Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Enasalin vs OscarEsp5131

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:34
Blue Lagoon map preview
Map Blue Lagoon
Defeated
EnasalinOranos
Pre-match Elo636
Win probability25.0%
29:34 Match length OscarEsp5131 favored
Winner
OscarEsp5131Hades
Pre-match Elo827
Win probability75.0%

Match at a glance

Enasalin vs OscarEsp5131

WinnerOscarEsp5131
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration29:34
Started
Ended
Elo favorite75.0%OscarEsp5131
Fastest Classical5:21*Enasalin
First pressure6:31OscarEsp5131 · Stable
First extra TC6:15OscarEsp5131 · Town Center
Most military units2OscarEsp5131
Highest EAPM12.9Enasalin

Enasalin

Oranos

Defeat
Elo636-9
EAPM12.9
Military units0
First pressure7:28Military Barracks
First expansion13:56
Market volume0
Total score 21,988
Military score 6,925
Economic score 12,664
Kills score 2,399
Units killed 86
Units lost 200
Buildings razed 1
Largest army 0
Classical 5:21* Research start 4:21
Heroic 15:35* Research start 14:20
Mythic 23:36* Research start 21:36

OscarEsp5131

Hades

Victory
Elo827+9
EAPM12.0
Military units2
First pressure6:31Stable
First expansion6:15
Market volume0
Total score 73,671
Military score 26,987
Economic score 39,936
Kills score 6,748
Units killed 200
Units lost 89
Buildings razed 30
Largest army 2
Favorite unit Achilles 1 fielded
Classical 5:48* Estimated start 4:48
Heroic 13:52* Estimated start 12:37
Mythic 20:36* Estimated start 18:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Ares
Hyperion
HeroicAge
Aphrodite
Helios
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EnasalinOranos
Match time
OscarEsp5131Hades
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyBallistics
Town CenterAdditional center
Key technologyCrenellations
Key technologyPlow
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyHeavy Infantry
God powerChaos
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
God powerChaos
DefeatMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyBow Saw
Key technologyPlow
Town CenterAdditional center
First military pressureStable
Farm transition6 farms clustered
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerSentinel
Key technologyCrenellations
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Key technologyChampion Cavalry
Key technologyChampion Archers
God powerSentinel
God powerPlenty Vault
God powerCurse
God powerPestilence
God powerTitan Gate
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Town CenterAdditional center
Town CenterAdditional center
God powerSentinel
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.0%OscarEsp5131
Fastest Classical5:21*Enasalin
Fastest Heroic13:52*OscarEsp5131
Fastest Mythic20:36*OscarEsp5131
First pressure6:31OscarEsp5131 · Stable
First extra TC6:15OscarEsp5131 · Town Center
Fortress timing15:57OscarEsp5131 · Fortress
Armory timing7:54Enasalin · Armory
Farm transition9:16–10:01OscarEsp5131 · 6 farms clustered

Player highlights

Standout performances

Highest total score73,671OscarEsp5131
Highest military score26,987OscarEsp5131
Highest economy score39,936OscarEsp5131
Most kills6,748OscarEsp5131
Most units killed200OscarEsp5131
Most deaths200Enasalin
Most buildings razed30OscarEsp5131
Largest army2OscarEsp5131
Favorite unitAchillesOscarEsp5131 · 1 fielded

Enasalin

Largest ArmyMost Deaths

OscarEsp5131

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Enasalin

Late Classical5:21 estimated completion
Delayed pressure7:28 · Military Barracks
Expansion signal13:56 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:54 · Armory
Fortress tech path17:04 · Palace

OscarEsp5131

Late Classical5:48 estimated completion
Early pressure6:31 · Stable
Fast expansion6:15 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep10:25 · Armory
Fortress tech path15:57 · Fortress
Farm transition9:16–10:01 · 6 farms clustered
Enasalin · Late ClassicalClassical completed after 5:00 on a standard land opening.
OscarEsp5131 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
OscarEsp5131 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
OscarEsp5131 · Early MilitaryMeaningful trained combat units were produced during the early opening.
OscarEsp5131 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Enasalin

Army

Buildings9 types
Manor9
Sky Passage4
Counter Barracks3
Military Barracks3
Town Center3
Palace2
Armory1
Economic Guild1
Temple1
God powers1 invoked
Chaos2

OscarEsp5131

Army

Achilles1
Ajax1
Buildings11 types
Farm25
House17
Storehouse9
Town Center4
Stable3
Archery Range2
Granary2
Sentry Tower2
Armory1
Fortress1
Temple1
God powers5 invoked
Sentinel3
Curse1
Pestilence1
Plenty Vault1
Titan Gate1