Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zakalia vs SrMijo

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:11
Ghost Lake map preview
Map Ghost Lake
Winner
ZakaliaThor
Pre-match Elo1543
Win probability66.7%
18:11 Match length Zakalia favored
Defeated
SrMijoThor
Pre-match Elo1422
Win probability33.3%

Match at a glance

Zakalia vs SrMijo

WinnerZakalia
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration18:11
Started
Ended
Elo favorite66.7%Zakalia
Fastest Classical3:38*Zakalia
First pressure1:23Zakalia · Hersir trained
First extra TC17:22Zakalia · Town Center
Most military units90SrMijo
Highest EAPM75.2Zakalia

Zakalia

Thor

Victory
Elo1543+12
EAPM75.2
Military units84
First pressure1:23Hersir trained
First expansion17:22
Market volume0
Total score 27,922
Military score 13,793
Economic score 12,326
Kills score 1,825
Units killed 62
Units lost 42
Buildings razed 11
Largest army 84
Favorite unit Throwing Axeman 30 fielded
Classical 3:38* Estimated start 2:38
Heroic 13:52* Estimated start 12:37
Mythic Not reached

SrMijo

Thor

Defeat
Elo1422-12
EAPM60.8
Military units90
First pressure4:44Hersir trained
First expansion
Market volume0
Total score 20,119
Military score 9,389
Economic score 9,608
Kills score 1,122
Units killed 42
Units lost 61
Buildings razed 1
Largest army 90
Favorite unit Throwing Axeman 24 fielded
Classical 5:11* Estimated start 4:11
Heroic 11:17* Estimated start 10:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZakaliaThor
Match time
SrMijoThor
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
ArmoryDwarven Armory
Hersir2 training queues
Key technologyCopper Armor
Raiding Cavalry8 training queues
Key technologyHand Axe
Key technologyCopper Weapons
Throwing Axeman3 training queues
Key technologyBronze Armor
Throwing Axeman17 training queues
Key technologyBallistics
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyMedium Infantry
Berserk5 training queues
Raiding Cavalry4 training queues
Key technologyPlow
Key technologyIron Armor
Farm transition4 farms clustered
Key technologyHeavy Cavalry
Key technologyBow Saw
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBronze Weapons
Jarl4 training queues
Portable Ram2 training queues
Throwing Axeman6 training queues
Hirdman2 training queues
Godi4 training queues
God powerDwarven Mine
Berserk3 training queues
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Jarl2 training queues
God powerFrost
Town CenterAdditional center
Berserk4 training queues
Hirdman5 training queues
Throwing Axeman4 training queues
Jarl3 training queues
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
First military pressureHersir trained
Hersir6 training queues
Throwing Axeman2 training queues
Hirdman2 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyBallistics
Hirdman2 training queues
Farm transition10 farms clustered
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyBronze Armor
Fortress-tier buildingHill Fort
Throwing Axeman16 training queues
Hirdman3 training queues
Berserk9 training queues
God powerFlaming Weapons
Jarl8 training queues
God powerDwarven Mine
Key technologyPlow
Key technologyBronze Shields
Key technologyMedium Cavalry
Godi5 training queues
Hirdman3 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Fortress-tier buildingHill Fort
Jarl2 training queues
Berserk2 training queues
Hirdman6 training queues
Huskarl3 training queues
Throwing Axeman6 training queues
Berserk3 training queues
Jarl7 training queues
Battle Boar3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%Zakalia
Fastest Classical3:38*Zakalia
Fastest Heroic11:17*SrMijo
First pressure1:23Zakalia · Hersir trained
First extra TC17:22Zakalia · Town Center
Fortress timing11:38SrMijo · Hill Fort
Armory timing0:17SrMijo · Dwarven Armory
Farm transition10:36–10:37SrMijo · 10 farms clustered

Player highlights

Standout performances

Highest total score27,922Zakalia
Highest military score13,793Zakalia
Highest economy score12,326Zakalia
Most kills1,825Zakalia
Most units killed62Zakalia
Most deaths61SrMijo
Most buildings razed11Zakalia
Largest army90SrMijo
Favorite unitThrowing AxemanZakalia · 30 fielded

Zakalia

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SrMijo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zakalia

Fast Classical3:38 estimated completion
Early pressure1:23 · Hersir trained
Expansion signal17:22 · Town Center
Early armory / Heroic prep4:19 · Dwarven Armory
Fortress tech path14:25 · Hill Fort
Heavy walling signal8 wall build events
Farm transition13:49–13:49 · 4 farms clustered
Large army production84 military units

SrMijo

Late Classical5:11 estimated completion
Early pressure4:44 · Hersir trained
Early armory / Heroic prep0:17 · Dwarven Armory
Fortress tech path11:38 · Hill Fort
Heavy walling signal18 wall build events
Farm transition10:36–10:37 · 10 farms clustered
Large army production90 military units
Zakalia · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zakalia · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zakalia · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zakalia

Army

Throwing Axeman30
Berserk12
Raiding Cavalry12
Jarl9
Hirdman7
Hersir6
Godi4
Portable Ram2
Valkyrie2
Buildings10 types
House18
Farm15
Wall8
Longhouse6
Great Hall4
Hill Fort2
Ox Cart Building2
Dwarven Armory1
Temple1
Town Center1
God powers2 invoked
Dwarven Mine1
Frost1

SrMijo

Army

Throwing Axeman24
Jarl17
Hirdman16
Berserk14
Hersir7
Godi5
Battle Boar3
Huskarl3
Portable Ram1
Buildings9 types
Wall18
House16
Farm14
Longhouse6
Ox Cart Building5
Great Hall3
Hill Fort2
Dwarven Armory1
Temple1
God powers2 invoked
Dwarven Mine1
Flaming Weapons1