Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nadine :) vs muratgoktass001

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:58
Yellow River map preview
Map Yellow River
Defeated
Nadine :)Amaterasu
Pre-match Elo728
Win probability27.4%
20:58 Match length muratgoktass001 favored
Winner
muratgoktass001Poseidon
Pre-match Elo897
Win probability72.6%

Match at a glance

Nadine :) vs muratgoktass001

Winnermuratgoktass001
MapYellow River
QueueRanked 1v1 Supremacy
Duration20:58
Started
Ended
Elo favorite72.6%muratgoktass001
Fastest Classical4:05*muratgoktass001
First pressure4:22muratgoktass001 · Stable
Market timing13:06muratgoktass001 · Market
First extra TC4:06muratgoktass001 · Town Center
Most military units134muratgoktass001
Highest EAPM26.8muratgoktass001
Market volume1,800muratgoktass001

Nadine :)

Amaterasu

Defeat
Elo728-10
EAPM16.0
Military units69
First pressure5:47Stable Japanese
First expansion16:29
Market volume0
Total score 21,447
Military score 10,056
Economic score 9,716
Kills score 1,675
Units killed 54
Units lost 56
Buildings razed 0
Largest army 69
Favorite unit Yari Spearman 24 fielded
Classical 5:27* Research start 4:27
Heroic 13:25* Research start 12:10
Mythic Not reached

muratgoktass001

Poseidon

Victory
Elo897+10
EAPM26.8
Military units134
First pressure4:22Stable
First expansion4:06
Market volume1800
Total score 45,992
Military score 22,415
Economic score 22,213
Kills score 1,392
Units killed 60
Units lost 54
Buildings razed 2
Largest army 134
Favorite unit Hetairos 53 fielded
Classical 4:05* Estimated start 3:05
Heroic 12:45* Estimated start 11:30
Mythic 19:01* Estimated start 17:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Hachiman
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Nadine :)Amaterasu
Match time
muratgoktass001Poseidon
First military pressureStable Japanese
ArmoryArmory
Naginata Rider3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerShrine Of The Hunt
Yari Spearman4 training queues
Key technologyPickaxe
Key technologyMedium Stable Soldiers
Naginata Rider3 training queues
Key technologyMedium Dojo Soldiers
Bushi5 training queues
Yari Spearman3 training queues
Key technologyCopper Armor
Key technologyMedium Guardhouse Soldiers
Onna Musha3 training queues
Yari Spearman3 training queues
Yari Spearman14 training queues
Yumi Archer3 training queues
Town CenterAdditional center
Town CenterAdditional center
Onna Musha2 training queues
Naginata Rider4 training queues
Yumi Horse Archer4 training queues
Daimyo4 training queues
Yumi Horse Archer3 training queues
Yumi Archer5 training queues
Tengu2 training queues
DefeatMatch result
God powerLure
Town CenterAdditional center
Key technologyHand Axe
First military pressureStable
Farm transition6 farms clustered
Hippeus21 training queues
Key technologyPlow
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Cavalry
Key technologyHusbandry
Key technologyCopper Weapons
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Key technologyMedium Archers
Toxotes2 training queues
Hippeus9 training queues
God powerBronze
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Toxotes9 training queues
Key technologyHeavy Archers
Petrobolos4 training queues
Hippeus13 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Toxotes23 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hetairos53 training queues
Key technologyChampion Cavalry
God powerPlenty Vault
Key technologyChampion Archers
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.6%muratgoktass001
Fastest Classical4:05*muratgoktass001
Fastest Heroic12:45*muratgoktass001
Fastest Mythic19:01*muratgoktass001
First pressure4:22muratgoktass001 · Stable
First extra TC4:06muratgoktass001 · Town Center
Fortress timing14:49muratgoktass001 · Fortress
Market timing13:06muratgoktass001 · Market
Armory timing6:04Nadine :) · Armory
Farm transition4:43–5:48muratgoktass001 · 6 farms clustered
Trade route started14:39muratgoktass001

Player highlights

Standout performances

Highest total score45,992muratgoktass001
Highest military score22,415muratgoktass001
Highest economy score22,213muratgoktass001
Most kills1,675Nadine :)
Most units killed60muratgoktass001
Most deaths56Nadine :)
Most buildings razed2muratgoktass001
Largest army134muratgoktass001
Favorite unitHetairosmuratgoktass001 · 53 fielded

Nadine :)

Largest ArmyMost Deaths

muratgoktass001

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nadine :)

Late Classical5:27 estimated completion
Early pressure5:47 · Stable Japanese
Expansion signal16:29 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:04 · Armory

muratgoktass001

Classical timing4:05 estimated completion
Early pressure4:22 · Stable
Fast expansion4:06 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:06 · Market
Early armory / Heroic prep10:00 · Armory
Fortress tech path14:49 · Fortress
Farm transition4:43–5:48 · 6 farms clustered
Trade route started14:39 · Caravan Greek queued
Market economy signal1,800 total resource volume
Large army production134 military units
Nadine :) · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Nadine :) · Late ClassicalClassical completed after 5:00 on a standard land opening.
muratgoktass001 · Early MilitaryMeaningful trained combat units were produced during the early opening.
muratgoktass001 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
muratgoktass001 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Nadine :)

Bought

No buys

Sold

No sells

Total player market volume0

muratgoktass001

Bought

No buys

Sold

Food700
Wood1100
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nadine :)

Army

Yari Spearman24
Naginata Rider11
Yumi Archer8
Yumi Horse Archer7
Bushi5
Daimyo5
Onna Musha5
Tengu2
Shinobi1
Wanyudo1
Buildings11 types
House12
Shrine Japanese5
Watermill5
Wall4
Dojo2
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Town Center2
Armory1
Temple1
God powers1 invoked
Shrine Of The Hunt1

muratgoktass001

Army

Hetairos53
Hippeus43
Toxotes34
Petrobolos4
Buildings10 types
Farm38
House16
Storehouse6
Archery Range4
Fortress4
Stable4
Town Center3
Armory1
Market1
Temple1
God powers3 invoked
Bronze1
Lure1
Plenty Vault1