Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Uglich vs geKo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:46
Anatolia map preview
Map Anatolia
Defeated
UglichKronos
Pre-match Elo991
Win probability40.9%
25:46 Match length geKo favored
Winner
geKoHades
Pre-match Elo1055
Win probability59.1%

Match at a glance

Uglich vs geKo

WinnergeKo
MapAnatolia
QueueRanked 1v1 Supremacy
Duration25:46
Started
Ended
Elo favorite59.1%geKo
Fastest Classical3:08*Uglich
First pressure5:12geKo · Stable
First extra TC17:27geKo · Town Center
Market timing15:15Uglich · Market
Most military units13Uglich
Highest EAPM33.2Uglich
Market volume3,600Uglich

Uglich

Kronos

Defeat
Elo991-14
EAPM33.2
Military units13
First pressure5:42Military Barracks
First expansion
Market volume3600
Total score 20,076
Military score 6,665
Economic score 8,594
Kills score 4,817
Units killed 175
Units lost 347
Buildings razed 6
Largest army 13
Favorite unit Fire Ship 5 fielded
Classical 3:08* Research start 2:08
Heroic 18:00* Estimated start 16:45
Mythic Not reached

geKo

Hades

Victory
Elo1055+14
EAPM33.2
Military units9
First pressure5:12Stable
First expansion17:27
Market volume200
Total score 39,406
Military score 16,407
Economic score 14,856
Kills score 8,164
Units killed 350
Units lost 175
Buildings razed 21
Largest army 9
Favorite unit Minotaur 3 fielded
Classical 4:00* Estimated start 3:00
Heroic 14:50* Estimated start 13:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Athena
Rheia
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

UglichKronos
Match time
geKoHades
God powerValor
God powerDeconstruction
God powerValor
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerValor
God powerValor
First military pressureMilitary Barracks
God powerValor
Murmillo2 training queues
God powerValor
DockDock
DockDock
DockDock
God powerValor
Key technologyMedium Infantry
God powerValor
God powerValor
DockDock
God powerValor
DockDock
DockDock
God powerValor
DockDock
Key technologyMedium Archers
God powerValor
MarketMarket
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerValor
Fire Ship2 training queues
God powerDeconstruction
God powerValor
Key technologyCrenellations
Fire Ship2 training queues
God powerValor
DockDock
God powerValor
Key technologyHeavy Infantry
God powerDeconstruction
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerTraitor
God powerValor
God powerValor
God powerDeconstruction
God powerValor
DefeatMatch result
God powerSentinel
First military pressureStable
Farm transition3 farms clustered
DockDock
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
God powerRestoration
Minotaur3 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
Key technologyHeavy Cavalry
Town CenterAdditional center
Fortress-tier buildingFortress
God powerUnderworld Passage
DockDock
DockDock
Fortress-tier buildingFortress
Pentekonter3 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
God powerSentinel
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%geKo
Fastest Classical3:08*Uglich
Fastest Heroic14:50*geKo
First pressure5:12geKo · Stable
First extra TC17:27geKo · Town Center
Fortress timing18:04geKo · Fortress
Market timing15:15Uglich · Market
Armory timing12:05geKo · Armory
Farm transition5:51–6:46geKo · 3 farms clustered

Player highlights

Standout performances

Highest total score39,406geKo
Highest military score16,407geKo
Highest economy score14,856geKo
Most kills8,164geKo
Most units killed350geKo
Most deaths347Uglich
Most buildings razed21geKo
Largest army13Uglich
Favorite unitFire ShipUglich · 5 fielded

Uglich

Most DeathsMost Improvements

geKo

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Uglich

Fast Classical3:08 estimated completion
Early pressure5:42 · Military Barracks
Early market / Heroic prep15:15 · Market
Early armory / Heroic prep15:16 · Armory
Water commitment signal8 dock build events
Market economy signal3,600 total resource volume

geKo

Classical timing4:00 estimated completion
Early pressure5:12 · Stable
Expansion signal17:27 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:18 · Market
Early armory / Heroic prep12:05 · Armory
Fortress tech path18:04 · Fortress
Water commitment signal3 dock build events
Farm transition5:51–6:46 · 3 farms clustered
Market economy signal200 total resource volume
Uglich · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Uglich · Early MilitaryMeaningful trained combat units were produced during the early opening.
Uglich · Fast ClassicalClassical completed before 4:00 on a standard land opening.
geKo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
geKo · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

Uglich

Bought

No buys

Sold

Food1000
Wood2600
Total player market volume3600

geKo

Bought

Wood200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Uglich

Army

Fire Ship5
Oracle3
Murmillo2
Promethean2
Siege Bireme1
Buildings9 types
Manor11
Dock8
Military Barracks4
Counter Barracks2
Armory1
Economic Guild1
Market1
Sentry Tower1
Temple1
God powers3 invoked
Valor19
Deconstruction4
Traitor1

geKo

Army

Minotaur3
Pentekonter3
Ajax2
Achilles1
Buildings14 types
House23
Farm17
Storehouse13
Stable11
Dock3
Fortress3
Granary3
Military Academy3
Temple3
Town Center3
Archery Range2
Armory1
Market1
Sentry Tower1
God powers3 invoked
Sentinel2
Restoration1
Underworld Passage1