Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JackOfDiamonds vs Vrymm

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:11
Nile Shallows map preview
Map Nile Shallows
Defeated
JackOfDiamondsKronos
Pre-match Elo1209
Win probability41.0%
17:11 Match length Vrymm favored
Winner
VrymmRa
Pre-match Elo1272
Win probability59.0%

Match at a glance

JackOfDiamonds vs Vrymm

WinnerVrymm
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration17:11
Started
Ended
Elo favorite59.0%Vrymm
Fastest Classical3:30*JackOfDiamonds
First pressure3:15JackOfDiamonds · Counter Barracks
Market timing7:53Vrymm · Market
Most military units86Vrymm
Highest EAPM76.0Vrymm
Market volume400JackOfDiamonds
Defeat
Elo1209-14
EAPM60.1
Military units66
First pressure3:15Counter Barracks
First expansion
Market volume400
Total score 17,499
Military score 7,238
Economic score 9,482
Kills score 779
Units killed 36
Units lost 66
Buildings razed 8
Largest army 66
Favorite unit Turma 30 fielded
Classical 3:30* Estimated start 2:30
Heroic Estimated start 16:12 · not reached
Mythic Not reached

Vrymm

Ra

Victory
Elo1272+14
EAPM76.0
Military units86
First pressure5:37Barracks
First expansion
Market volume300
Total score 21,880
Military score 9,871
Economic score 10,015
Kills score 1,994
Units killed 65
Units lost 36
Buildings razed 1
Largest army 86
Favorite unit Slinger 63 fielded
Classical 4:51* Estimated start 3:51
Heroic 10:38* Estimated start 9:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Bast
Hyperion
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JackOfDiamondsKronos
Match time
VrymmRa
First military pressureCounter Barracks
God powerValor
God powerDeconstruction
God powerValor
Turma4 training queues
God powerValor
God powerValor
God powerValor
God powerValor
Turma25 training queues
Murmillo9 training queues
Key technologyMedium Archers
Key technologyHand Axe
God powerValor
Cheiroballista4 training queues
God powerValor
Key technologyMedium Infantry
God powerValor
ArmoryArmory
Oracle2 training queues
Katapeltes11 training queues
Key technologyCopper Shields
Key technologyBallistics
God powerDeconstruction
Promethean2 training queues
God powerValor
Key technologyPickaxe
Key technologyCopper Weapons
MarketMarket
MarketMarket
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Key technologyHand Axe
Sphinx2 training queues
Slinger63 training queues
MarketMarket
Fortress-tier buildingMigdol Stronghold
Sphinx2 training queues
Farm transition9 farms clustered
God powerCitadel
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Slingers
Fortress-tier buildingMigdol Stronghold
Camel Rider10 training queues
Key technologyHeavy Slingers
Key technologyHeavy Camel Riders
Key technologyShaft Mine
Sphinx4 training queues
Camel Rider4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%Vrymm
Fastest Classical3:30*JackOfDiamonds
Fastest Heroic10:38*Vrymm
First pressure3:15JackOfDiamonds · Counter Barracks
Fortress timing9:58Vrymm · Migdol Stronghold
Market timing7:53Vrymm · Market
Armory timing12:33JackOfDiamonds · Armory
Farm transition10:42–11:21Vrymm · 9 farms clustered

Player highlights

Standout performances

Highest total score21,880Vrymm
Highest military score9,871Vrymm
Highest economy score10,015Vrymm
Most kills1,994Vrymm
Most units killed65Vrymm
Most deaths66JackOfDiamonds
Most buildings razed8JackOfDiamonds
Largest army86Vrymm
Favorite unitSlingerVrymm · 63 fielded

JackOfDiamonds

Largest ArmyMost DeathsMost Resources

Vrymm

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JackOfDiamonds

Fast Classical3:30 estimated completion
Early pressure3:15 · Counter Barracks
Early market / Heroic prep15:40 · Market
Early armory / Heroic prep12:33 · Armory
Heavy walling signal22 wall build events
Market economy signal400 total resource volume

Vrymm

Classical timing4:51 estimated completion
Early pressure5:37 · Barracks
Early market / Heroic prep7:53 · Market
Fortress tech path9:58 · Migdol Stronghold
Farm transition10:42–11:21 · 9 farms clustered
Market economy signal300 total resource volume
Large army production86 military units
JackOfDiamonds · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JackOfDiamonds · Early MilitaryMeaningful trained combat units were produced during the early opening.
JackOfDiamonds · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Vrymm · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

JackOfDiamonds

Bought

No buys

Sold

Wood400
Total player market volume400

Vrymm

Bought

Food200

Sold

Food100
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JackOfDiamonds

Army

Turma30
Katapeltes12
Murmillo9
Cheiroballista8
Promethean5
Oracle2
Buildings8 types
Wall22
Manor7
Counter Barracks5
Military Barracks4
Market2
Armory1
Economic Guild1
Temple1
God powers2 invoked
Valor10
Deconstruction2

Vrymm

Army

Slinger63
Camel Rider14
Sphinx9
Buildings15 types
House18
Farm13
Mining Camp6
Obelisk5
Barracks4
Wall4
Migdol Stronghold3
Granary2
Lumber Camp2
Temple2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers1 invoked
Citadel1