Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

amc693 vs dym

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:32
Tundra map preview
Map Tundra
Winner
amc693Amaterasu
Pre-match Elo1328
Win probability73.1%
15:32 Match length amc693 favored
Defeated
dymIsis
Pre-match Elo1154
Win probability26.9%

Match at a glance

amc693 vs dym

Winneramc693
MapTundra
QueueRanked 1v1 Supremacy
Duration15:32
Started
Ended
Elo favorite73.1%amc693
Fastest Classical3:46*amc693
First pressure6:24dym · Barracks
First extra TC4:27amc693 · Town Center
Most military units57amc693
Highest EAPM62.2amc693

amc693

Amaterasu

Victory
Elo1328+9
EAPM62.2
Military units57
First pressure6:53Stable Japanese
First expansion4:27
Market volume0
Total score 27,973
Military score 13,895
Economic score 12,717
Kills score 1,417
Units killed 66
Units lost 14
Buildings razed 17
Largest army 57
Favorite unit Samurai 21 fielded
Classical 3:46* Research start 2:46
Heroic 12:11* Estimated start 10:56
Mythic Not reached

dym

Isis

Defeat
Elo1154-9
EAPM39.3
Military units47
First pressure6:24Barracks
First expansion4:57
Market volume0
Total score 14,682
Military score 5,627
Economic score 8,599
Kills score 456
Units killed 17
Units lost 66
Buildings razed 0
Largest army 47
Favorite unit Spearman 29 fielded
Classical 4:07* Estimated start 3:07
Heroic 10:45* Estimated start 9:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Anubis
Raijin
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

amc693Amaterasu
Match time
dymIsis
Town CenterAdditional center
God powerShrine Of The Hunt
Key technologyPickaxe
First military pressureStable Japanese
Naginata Rider7 training queues
Key technologyHand Axe
Wanyudo5 training queues
ArmoryArmory
Naginata Rider3 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Raiju5 training queues
Samurai21 training queues
God powerThunder Burst
God powerSolar Shield
Key technologyBronze Shields
Key technologyBronze Weapons
Farm transition10 farms clustered
Key technologyBallistics
Naginata Rider3 training queues
Yumi Horse Archer4 training queues
Key technologyHeavy Dojo Soldiers
Bushi6 training queues
Fortress-tier buildingCastle
Onna Musha3 training queues
God powerSolar Shield
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
ArmoryArmory
Slinger2 training queues
Spearman27 training queues
ArmoryArmory
God powerPlague Of Serpents
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Slinger3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Anubite2 training queues
Key technologyHeavy Spearmen
Key technologyCopper Shields
Slinger9 training queues
God powerProsperity
Town CenterAdditional center
Farm transition6 farms clustered
God powerLocust Swarm
Spearman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.1%amc693
Fastest Classical3:46*amc693
Fastest Heroic10:45*dym
First pressure6:24dym · Barracks
First extra TC4:27amc693 · Town Center
Fortress timing11:27dym · Migdol Stronghold
Armory timing8:00dym · Armory
Farm transition12:53–12:55amc693 · 10 farms clustered

Player highlights

Standout performances

Highest total score27,973amc693
Highest military score13,895amc693
Highest economy score12,717amc693
Most kills1,417amc693
Most units killed66amc693
Most deaths66dym
Most buildings razed17amc693
Largest army57amc693
Favorite unitSpearmandym · 29 fielded

amc693

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

dym

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

amc693

Fast Classical3:46 estimated completion
Early pressure6:53 · Stable Japanese
Fast expansion4:27 · Town Center
Early armory / Heroic prep9:26 · Armory
Fortress tech path14:33 · Castle
Heavy walling signal17 wall build events
Farm transition12:53–12:55 · 10 farms clustered

dym

Classical timing4:07 estimated completion
Early pressure6:24 · Barracks
Fast expansion4:57 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:00 · Armory
Fortress tech path11:27 · Migdol Stronghold
Heavy walling signal7 wall build events
Farm transition14:34–14:36 · 6 farms clustered
amc693 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
amc693 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dym · Early MilitaryMeaningful trained combat units were produced during the early opening.
dym · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
dym · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
dym · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

amc693

Army

Samurai21
Naginata Rider13
Bushi6
Raiju5
Wanyudo5
Yumi Horse Archer4
Onna Musha3
Buildings13 types
House25
Wall17
Farm10
Shrine Japanese9
Watermill7
Dojo5
Mining Camp Japanese3
Stable Japanese3
Guardhouse2
Armory1
Castle1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

dym

Army

Spearman29
Slinger14
Anubite3
Petsuchos1
Buildings14 types
House17
Obelisk11
Wall7
Farm6
Barracks5
Granary4
Armory3
Mining Camp3
Lumber Camp2
Migdol Stronghold2
Town Center2
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1