Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

geKo vs max71299

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:24
Tundra map preview
Map Tundra
Winner
geKoHades
Pre-match Elo1041
Win probability60.6%
12:24 Match length geKo favored
Defeated
max71299Zeus
Pre-match Elo966
Win probability39.4%

Match at a glance

geKo vs max71299

WinnergeKo
MapTundra
QueueRanked 1v1 Supremacy
Duration12:24
Started
Ended
Elo favorite60.6%geKo
Fastest Classical3:48*max71299
First pressure3:46geKo · Stable
First extra TC11:30geKo · Town Center
Most military units38max71299
Highest EAPM34.1geKo

geKo

Hades

Victory
Elo1041+14
EAPM34.1
Military units3
First pressure3:46Stable
First expansion11:30
Market volume0
Total score 14,485
Military score 7,130
Economic score 6,625
Kills score 730
Units killed 31
Units lost 7
Buildings razed 0
Largest army 3
Favorite unit Achilles 1 fielded
Classical 4:11* Estimated start 3:11
Heroic 10:50* Estimated start 9:34
Mythic Not reached

max71299

Zeus

Defeat
Elo966-14
EAPM20.2
Military units38
First pressure5:30Military Academy
First expansion
Market volume0
Total score 10,445
Military score 4,410
Economic score 5,788
Kills score 247
Units killed 10
Units lost 31
Buildings razed 0
Largest army 38
Favorite unit Hoplite 36 fielded
Classical 3:48* Research start 2:48
Heroic 10:58* Estimated start 9:43
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Apollo
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

geKoHades
Match time
max71299Zeus
God powerSentinel
First military pressureStable
Key technologyPlow
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
God powerRestoration
Town CenterAdditional center
VictoryMatch result
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
First military pressureMilitary Academy
God powerBolt
Hoplite6 training queues
Key technologyMedium Infantry
ArmoryArmory
Hoplite5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerRestoration
Hoplite25 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.6%geKo
Fastest Classical3:48*max71299
Fastest Heroic10:50*geKo
First pressure3:46geKo · Stable
First extra TC11:30geKo · Town Center
Armory timing8:04geKo · Armory

Player highlights

Standout performances

Highest total score14,485geKo
Highest military score7,130geKo
Highest economy score6,625geKo
Most kills730geKo
Most units killed31geKo
Most deaths31max71299
Most buildings razed0geKo
Largest army38max71299
Favorite unitHoplitemax71299 · 36 fielded

geKo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

max71299

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

geKo

Classical timing4:11 estimated completion
Early pressure3:46 · Stable
Expansion signal11:30 · Town Center
Early armory / Heroic prep8:04 · Armory

max71299

Fast Classical3:48 estimated completion
Early pressure5:30 · Military Academy
Early armory / Heroic prep8:13 · Armory
Heavy walling signal13 wall build events
geKo · Early MilitaryMeaningful trained combat units were produced during the early opening.
geKo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
max71299 · Early MilitaryMeaningful trained combat units were produced during the early opening.
max71299 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
max71299 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

geKo

Army

Achilles1
Ajax1
Hoplite1
Buildings8 types
House29
Granary4
Storehouse4
Stable2
Armory1
Military Academy1
Temple1
Town Center1
God powers2 invoked
Restoration1
Sentinel1

max71299

Army

Hoplite36
Jason2
Buildings7 types
Wall13
Granary5
House5
Storehouse3
Military Academy2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1