Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dym vs amc693

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:34
Megalopolis map preview
Map Megalopolis
Defeated
dymKronos
Pre-match Elo1163
Win probability28.9%
10:34 Match length amc693 favored
Winner
amc693Amaterasu
Pre-match Elo1319
Win probability71.1%

Match at a glance

dym vs amc693

Winneramc693
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration10:34
Started
Ended
Elo favorite71.1%amc693
Fastest Classical3:50*dym
First pressure3:29dym · Counter Barracks
First extra TC9:06dym · Town Center
Most military units24dym
Highest EAPM55.8amc693

dym

Kronos

Defeat
Elo1163-10
EAPM32.7
Military units24
First pressure3:29Counter Barracks
First expansion9:06
Market volume0
Total score 8,610
Military score 2,065
Economic score 6,344
Kills score 246
Units killed 6
Units lost 24
Buildings razed 0
Largest army 24
Favorite unit Murmillo 6 fielded
Classical 3:50* Estimated start 2:50
Heroic Not reached
Mythic Not reached

amc693

Amaterasu

Victory
Elo1319+10
EAPM55.8
Military units24
First pressure4:00Stable Japanese
First expansion
Market volume0
Total score 12,503
Military score 4,815
Economic score 6,914
Kills score 774
Units killed 24
Units lost 6
Buildings razed 3
Largest army 24
Favorite unit Samurai 10 fielded
Classical 3:53* Research start 2:53
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dymKronos
Match time
amc693Amaterasu
God powerDeconstruction
First military pressureCounter Barracks
Turma6 training queues
Murmillo3 training queues
Katapeltes2 training queues
God powerSpider Lair
Automaton2 training queues
Key technologyPickaxe
Town CenterAdditional center
Katapeltes3 training queues
Key technologyHand Axe
God powerSpider Lair
Murmillo3 training queues
DefeatMatch result
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider6 training queues
God powerSolar Shield
God powerSolar Shield
Samurai10 training queues
Kitsune2 training queues
Naginata Rider3 training queues
Wanyudo2 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.1%amc693
Fastest Classical3:50*dym
First pressure3:29dym · Counter Barracks
First extra TC9:06dym · Town Center
Armory timing8:39amc693 · Armory

Player highlights

Standout performances

Highest total score12,503amc693
Highest military score4,815amc693
Highest economy score6,914amc693
Most kills774amc693
Most units killed24amc693
Most deaths24dym
Most buildings razed3amc693
Largest army24dym
Favorite unitSamuraiamc693 · 10 fielded

dym

Most Deaths

amc693

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dym

Fast Classical3:50 estimated completion
Early pressure3:29 · Counter Barracks
Expansion signal9:06 · Town Center

amc693

Fast Classical3:53 estimated completion
Early pressure4:00 · Stable Japanese
Early armory / Heroic prep8:39 · Armory
dym · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dym · Early MilitaryMeaningful trained combat units were produced during the early opening.
dym · Fast ClassicalClassical completed before 4:00 on a standard land opening.
amc693 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
amc693 · Early MilitaryMeaningful trained combat units were produced during the early opening.
amc693 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dym

Army

Murmillo6
Turma6
Katapeltes5
Automaton4
Oracle2
Cheiroballista1
Buildings6 types
Manor3
Military Barracks2
Temple2
Counter Barracks1
Economic Guild1
Town Center1
God powers2 invoked
Spider Lair2
Deconstruction1

amc693

Army

Samurai10
Naginata Rider9
Kitsune2
Wanyudo2
Onna Musha1
Buildings8 types
House10
Shrine Japanese3
Watermill3
Dojo2
Temple2
Armory1
Mining Camp Japanese1
Stable Japanese1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1