Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

纬哥歼尸犯 vs Honry

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:46
Mirage map preview
Map Mirage
Winner
纬哥歼尸犯Thor
Pre-match Elo1527
Win probability47.8%
25:46 Match length UpsetThe Elo underdog won
Defeated
HonryDemeter
Pre-match Elo1542
Win probability52.2%

Match at a glance

纬哥歼尸犯 vs Honry

Winner纬哥歼尸犯
MapMirage
QueueRanked 1v1 Supremacy
Duration25:46
Started
Ended
Elo favorite52.2%Honry · Upset
Fastest Classical4:42*Honry
First pressure5:14纬哥歼尸犯 · Hersir trained
Market timing14:40Honry · Market
First extra TC4:55Honry · Town Center
Most military units263纬哥歼尸犯
Highest EAPM66.0Honry
Market volume1,500纬哥歼尸犯
Victory
Elo1527+18
EAPM55.0
Military units263
First pressure5:14Hersir trained
First expansion17:10
Market volume1500
Total score 49,106
Military score 29,112
Economic score 14,872
Kills score 5,122
Units killed 196
Units lost 258
Buildings razed 29
Largest army 263
Favorite unit Raiding Cavalry 161 fielded
Classical 6:06* Estimated start 5:06
Heroic 13:46* Estimated start 12:31
Mythic 21:56* Estimated start 19:56

Honry

Demeter

Defeat
Elo1542-18
EAPM66.0
Military units256
First pressure6:24Archery Range
First expansion4:55
Market volume800
Total score 34,676
Military score 16,012
Economic score 14,473
Kills score 4,191
Units killed 170
Units lost 198
Buildings razed 3
Largest army 256
Favorite unit Hoplite 71 fielded
Classical 4:42* Estimated start 3:42
Heroic 18:02* Estimated start 16:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
Bragi
HeroicAge
Aphrodite
Baldr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

纬哥歼尸犯Thor
Match time
HonryDemeter
DockDock
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry21 training queues
Key technologyMedium Cavalry
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry125 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHeavy Cavalry
Hersir5 training queues
God powerForest Fire
Key technologyIron Shields
Hersir5 training queues
MarketMarket
MarketMarket
God powerForest Fire
Town CenterAdditional center
God powerDwarven Mine
God powerFlaming Weapons
Jarl10 training queues
Key technologyChampion Cavalry
Town CenterAdditional center
Fortress-tier buildingHill Fort
Hersir25 training queues
Key technologyHand Axe
Key technologyBronze Weapons
Key technologyIron Armor
Raiding Cavalry10 training queues
Godi20 training queues
Jarl5 training queues
Farm transition38 farms clustered
God powerDwarven Mine
Portable Ram3 training queues
Key technologyPlow
Key technologyMedium Infantry
Key technologyChampion Cavalry
Key technologyIron Weapons
Key technologyMeteoric Iron Armor
Jarl10 training queues
Raiding Cavalry5 training queues
Hersir10 training queues
God powerRagnarok
VictoryMatch result
DockDock
Town CenterAdditional center
Key technologyPickaxe
First military pressureArchery Range
Iolaus3 training queues
Toxotes5 training queues
Village CenterAdditional center
Hoplite51 training queues
ArmoryArmory
God powerWither
Toxotes27 training queues
Key technologyCopper Armor
Cyclops2 training queues
Key technologyMedium Infantry
Key technologyHusbandry
MarketMarket
Key technologyCopper Weapons
Cyclops8 training queues
Key technologyCrenellations
Toxotes4 training queues
Key technologyMedium Archers
Hoplite10 training queues
Hypaspist35 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyShaft Mine
Peltast7 training queues
Key technologyBronze Weapons
Nemean Lion5 training queues
Toxotes10 training queues
Key technologyHand Axe
God powerCurse
Peltast10 training queues
Key technologyHeavy Archers
Hoplite10 training queues
Fortress-tier buildingFortress
Toxotes5 training queues
Hypaspist5 training queues
Cyclops2 training queues
Key technologyBallistics
Key technologyMedium Cavalry
Town CenterAdditional center
Prodromos5 training queues
Key technologyHeavy Cavalry
MarketMarket
Nemean Lion2 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
Farm transition9 farms clustered
Prodromos5 training queues
Key technologyPlow
MarketMarket
Fortress-tier buildingFortress
Hypaspist20 training queues
Toxotes15 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%Honry · Upset
Fastest Classical4:42*Honry
Fastest Heroic13:46*纬哥歼尸犯
Fastest Mythic21:56*纬哥歼尸犯
First pressure5:14纬哥歼尸犯 · Hersir trained
First extra TC4:55Honry · Town Center
Fortress timing18:56纬哥歼尸犯 · Hill Fort
Market timing14:40Honry · Market
Armory timing7:45纬哥歼尸犯 · Dwarven Armory
Farm transition21:34–22:44纬哥歼尸犯 · 38 farms clustered

Player highlights

Standout performances

Highest total score49,106纬哥歼尸犯
Highest military score29,112纬哥歼尸犯
Highest economy score14,872纬哥歼尸犯
Most kills5,122纬哥歼尸犯
Most units killed196纬哥歼尸犯
Most deaths258纬哥歼尸犯
Most buildings razed29纬哥歼尸犯
Largest army263纬哥歼尸犯
Favorite unitRaiding Cavalry纬哥歼尸犯 · 161 fielded

纬哥歼尸犯

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources

Honry

Most Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

纬哥歼尸犯

Late Classical6:06 estimated completion
Early pressure5:14 · Hersir trained
Expansion signal17:10 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:08 · Market
Early armory / Heroic prep7:45 · Dwarven Armory
Fortress tech path18:56 · Hill Fort
Water commitment signal1 dock build events
Farm transition21:34–22:44 · 38 farms clustered
Market economy signal1,500 total resource volume
Large army production263 military units

Honry

Classical timing4:42 estimated completion
Early pressure6:24 · Archery Range
Fast expansion4:55 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:40 · Market
Early armory / Heroic prep8:34 · Armory
Fortress tech path21:58 · Fortress
Heavy walling signal63 wall build events
Water commitment signal1 dock build events
Farm transition24:18–24:51 · 9 farms clustered
Market economy signal800 total resource volume
Large army production256 military units
纬哥歼尸犯 · Early MilitaryMeaningful trained combat units were produced during the early opening.
纬哥歼尸犯 · Water BoomExisting water-opening timing signal.
Honry · Early MilitaryMeaningful trained combat units were produced during the early opening.
Honry · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

纬哥歼尸犯

Bought

Food1500

Sold

No sells

Total player market volume1500

Honry

Bought

Food300

Sold

Food300
Wood200
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

纬哥歼尸犯

Army

Raiding Cavalry161
Hersir50
Jarl25
Godi20
Portable Ram3
Valkyrie3
Battle Boar1
Buildings11 types
Farm49
House16
Ox Cart Building6
Great Hall5
Longhouse3
Market2
Town Center2
Dock1
Dwarven Armory1
Hill Fort1
Temple1
God powers4 invoked
Dwarven Mine2
Forest Fire2
Flaming Weapons1
Ragnarok1

Honry

Army

Hoplite71
Toxotes66
Hypaspist60
Peltast17
Cyclops14
Prodromos10
Nemean Lion7
Iolaus5
Orpheus5
Icarus1
Buildings15 types
Wall63
House23
Farm10
Military Academy10
Storehouse10
Stable6
Granary5
Archery Range4
Fortress3
Market3
Temple3
Town Center2
Armory1
Dock1
Village Center1
God powers2 invoked
Curse1
Wither1