Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DjokaRoka vs pacoman_107

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:53
Valley Of Kings map preview
Map Valley Of Kings
Defeated
DjokaRokaKronos
Pre-match Elo745
Win probability47.3%
32:53 Match length pacoman_107 favored
Winner
pacoman_107Tsukuyomi
Pre-match Elo764
Win probability52.7%

Match at a glance

DjokaRoka vs pacoman_107

Winnerpacoman_107
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration32:53
Started
Ended
Elo favorite52.7%pacoman_107
Fastest Classical3:34*DjokaRoka
First pressure4:38DjokaRoka · Military Barracks
Market timing24:04DjokaRoka · Market
First extra TC9:01pacoman_107 · Town Center
Most military units213DjokaRoka
Highest EAPM32.5DjokaRoka
Market volume2,700DjokaRoka

DjokaRoka

Kronos

Defeat
Elo745-22
EAPM32.5
Military units213
First pressure4:38Military Barracks
First expansion9:44
Market volume2700
Total score 48,084
Military score 31,921
Economic score 12,301
Kills score 4,131
Units killed 153
Units lost 248
Buildings razed 0
Largest army 213
Favorite unit Murmillo 63 fielded
Classical 3:34* Research start 2:34
Heroic 18:18* Research start 17:03
Mythic 24:03* Research start 22:03

pacoman_107

Tsukuyomi

Victory
Elo764+17
EAPM18.2
Military units175
First pressure5:47Stable Japanese
First expansion9:01
Market volume0
Total score 60,166
Military score 32,470
Economic score 20,330
Kills score 7,415
Units killed 255
Units lost 193
Buildings razed 7
Largest army 175
Favorite unit Naginata Rider 53 fielded
Classical 5:14* Research start 4:30
Heroic 12:55* Research start 11:59
Mythic 20:58* Research start 19:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ame No Uzume
Hyperion
HeroicAge
Fujin
Helios
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DjokaRokaKronos
Match time
pacoman_107Tsukuyomi
First military pressureMilitary Barracks
Key technologyMedium Infantry
Key technologyMedium Archers
Turma2 training queues
Murmillo2 training queues
ArmoryArmory
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Murmillo8 training queues
Turma4 training queues
Katapeltes2 training queues
Farm transition8 farms clustered
Automaton2 training queues
Key technologyBronze Wall
Murmillo9 training queues
Turma3 training queues
Katapeltes3 training queues
Automaton4 training queues
Key technologyCrenellations
Automaton4 training queues
Key technologyBallistics
Murmillo6 training queues
Turma3 training queues
Katapeltes2 training queues
Key technologyIron Wall
Town CenterAdditional center
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Contarius8 training queues
Oracle2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Contarius8 training queues
Murmillo9 training queues
Turma7 training queues
Katapeltes2 training queues
MarketMarket
God powerSpider Lair
God powerChaos
Fanatic2 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyChampion Archers
Contarius8 training queues
Murmillo9 training queues
Turma6 training queues
Katapeltes5 training queues
Trade route startedCaravan Atlantean queued
Key technologyIron Shields
Contarius5 training queues
Katapeltes2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Murmillo2 training queues
Fire Siphon3 training queues
God powerSpider Lair
Contarius19 training queues
Murmillo17 training queues
Turma13 training queues
Katapeltes11 training queues
Fire Siphon7 training queues
DefeatMatch result
Key technologyHusbandry
First military pressureStable Japanese
God powerGoshinboku
ArmoryArmory
God powerNew Moon
Naginata Rider8 training queues
Key technologyHand Axe
Town CenterAdditional center
Key technologyCopper Armor
Naginata Rider3 training queues
Key technologyMedium Stable Soldiers
Key technologyPickaxe
Key technologyMedium Guardhouse Soldiers
Yumi Archer7 training queues
Bushi4 training queues
Key technologyHeavy Guardhouse Soldiers
Town CenterAdditional center
Key technologyHeavy Stable Soldiers
Yumi Horse Archer6 training queues
Naginata Rider5 training queues
Key technologyShaft Mine
Key technologyHeavy Guardhouse Soldiers
Fortress-tier buildingCastle
Key technologyBow Saw
Yumi Horse Archer8 training queues
God powerNew Moon
God powerSacred Gate
God powerNew Moon
Key technologyIron Shields
Key technologyChampion Stable Soldiers
Key technologyPlow
God powerGoshinboku
Onmyoji3 training queues
Yumi Archer8 training queues
Fortress-tier buildingCastle
Naginata Rider16 training queues
Kamaitachi2 training queues
God powerSmiting Gust
Yumi Horse Archer6 training queues
Yumi Archer6 training queues
Key technologyChampion Guardhouse Soldiers
Bushi5 training queues
Yari Spearman3 training queues
Key technologyChampion Dojo Soldiers
Onmyoji3 training queues
Onna Musha3 training queues
Samurai4 training queues
Shinobi2 training queues
MarketMarket
God powerSmiting Gust
Samurai7 training queues
Onna Musha5 training queues
Naginata Rider8 training queues
Yumi Horse Archer4 training queues
MarketMarket
Town CenterAdditional center
God powerSmiting Gust
Naginata Rider13 training queues
Yumi Horse Archer9 training queues
Daimyo5 training queues
Onmyoji5 training queues
Samurai14 training queues
Shinobi2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.7%pacoman_107
Fastest Classical3:34*DjokaRoka
Fastest Heroic12:55*pacoman_107
Fastest Mythic20:58*pacoman_107
First pressure4:38DjokaRoka · Military Barracks
First extra TC9:01pacoman_107 · Town Center
Fortress timing17:47pacoman_107 · Castle
Market timing24:04DjokaRoka · Market
Armory timing6:29pacoman_107 · Armory
Farm transition12:33–13:44DjokaRoka · 8 farms clustered
Trade route started26:53DjokaRoka

Player highlights

Standout performances

Highest total score60,166pacoman_107
Highest military score32,470pacoman_107
Highest economy score20,330pacoman_107
Most kills7,415pacoman_107
Most units killed255pacoman_107
Most deaths248DjokaRoka
Most buildings razed7pacoman_107
Largest army213DjokaRoka
Favorite unitMurmilloDjokaRoka · 63 fielded

DjokaRoka

Most DeathsMost Resources

pacoman_107

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DjokaRoka

Fast Classical3:34 estimated completion
Early pressure4:38 · Military Barracks
Expansion signal9:44 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep24:04 · Market
Early armory / Heroic prep8:14 · Armory
Fortress tech path18:41 · Palace
Heavy walling signal21 wall build events
Farm transition12:33–13:44 · 8 farms clustered
Trade route started26:53 · Caravan Atlantean queued
Market economy signal2,700 total resource volume
Large army production213 military units

pacoman_107

Late Classical5:14 estimated completion
Early pressure5:47 · Stable Japanese
Expansion signal9:01 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep26:42 · Market
Early armory / Heroic prep6:29 · Armory
Fortress tech path17:47 · Castle
Large army production175 military units
DjokaRoka · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
DjokaRoka · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DjokaRoka · Early MilitaryMeaningful trained combat units were produced during the early opening.
DjokaRoka · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DjokaRoka · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
pacoman_107 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
pacoman_107 · Late ClassicalClassical completed after 5:00 on a standard land opening.
pacoman_107 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

DjokaRoka

Bought

No buys

Sold

Food1200
Wood1500
Total player market volume2700

pacoman_107

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DjokaRoka

Army

Murmillo63
Contarius48
Turma41
Katapeltes29
Automaton12
Fire Siphon10
Satyr3
Centimanus2
Fanatic2
Oracle2
Destroyer1
Buildings12 types
Wall21
Farm19
Manor8
Palace7
Sentry Tower5
Military Barracks4
Mirror Tower4
Counter Barracks2
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Spider Lair2
Chaos1

pacoman_107

Army

Naginata Rider53
Yumi Horse Archer33
Samurai25
Yumi Archer21
Onmyoji11
Bushi9
Onna Musha8
Daimyo5
Shinobi4
Yari Spearman3
Kamaitachi2
Onmoraki1
Buildings12 types
House16
Watermill12
Mining Camp Japanese10
Shrine Japanese7
Dojo5
Guardhouse4
Stable Japanese4
Town Center3
Castle2
Market2
Temple2
Armory1
God powers4 invoked
New Moon3
Smiting Gust3
Goshinboku2
Sacred Gate1