Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

edfm13 vs t0m3s

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:34
Cloud Forest map preview
Map Cloud Forest
Winner
edfm13Demeter
Pre-match Elo1200
Win probability44.8%
31:34 Match length UpsetThe Elo underdog won
Defeated
t0m3sZeus
Pre-match Elo1236
Win probability55.2%

Match at a glance

edfm13 vs t0m3s

Winneredfm13
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration31:34
Started
Ended
Elo favorite55.2%t0m3s · Upset
Fastest Classical3:48*t0m3s
First pressure6:00t0m3s · Military Academy
First extra TC4:32t0m3s · Town Center
Market timing8:21edfm13 · Market
Most military units511edfm13
Highest EAPM75.1edfm13
Market volume16,500t0m3s

edfm13

Demeter

Victory
Elo1200+19
EAPM75.1
Military units511
First pressure6:23Archery Range
First expansion5:51
Market volume5900
Total score 72,383
Military score 34,569
Economic score 27,834
Kills score 10,153
Units killed 333
Units lost 290
Buildings razed 68
Largest army 511
Favorite unit Toxotes 156 fielded
Classical 4:09* Research start 3:09
Heroic 13:31* Research start 12:16
Mythic 21:49* Research start 19:49

t0m3s

Zeus

Defeat
Elo1236-19
EAPM61.9
Military units296
First pressure6:00Military Academy
First expansion4:32
Market volume16500
Total score 44,874
Military score 15,081
Economic score 21,109
Kills score 8,728
Units killed 288
Units lost 331
Buildings razed 6
Largest army 296
Favorite unit Hoplite 126 fielded
Classical 3:48* Research start 2:48
Heroic 12:48* Estimated start 11:33
Mythic 20:25* Research start 18:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Athena
Hestia
HeroicAge
Apollo
Persephone
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

edfm13Demeter
Match time
t0m3sZeus
Key technologyPickaxe
Town CenterAdditional center
First military pressureArchery Range
Key technologyHand Axe
Toxotes51 training queues
Key technologyPlow
Key technologyHusbandry
MarketMarket
Lykaon Villager4 training queues
Hippeus20 training queues
Farm transition27 farms clustered
Key technologyMedium Archers
Toxotes50 training queues
Hippeus30 training queues
Lykaon Villager2 training queues
Key technologyCrenellations
ArmoryArmory
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Peltast15 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Prodromos5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Hippeus55 training queues
Prodromos5 training queues
Toxotes5 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Hamadryad2 training queues
Petrobolos2 training queues
Town CenterAdditional center
Prodromos5 training queues
Hamadryad12 training queues
Toxotes40 training queues
God powerCommunal Hearth
Town CenterAdditional center
Prodromos35 training queues
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Orpheus2 training queues
Hamadryad35 training queues
God powerArcadian Meadow
Siren10 training queues
Amazon Archer2 training queues
Peltast10 training queues
Key technologyChampion Archers
Key technologyChampion Cavalry
Harpy Myth5 training queues
God powerUnderworld Invasion
Key technologyIron Shields
Amazon Archer2 training queues
Key technologyIron Armor
Key technologyBronze Weapons
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Hamadryad5 training queues
Siren15 training queues
Harpy Myth5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes5 training queues
Peltast5 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Town CenterAdditional center
Key technologyIron Weapons
Amazon Archer5 training queues
Peltast5 training queues
God powerWither
Helepolis6 training queues
Fortress-tier buildingFortress
Iolaus5 training queues
Icarus5 training queues
Hamadryad10 training queues
Amazon Archer10 training queues
Hippeus5 training queues
Toxotes5 training queues
VictoryMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Toxotes8 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Hoplite3 training queues
ArmoryArmory
Key technologyMedium Archers
Farm transition5 farms clustered
Key technologyPlow
Hoplite6 training queues
Peltast2 training queues
Key technologyMedium Infantry
Manticore2 training queues
Fortress-tier buildingFortress
MarketMarket
Key technologyBallistics
Peltast2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyHeavy Archers
Toxotes5 training queues
Hoplite30 training queues
Peltast2 training queues
Key technologyChampion Infantry
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerUnderworld Passage
Peltast3 training queues
God powerBolt
God powerRestoration
Peltast16 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Hypaspist4 training queues
Fortress-tier buildingFortress
MarketMarket
MarketMarket
Key technologyChampion Infantry
Key technologyChampion Archers
God powerLightning Storm
Hoplite10 training queues
Key technologyChampion Infantry
Trade route startedCaravan Greek queued
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Manticore20 training queues
Peltast78 training queues
Hoplite64 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
Hoplite13 training queues
Myrmidon2 training queues
Manticore5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%t0m3s · Upset
Fastest Classical3:48*t0m3s
Fastest Heroic12:48*t0m3s
Fastest Mythic20:25*t0m3s
First pressure6:00t0m3s · Military Academy
First extra TC4:32t0m3s · Town Center
Fortress timing13:12t0m3s · Fortress
Market timing8:21edfm13 · Market
Armory timing10:03t0m3s · Armory
Farm transition10:28–10:52edfm13 · 27 farms clustered
Trade route started21:33t0m3s

Player highlights

Standout performances

Highest total score72,383edfm13
Highest military score34,569edfm13
Highest economy score27,834edfm13
Most kills10,153edfm13
Most units killed333edfm13
Most deaths331t0m3s
Most buildings razed68edfm13
Largest army511edfm13
Favorite unitToxotesedfm13 · 156 fielded

edfm13

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

t0m3s

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

edfm13

Classical timing4:09 estimated completion
Early pressure6:23 · Archery Range
Fast expansion5:51 · Town Center
Multi-TC boom signal8 expansion build events
Early market / Heroic prep8:21 · Market
Early armory / Heroic prep13:03 · Armory
Fortress tech path13:57 · Fortress
Heavy walling signal42 wall build events
Farm transition10:28–10:52 · 27 farms clustered
Market economy signal5,900 total resource volume
Large army production511 military units

t0m3s

Fast Classical3:48 estimated completion
Early pressure6:00 · Military Academy
Fast expansion4:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:29 · Market
Early armory / Heroic prep10:03 · Armory
Fortress tech path13:12 · Fortress
Heavy walling signal29 wall build events
Farm transition10:59–11:30 · 5 farms clustered
Trade route started21:33 · Caravan Greek queued
Market economy signal16,500 total resource volume
Large army production296 military units
edfm13 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
edfm13 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
edfm13 · Early MilitaryMeaningful trained combat units were produced during the early opening.
edfm13 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
t0m3s · Early MilitaryMeaningful trained combat units were produced during the early opening.
t0m3s · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
t0m3s · Fast ClassicalClassical completed before 4:00 on a standard land opening.
t0m3s · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 22400 total volume

edfm13

Bought

Food200
Wood200

Sold

Food3200
Wood2300
Total player market volume5900

t0m3s

Bought

Wood500

Sold

Food5500
Wood10500
Total player market volume16500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

edfm13

Army

Toxotes156
Hippeus110
Hamadryad65
Prodromos50
Peltast35
Siren25
Amazon Archer20
Harpy Myth10
Lykaon Villager10
Icarus8
Iolaus8
Helepolis7
Orpheus4
Petrobolos3
Buildings14 types
Wall42
Farm27
Archery Range20
Storehouse17
House16
Stable9
Military Academy8
Town Center8
Granary7
Fortress5
Market5
Sentry Tower2
Temple2
Armory1
God powers4 invoked
Arcadian Meadow1
Communal Hearth1
Underworld Invasion1
Wither1

t0m3s

Army

Hoplite126
Peltast103
Manticore29
Toxotes15
Hypaspist6
Jason5
Odysseus3
Bellerophon2
Myrmidon2
Helepolis1
Heracles1
Medusa1
Minotaur1
Petrobolos1
Buildings13 types
Farm32
Wall29
Storehouse26
House22
Archery Range11
Military Academy10
Granary6
Fortress5
Market3
Stable2
Temple2
Town Center2
Armory1
God powers4 invoked
Bolt1
Lightning Storm1
Restoration1
Underworld Passage1