Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AlvaroMB5 vs BridgettPrincess

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:31
Marsh map preview
Map Marsh
Winner
AlvaroMB5Tsukuyomi
Pre-match Elo1383
Win probability53.4%
21:31 Match length AlvaroMB5 favored
Defeated
BridgettPrincessOranos
Pre-match Elo1359
Win probability46.6%

Match at a glance

AlvaroMB5 vs BridgettPrincess

WinnerAlvaroMB5
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:31
Started
Ended
Elo favorite53.4%AlvaroMB5
Fastest Classical3:09*BridgettPrincess
First pressure3:20BridgettPrincess · Military Barracks
First extra TC9:57BridgettPrincess · Town Center
Market timing6:35AlvaroMB5 · Market
Most military units116BridgettPrincess
Highest EAPM58.8BridgettPrincess

AlvaroMB5

Tsukuyomi

Victory
Elo1383+16
EAPM42.2
Military units83
First pressure4:03Stable Japanese
First expansion
Market volume0
Total score 35,588
Military score 20,347
Economic score 12,029
Kills score 3,274
Units killed 106
Units lost 34
Buildings razed 3
Largest army 83
Favorite unit Yumi Horse Archer 35 fielded
Classical 3:58* Estimated start 3:13
Heroic 10:08* Estimated start 9:12
Mythic 18:20* Estimated start 16:50
Defeat
Elo1359-16
EAPM58.8
Military units116
First pressure3:20Military Barracks
First expansion9:57
Market volume0
Total score 34,453
Military score 13,808
Economic score 19,773
Kills score 872
Units killed 36
Units lost 102
Buildings razed 1
Largest army 116
Favorite unit Murmillo 39 fielded
Classical 3:09* Estimated start 2:09
Heroic 16:26* Estimated start 15:11
Mythic 21:04* Research start 19:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Oceanus
Hachiman
HeroicAge
Theia
Watatsumi
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AlvaroMB5Tsukuyomi
Match time
BridgettPrincessOranos
First military pressureStable Japanese
Naginata Rider5 training queues
Yumi Archer6 training queues
MarketMarket
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Yumi Horse Archer4 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyBallistics
Key technologyBronze Shields
God powerSwampland
Yumi Horse Archer13 training queues
God powerNew Moon
Fortress-tier buildingCastle
Daimyo2 training queues
Yari Spearman5 training queues
Yumi Horse Archer6 training queues
God powerShogun
Key technologyPlow
Key technologyPickaxe
Yumi Horse Archer3 training queues
Daimyo4 training queues
Yari Spearman2 training queues
Oyumi4 training queues
Fortress-tier buildingCastle
Farm transition5 farms clustered
Key technologyIron Shields
Dryad8 training queues
God powerNew Moon
Naginata Rider7 training queues
Yumi Horse Archer9 training queues
VictoryMatch result
First military pressureMilitary Barracks
Murmillo14 training queues
Key technologyHand Axe
God powerShockwave
Key technologyPickaxe
God powerCarnivora
ArmoryArmory
Katapeltes6 training queues
Key technologyMedium Infantry
Farm transition3 farms clustered
Town CenterAdditional center
Murmillo25 training queues
Turma21 training queues
Key technologyCopper Armor
Key technologyCopper Shields
God powerCarnivora
Katapeltes5 training queues
God powerShockwave
Key technologyCopper Weapons
Katapeltes12 training queues
DockDock
Key technologyHusbandry
Key technologyPlow
God powerCarnivora
Town CenterAdditional center
Turma2 training queues
God powerHesperides Tree
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyShaft Mine
Dryad7 training queues
Fortress-tier buildingPalace
God powerHesperides Tree
Key technologyBow Saw
MarketMarket
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Oracle3 training queues
Fortress-tier buildingPalace
Contarius15 training queues
Key technologyBronze Armor
Key technologyIron Weapons
Key technologyChampion Cavalry
Katapeltes3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%AlvaroMB5
Fastest Classical3:09*BridgettPrincess
Fastest Heroic10:08*AlvaroMB5
Fastest Mythic18:20*AlvaroMB5
First pressure3:20BridgettPrincess · Military Barracks
First extra TC9:57BridgettPrincess · Town Center
Fortress timing13:47AlvaroMB5 · Castle
Market timing6:35AlvaroMB5 · Market
Armory timing6:38AlvaroMB5 · Armory
Farm transition9:27–10:18BridgettPrincess · 3 farms clustered

Player highlights

Standout performances

Highest total score35,588AlvaroMB5
Highest military score20,347AlvaroMB5
Highest economy score19,773BridgettPrincess
Most kills3,274AlvaroMB5
Most units killed106AlvaroMB5
Most deaths102BridgettPrincess
Most buildings razed3AlvaroMB5
Largest army116BridgettPrincess
Favorite unitMurmilloBridgettPrincess · 39 fielded

AlvaroMB5

Highest ScoreMost Kills

BridgettPrincess

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AlvaroMB5

Fast Classical3:58 estimated completion
Early pressure4:03 · Stable Japanese
Early market / Heroic prep6:35 · Market
Early armory / Heroic prep6:38 · Armory
Fortress tech path13:47 · Castle
Heavy walling signal11 wall build events
Farm transition19:06–19:09 · 5 farms clustered
Large army production83 military units

BridgettPrincess

Fast Classical3:09 estimated completion
Early pressure3:20 · Military Barracks
Expansion signal9:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:38 · Market
Early armory / Heroic prep8:33 · Armory
Fortress tech path18:06 · Palace
Water commitment signal1 dock build events
Farm transition9:27–10:18 · 3 farms clustered
Large army production116 military units
AlvaroMB5 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlvaroMB5 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
AlvaroMB5 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
BridgettPrincess · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
BridgettPrincess · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
BridgettPrincess · Early MilitaryMeaningful trained combat units were produced during the early opening.
BridgettPrincess · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BridgettPrincess · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AlvaroMB5

Army

Yumi Horse Archer35
Naginata Rider15
Dryad8
Yari Spearman7
Daimyo6
Yumi Archer6
Oyumi4
Bushi1
Tengu1
Buildings12 types
House16
Watermill12
Wall11
Stable Japanese6
Farm5
Shrine Japanese3
Castle2
Guardhouse2
Mining Camp Japanese2
Armory1
Market1
Temple1
God powers3 invoked
New Moon2
Shogun1
Swampland1

BridgettPrincess

Army

Murmillo39
Katapeltes26
Turma23
Contarius15
Dryad7
Oracle4
Caladria1
Transport Ship Atlantean1
Buildings12 types
Farm20
Manor7
Counter Barracks6
Military Barracks5
Sky Passage4
Palace2
Town Center2
Armory1
Dock1
Economic Guild1
Market1
Temple1
God powers3 invoked
Carnivora3
Hesperides Tree2
Shockwave2