Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs borg_

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:56
Tundra map preview
Map Tundra
Winner
EisomartoFuxi
Pre-match Elo2032
Win probability38.4%
13:56 Match length UpsetThe Elo underdog won
Defeated
borg_Thor
Pre-match Elo2114
Win probability61.6%

Match at a glance

Eisomarto vs borg_

WinnerEisomarto
MapTundra
QueueRanked 1v1 Supremacy
Duration13:56
Started
Ended
Elo favorite61.6%borg_ · Upset
Fastest Classical3:53*Eisomarto
First pressure1:26borg_ · Hersir trained
Market timing13:06Eisomarto · Market
Most military units99borg_
Highest EAPM77.9Eisomarto

Eisomarto

Fuxi

Victory
Elo2032+21
EAPM77.9
Military units69
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 16,391
Military score 6,218
Economic score 7,892
Kills score 2,303
Units killed 84
Units lost 40
Buildings razed 9
Largest army 69
Favorite unit Ge Halberdier 42 fielded
Classical 3:53* Research start 2:53
Heroic Estimated start 14:36 · not reached
Mythic Not reached

borg_

Thor

Defeat
Elo2114-21
EAPM61.5
Military units99
First pressure1:26Hersir trained
First expansion
Market volume0
Total score 8,222
Military score 2,963
Economic score 4,448
Kills score 811
Units killed 44
Units lost 83
Buildings razed 0
Largest army 99
Favorite unit Throwing Axeman 49 fielded
Classical 4:00* Research start 3:00
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
Goumang
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoFuxi
Match time
borg_Thor
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
First military pressurePioneer produced
Pioneer4 training queues
Fire Archer2 training queues
Ge Halberdier7 training queues
Pioneer9 training queues
Fire Archer2 training queues
Key technologyMedium Archers
God powerLightning Weapons
Fire Archer2 training queues
Ge Halberdier35 training queues
Fire Archer3 training queues
Key technologyMedium Infantry
Pioneer4 training queues
ArmoryArmory
MarketMarket
Key technologyBallistics
Key technologyCopper Shields
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry27 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman49 training queues
God powerForest Fire
Valkyrie2 training queues
God powerDwarven Mine
Berserk3 training queues
Valkyrie2 training queues
Berserk5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%borg_ · Upset
Fastest Classical3:53*Eisomarto
First pressure1:26borg_ · Hersir trained
Market timing13:06Eisomarto · Market
Armory timing4:11borg_ · Dwarven Armory

Player highlights

Standout performances

Highest total score16,391Eisomarto
Highest military score6,218Eisomarto
Highest economy score7,892Eisomarto
Most kills2,303Eisomarto
Most units killed84Eisomarto
Most deaths83borg_
Most buildings razed9Eisomarto
Largest army99borg_
Favorite unitThrowing Axemanborg_ · 49 fielded

Eisomarto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

borg_

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Fast Classical3:53 estimated completion
Early pressure3:00 · Pioneer produced
Early market / Heroic prep13:06 · Market
Early armory / Heroic prep13:06 · Armory
Heavy walling signal14 wall build events

borg_

Fast Classical4:00 estimated completion
Early pressure1:26 · Hersir trained
Early armory / Heroic prep4:11 · Dwarven Armory
Large army production99 military units
Eisomarto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast ClassicalClassical completed before 4:00 on a standard land opening.
borg_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
borg_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
borg_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Ge Halberdier42
Pioneer17
Fire Archer9
Ya Zi1
Buildings8 types
Wall14
House13
Silo8
Military Camp2
Armory1
Machine Workshop1
Market1
Temple1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1

borg_

Army

Throwing Axeman49
Raiding Cavalry27
Berserk9
Hersir6
Valkyrie6
Hirdman2
Buildings7 types
House13
Ox Cart Building6
Longhouse3
Wall2
Dwarven Armory1
Great Hall1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1