Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ThomasHG vs Chronicfail

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:41
Alfheim map preview
Map Alfheim
Defeated
ThomasHGHuitzilopochtli
Pre-match Elo1590
Win probability46.7%
30:41 Match length Chronicfail favored
Winner
ChronicfailSet
Pre-match Elo1613
Win probability53.3%

Match at a glance

ThomasHG vs Chronicfail

WinnerChronicfail
MapAlfheim
QueueRanked 1v1 Supremacy
Duration30:41
Started
Ended
Elo favorite53.3%Chronicfail
Fastest Classical4:26*Chronicfail
First pressure3:36ThomasHG · Warrior Priest trained
First extra TC5:02ThomasHG · Town Center
Market timing8:08ThomasHG · Market
Most military units337ThomasHG
Highest EAPM68.6ThomasHG
Market volume4,500ThomasHG

ThomasHG

Huitzilopochtli

Defeat
Elo1590-17
EAPM68.6
Military units337
First pressure3:36Warrior Priest trained
First expansion5:02
Market volume4500
Total score 31,099
Military score 10,995
Economic score 11,213
Kills score 8,903
Units killed 273
Units lost 381
Buildings razed 10
Largest army 337
Favorite unit Eagle Warrior 166 fielded
Classical 4:45* Research start 3:45
Heroic 10:53* Estimated start 9:38
Mythic Not reached
Victory
Elo1613+17
EAPM62.7
Military units251
First pressure4:32Barracks
First expansion6:38
Market volume0
Total score 55,185
Military score 25,993
Economic score 20,518
Kills score 8,736
Units killed 338
Units lost 285
Buildings razed 27
Largest army 251
Favorite unit Chariot Archer 123 fielded
Classical 4:26* Research start 3:26
Heroic 10:44* Research start 9:29
Mythic 21:26* Research start 19:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Ptah
Coatlicue
HeroicAge
Nephthys
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ThomasHGHuitzilopochtli
Match time
ChronicfailSet
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Town CenterAdditional center
Warrior Priest3 training queues
MarketMarket
Warrior Priest2 training queues
Key technologyMedium War Hut Soldiers
God powerAgave Bloom
Ocelotl Warrior11 training queues
Tlamanih Spearman2 training queues
Eagle Warrior52 training queues
Key technologyMedium Nobles Hut Soldiers
Warrior Priest2 training queues
God powerBlood Pact
Key technologyHeavy Nobles Hut Soldiers
Key technologyHusbandry
Warrior Priest2 training queues
God powerEarth Monster
Tlamanih Spearman27 training queues
Key technologyHeavy War Hut Soldiers
MarketMarket
ArmoryArmory
Warrior Priest2 training queues
Town CenterAdditional center
Key technologyBallistics
Tlamanih Spearman8 training queues
God powerEarth Monster
Tlamanih Spearman46 training queues
Ocelotl Warrior4 training queues
Town CenterAdditional center
Ayotochtli2 training queues
Warrior Priest14 training queues
Eagle Warrior114 training queues
God powerBlood Pact
Ocelotl Warrior7 training queues
MarketMarket
God powerAgave Bloom
Tequihua Archer2 training queues
Warrior Priest12 training queues
Tlamanih Spearman14 training queues
Otontin4 training queues
God powerEarth Monster
MarketMarket
Warrior Priest3 training queues
Town CenterAdditional center
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman6 training queues
Spearman5 training queues
God powerVision
Town CenterAdditional center
ArmoryArmory
God powerVision
God powerShifting Sands
Axeman6 training queues
Key technologyHand Axe
Key technologyMedium Axemen
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Camel Rider29 training queues
Chariot Archer34 training queues
Key technologyCopper Armor
God powerAncestors
Spearman7 training queues
God powerVision
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHeavy Camel Riders
God powerShifting Sands
Town CenterAdditional center
Key technologyBallistics
Key technologyBronze Shields
Camel Rider2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Chariot Archers
Fortress-tier buildingMigdol Stronghold
Siege Tower3 training queues
Town CenterAdditional center
Farm transition5 farms clustered
God powerVision
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer35 training queues
Scorpion Man4 training queues
ArmoryArmory
Town CenterAdditional center
Camel Rider25 training queues
Key technologyPlow
Siege Tower2 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
God powerTornado
Avenger2 training queues
Key technologyBow Saw
Catapult3 training queues
Key technologyIron Armor
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Chariot Archers
Key technologyIron Weapons
Key technologyBow Saw
Key technologyChampion Camel Riders
War Elephant21 training queues
God powerVision
Chariot Archer54 training queues
Catapult3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyIron Shields
Fortress-tier buildingMigdol Stronghold
Camel Rider4 training queues
Key technologyHeavy War Elephants
MarketMarket
MarketMarket
Key technologyChampion War Elephants
Avenger3 training queues
Trade route startedCaravan Egyptian queued
Key technologyHusbandry
Camel Rider2 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%Chronicfail
Fastest Classical4:26*Chronicfail
Fastest Heroic10:44*Chronicfail
Fastest Mythic21:26*Chronicfail
First pressure3:36ThomasHG · Warrior Priest trained
First extra TC5:02ThomasHG · Town Center
Fortress timing10:59Chronicfail · Migdol Stronghold
Market timing8:08ThomasHG · Market
Armory timing8:53Chronicfail · Armory
Farm transition18:08–18:11Chronicfail · 5 farms clustered
Trade route started29:17Chronicfail

Player highlights

Standout performances

Highest total score55,185Chronicfail
Highest military score25,993Chronicfail
Highest economy score20,518Chronicfail
Most kills8,903ThomasHG
Most units killed338Chronicfail
Most deaths381ThomasHG
Most buildings razed27Chronicfail
Largest army337ThomasHG
Favorite unitEagle WarriorThomasHG · 166 fielded

ThomasHG

Largest ArmyMost Deaths

Chronicfail

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ThomasHG

Classical timing4:45 estimated completion
Early pressure3:36 · Warrior Priest trained
Fast expansion5:02 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep8:08 · Market
Early armory / Heroic prep16:33 · Armory
Market economy signal4,500 total resource volume
Large army production337 military units

Chronicfail

Classical timing4:26 estimated completion
Early pressure4:32 · Barracks
Fast expansion6:38 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep28:39 · Market
Early armory / Heroic prep8:53 · Armory
Fortress tech path10:59 · Migdol Stronghold
Heavy walling signal42 wall build events
Farm transition18:08–18:11 · 5 farms clustered
Trade route started29:17 · Caravan Egyptian queued
Large army production251 military units
ThomasHG · Eagle Warrior CoreEagle Warriors were the dominant military unit.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThomasHG · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ThomasHG · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ThomasHG · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Chronicfail · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Chronicfail · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Chronicfail · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chronicfail · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chronicfail · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4500 total volume

ThomasHG

Bought

Food2400
Wood1100

Sold

Wood1000
Total player market volume4500

Chronicfail

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThomasHG

Army

Eagle Warrior166
Tlamanih Spearman97
Warrior Priest42
Ocelotl Warrior22
Otontin4
Ayotochtli3
Tequihua Archer2
Coyote Warrior1
Buildings11 types
House19
Calpulli17
Nobles Hut12
Market4
Temple4
Town Center4
Wall3
Farm2
War Hut2
Armory1
Great Temple1
God powers3 invoked
Earth Monster3
Agave Bloom2
Blood Pact2

Chronicfail

Army

Chariot Archer123
Camel Rider62
War Elephant21
Axeman12
Spearman12
Catapult6
Siege Tower6
Avenger5
Scorpion Man4
Buildings18 types
Wall42
Farm30
House16
Lumber Camp10
Migdol Stronghold9
Granary8
Mining Camp6
Town Center6
Obelisk4
Sentry Tower4
Barracks3
Siege Works3
Armory2
Market2
Monument To Soldiers2
Monument To Villagers2
Monument To Priests1
Temple1
God powers4 invoked
Vision5
Shifting Sands3
Ancestors1
Tornado1