Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

soliddark3456 vs Erwin070

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:07
Blue Lagoon map preview
Map Blue Lagoon
Defeated
soliddark3456Tsukuyomi
Pre-match Elo1127
Win probability53.4%
18:07 Match length UpsetThe Elo underdog won
Winner
Erwin070Amaterasu
Pre-match Elo1103
Win probability46.6%

Match at a glance

soliddark3456 vs Erwin070

WinnerErwin070
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:07
Started
Ended
Elo favorite53.4%soliddark3456 · Upset
Fastest Classical4:18*soliddark3456
First pressure4:30soliddark3456 · Stable Japanese
Market timing9:31soliddark3456 · Market
First extra TC8:34Erwin070 · Town Center
Most military units103Erwin070
Highest EAPM52.6Erwin070
Market volume1,100soliddark3456

soliddark3456

Tsukuyomi

Defeat
Elo1127-19
EAPM51.8
Military units70
First pressure4:30Stable Japanese
First expansion
Market volume1100
Total score 20,288
Military score 9,525
Economic score 8,944
Kills score 1,864
Units killed 63
Units lost 62
Buildings razed 1
Largest army 70
Favorite unit Naginata Rider 14 fielded
Classical 4:18* Research start 3:33
Heroic 15:01* Research start 14:05
Mythic Not reached

Erwin070

Amaterasu

Victory
Elo1103+19
EAPM52.6
Military units103
First pressure4:53Stable Japanese
First expansion8:34
Market volume0
Total score 32,074
Military score 13,590
Economic score 16,856
Kills score 1,656
Units killed 62
Units lost 63
Buildings razed 1
Largest army 103
Favorite unit Yumi Archer 42 fielded
Classical 4:22* Research start 3:22
Heroic 16:19* Research start 15:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Minakatatomi
Hachiman
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

soliddark3456Tsukuyomi
Match time
Erwin070Amaterasu
First military pressureStable Japanese
Naginata Rider4 training queues
Kitsune4 training queues
God powerNew Moon
Key technologyHand Axe
Key technologyPickaxe
God powerSwampland
Naginata Rider4 training queues
ArmoryArmory
Farm transition3 farms clustered
Naginata Rider2 training queues
MarketMarket
Key technologyHusbandry
Yari Spearman3 training queues
Bushi7 training queues
Yumi Archer6 training queues
Samurai4 training queues
Onna Musha4 training queues
Naginata Rider2 training queues
Daimyo3 training queues
Yumi Horse Archer4 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
God powerShogun
Naginata Rider2 training queues
Yumi Archer6 training queues
Bushi5 training queues
Samurai2 training queues
Onna Musha2 training queues
Shinobi2 training queues
DefeatMatch result
Key technologyHand Axe
God powerShrine Of The Hunt
First military pressureStable Japanese
Samurai5 training queues
Key technologyPickaxe
Key technologyPlow
Naginata Rider2 training queues
Yari Spearman2 training queues
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyHusbandry
Yumi Archer2 training queues
Samurai3 training queues
Yari Spearman3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Yumi Archer15 training queues
Yumi Archer25 training queues
Samurai27 training queues
Bushi7 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Yari Spearman8 training queues
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingCastle
God powerShrine Of The Hunt
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%soliddark3456 · Upset
Fastest Classical4:18*soliddark3456
Fastest Heroic15:01*soliddark3456
First pressure4:30soliddark3456 · Stable Japanese
First extra TC8:34Erwin070 · Town Center
Fortress timing17:20Erwin070 · Castle
Market timing9:31soliddark3456 · Market
Armory timing8:43soliddark3456 · Armory
Farm transition9:10–9:12soliddark3456 · 3 farms clustered

Player highlights

Standout performances

Highest total score32,074Erwin070
Highest military score13,590Erwin070
Highest economy score16,856Erwin070
Most kills1,864soliddark3456
Most units killed63soliddark3456
Most deaths63Erwin070
Most buildings razed1soliddark3456
Largest army103Erwin070
Favorite unitYumi ArcherErwin070 · 42 fielded

soliddark3456

Most Kills

Erwin070

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

soliddark3456

Classical timing4:18 estimated completion
Early pressure4:30 · Stable Japanese
Early market / Heroic prep9:31 · Market
Early armory / Heroic prep8:43 · Armory
Farm transition9:10–9:12 · 3 farms clustered
Market economy signal1,100 total resource volume

Erwin070

Classical timing4:22 estimated completion
Early pressure4:53 · Stable Japanese
Fast expansion8:34 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:00 · Armory
Fortress tech path17:20 · Castle
Heavy walling signal14 wall build events
Farm transition10:04–10:45 · 4 farms clustered
Large army production103 military units
soliddark3456 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliddark3456 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Erwin070 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Erwin070 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Erwin070 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Erwin070 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Erwin070 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

soliddark3456

Bought

Food500

Sold

Wood600
Total player market volume1100

Erwin070

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliddark3456

Army

Naginata Rider14
Bushi12
Yumi Archer12
Onna Musha7
Samurai7
Kitsune4
Yari Spearman4
Yumi Horse Archer4
Daimyo3
Shinobi3
Buildings11 types
House14
Farm11
Shrine Japanese7
Watermill6
Dojo2
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Market1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1

Erwin070

Army

Yumi Archer42
Samurai36
Yari Spearman14
Bushi7
Naginata Rider3
Kitsune1
Buildings14 types
Farm25
House20
Wall14
Watermill9
Guardhouse7
Shrine Japanese6
Dojo5
Mining Camp Japanese4
Town Center2
Armory1
Castle1
Sentry Tower1
Stable Japanese1
Temple1
God powers1 invoked
Shrine Of The Hunt2