkymasterHades
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Bushi4 training queues
Yari Spearman4 training queues
Town CenterAdditional center
Bushi3 training queues
God powerSwampland
Yari Spearman2 training queues
Jorogumo4 training queues
Yari Spearman2 training queues
God powerKusanagi
ArmoryArmory
First military pressureStable Japanese
Key technologyBow Saw
Key technologyShaft Mine
Naginata Rider4 training queues
Fortress-tier buildingCastle
Yumi Horse Archer3 training queues
Shinobi30 training queues
God powerKusanagi
Yumi Horse Archer7 training queues
Naginata Rider2 training queues
God powerSwampland
God powerThunder Burst
Yumi Horse Archer55 training queues
God powerKusanagi
Oyumi4 training queues
Bushi3 training queues
Farm transition19 farms clustered
Key technologyPlow
Bushi5 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureStable
Hippeus12 training queues
Town CenterAdditional center
Town CenterAdditional center
Hippeus5 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyPlow
Town CenterAdditional center
Key technologyCopper Weapons
Hippeus2 training queues
God powerSentinel
Key technologyPickaxe
Town CenterAdditional center
Toxotes14 training queues
MarketMarket
Farm transition12 farms clustered
Toxotes12 training queues
Minotaur3 training queues
Hoplite6 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Nemean Lion2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Minotaur2 training queues
Fortress-tier buildingFortress
God powerRestoration
Ajax5 training queues
Hoplite12 training queues
Hypaspist8 training queues
Key technologyBow Saw
Toxotes17 training queues
God powerCurse
Fortress-tier buildingFortress
Key technologyShaft Mine
Peltast7 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%Skymaster
Fastest Classical4:44*Skymaster
Fastest Heroic15:40*goatsucker1116
Fastest Mythic22:49*Skymaster
First pressure4:57Skymaster · Stable
First extra TC7:38goatsucker1116 · Town Center
Fortress timing16:00goatsucker1116 · Castle
Market timing15:33Skymaster · Market
Armory timing9:28Skymaster · Armory
Farm transition15:40–15:42Skymaster · 12 farms clustered

Player highlights

Standout performances

Highest total score41,525Skymaster
Highest military score17,976Skymaster
Highest economy score20,290Skymaster
Most kills3,524goatsucker1116
Most units killed117goatsucker1116
Most deaths117Skymaster
Most buildings razed15goatsucker1116
Largest army137goatsucker1116
Favorite unitYumi Horse Archergoatsucker1116 · 65 fielded

goatsucker1116

Most Kills

Skymaster

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

goatsucker1116

Classical timing4:47 estimated completion
Delayed pressure14:24 · Stable Japanese
Fast expansion7:38 · Town Center
Early armory / Heroic prep12:55 · Armory
Fortress tech path16:00 · Castle
Heavy walling signal12 wall build events
Farm transition22:49–23:34 · 19 farms clustered
Large army production137 military units

Skymaster

Classical timing4:44 estimated completion
Early pressure4:57 · Stable
Fast expansion8:57 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:33 · Market
Early armory / Heroic prep9:28 · Armory
Fortress tech path19:32 · Fortress
Heavy walling signal29 wall build events
Farm transition15:40–15:42 · 12 farms clustered
Large army production132 military units
goatsucker1116 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
goatsucker1116 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
goatsucker1116 · Early MilitaryMeaningful trained combat units were produced during the early opening.
goatsucker1116 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Skymaster · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Skymaster · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Skymaster · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Skymaster · Early MilitaryMeaningful trained combat units were produced during the early opening.
Skymaster · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

goatsucker1116

Army

Yumi Horse Archer65
Shinobi30
Bushi15
Yari Spearman8
Jorogumo6
Naginata Rider6
Oyumi5
Raiju2
Buildings13 types
House28
Farm19
Wall12
Watermill9
Stable Japanese4
Mining Camp Japanese3
Dojo2
Guardhouse2
Shrine Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers3 invoked
Kusanagi3
Swampland2
Thunder Burst1

Skymaster

Army

Toxotes43
Hoplite28
Hippeus20
Hypaspist8
Peltast8
Ajax7
Minotaur6
Achilles3
Nemean Lion3
Chiron1
Colossus1
Gastraphetoros1
Helepolis1
Perseus1
Petrobolos1
Buildings14 types
Farm53
Wall29
House20
Storehouse13
Military Academy9
Archery Range7
Fortress6
Granary6
Sentry Tower4
Stable4
Town Center4
Temple2
Armory1
Market1
God powers3 invoked
Curse1
Restoration1
Sentinel1