Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs borg_

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:30
Nile Shallows map preview
Map Nile Shallows
Defeated
DevilLoki
Pre-match Elo1941
Win probability24.7%
8:30 Match length borg_ favored
Winner
borg_Thor
Pre-match Elo2135
Win probability75.3%

Match at a glance

Devil vs borg_

Winnerborg_
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration8:30
Started
Ended
Elo favorite75.3%borg_
Fastest Classical3:58*borg_
First pressure1:31borg_ · Hersir trained
Most military units32borg_
Highest EAPM59.1borg_

Devil

Loki

Defeat
Elo1941-9
EAPM54.3
Military units30
First pressure3:09Hersir trained
First expansion
Market volume0
Total score 6,418
Military score 2,115
Economic score 3,907
Kills score 396
Units killed 13
Units lost 23
Buildings razed 1
Largest army 30
Favorite unit Throwing Axeman 12 fielded
Classical 3:58* Estimated start 2:58
Heroic Not reached
Mythic Not reached

borg_

Thor

Victory
Elo2135+9
EAPM59.1
Military units32
First pressure1:31Hersir trained
First expansion
Market volume0
Total score 7,469
Military score 2,945
Economic score 3,979
Kills score 545
Units killed 23
Units lost 13
Buildings razed 1
Largest army 32
Favorite unit Raiding Cavalry 15 fielded
Classical 3:58* Research start 2:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
borg_Thor
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Berserk3 training queues
God powerUndermine
Throwing Axeman12 training queues
Hirdman11 training queues
God powerSpy
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
God powerDwarven Mine
Raiding Cavalry15 training queues
God powerForest Fire
Throwing Axeman11 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.3%borg_
Fastest Classical3:58*borg_
First pressure1:31borg_ · Hersir trained

Player highlights

Standout performances

Highest total score7,469borg_
Highest military score2,945borg_
Highest economy score3,979borg_
Most kills545borg_
Most units killed23borg_
Most deaths23Devil
Most buildings razed1Devil
Largest army32borg_
Favorite unitRaiding Cavalryborg_ · 15 fielded

Devil

Most Deaths

borg_

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:58 estimated completion
Early pressure3:09 · Hersir trained

borg_

Fast Classical3:58 estimated completion
Early pressure1:31 · Hersir trained
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
borg_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
borg_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
borg_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Throwing Axeman12
Hirdman11
Hersir4
Berserk3
Buildings4 types
House8
Longhouse3
Ox Cart Building2
Temple1
God powers2 invoked
Spy2
Undermine1

borg_

Army

Raiding Cavalry15
Throwing Axeman11
Hersir6
Buildings5 types
House8
Great Hall2
Ox Cart Building2
Longhouse1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1