Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Toganlourle#8127 vs -m4nu

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:31
Mount Olympus map preview
Map Mount Olympus
Defeated
Toganlourle#8127Poseidon
Pre-match Elo894
Win probability41.7%
14:31 Match length -m4nu favored
Winner
-m4nuHades
Pre-match Elo952
Win probability58.3%

Match at a glance

Toganlourle#8127 vs -m4nu

Winner-m4nu
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration14:31
Started
Ended
Elo favorite58.3%-m4nu
Fastest Classical4:27*-m4nu
First pressure4:53-m4nu · Archery Range
First extra TC12:01-m4nu · Town Center
Most military units22-m4nu
Highest EAPM42.1-m4nu

Toganlourle#8127

Poseidon

Defeat
Elo894-50
EAPM4.1
Military units0
First pressure
First expansion
Market volume0
Total score 1,188
Military score 210
Economic score 764
Kills score 214
Units killed 6
Units lost 46
Buildings razed 0
Largest army 0
Classical 6:39* Research start 5:39
Heroic Not reached
Mythic Not reached

-m4nu

Hades

Victory
Elo952+35
EAPM42.1
Military units22
First pressure4:53Archery Range
First expansion12:01
Market volume0
Total score 18,373
Military score 5,825
Economic score 11,319
Kills score 1,263
Units killed 47
Units lost 6
Buildings razed 9
Largest army 22
Favorite unit Hoplite 10 fielded
Classical 4:27* Research start 3:27
Heroic 10:09* Research start 8:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Toganlourle#8127Poseidon
Match time
-m4nuHades
Key technologyHusbandry
DefeatMatch result
God powerSentinel
Ajax2 training queues
First military pressureArchery Range
Hoplite4 training queues
Toxotes4 training queues
ArmoryArmory
Farm transition6 farms clustered
God powerRestoration
Key technologyCopper Shields
Hoplite4 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyHand Axe
Hoplite2 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Key technologyCopper Armor
Key technologyBow Saw
Minotaur2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%-m4nu
Fastest Classical4:27*-m4nu
Fastest Heroic10:09*-m4nu
First pressure4:53-m4nu · Archery Range
First extra TC12:01-m4nu · Town Center
Armory timing6:12-m4nu · Armory
Farm transition8:15–9:10-m4nu · 6 farms clustered

Player highlights

Standout performances

Highest total score18,373-m4nu
Highest military score5,825-m4nu
Highest economy score11,319-m4nu
Most kills1,263-m4nu
Most units killed47-m4nu
Most deaths46Toganlourle#8127
Most buildings razed9-m4nu
Largest army22-m4nu
Favorite unitHoplite-m4nu · 10 fielded

Toganlourle#8127

Most Deaths

-m4nu

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Toganlourle#8127

Late Classical6:39 estimated completion

-m4nu

Classical timing4:27 estimated completion
Early pressure4:53 · Archery Range
Expansion signal12:01 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:12 · Armory
Farm transition8:15–9:10 · 6 farms clustered
Toganlourle#8127 · Late ClassicalClassical completed after 5:00 on a standard land opening.
-m4nu · Early MilitaryMeaningful trained combat units were produced during the early opening.
-m4nu · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Toganlourle#8127

Army

Buildings3 types
Granary2
House1
Temple1

-m4nu

Army

Hoplite10
Toxotes4
Minotaur3
Achilles2
Ajax2
Chiron1
Buildings9 types
Farm11
House9
Storehouse3
Town Center3
Granary2
Archery Range1
Armory1
Military Academy1
Temple1
God powers2 invoked
Restoration1
Sentinel1