Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs Rickchorão

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:13
Valley Of Kings map preview
Map Valley Of Kings
Winner
SrMijoThor
Pre-match Elo1434
Win probability58.3%
12:13 Match length SrMijo favored
Defeated
RickchorãoAmaterasu
Pre-match Elo1376
Win probability41.7%

Match at a glance

SrMijo vs Rickchorão

WinnerSrMijo
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration12:13
Started
Ended
Elo favorite58.3%SrMijo
Fastest Classical4:21*Rickchorão
First pressure4:08Rickchorão · Stable Japanese
First extra TC9:36SrMijo · Town Center
Most military units46SrMijo
Highest EAPM76.4SrMijo

SrMijo

Thor

Victory
Elo1434+15
EAPM76.4
Military units46
First pressure4:13Hersir trained
First expansion9:36
Market volume0
Total score 16,695
Military score 7,596
Economic score 8,037
Kills score 1,062
Units killed 34
Units lost 15
Buildings razed 0
Largest army 46
Favorite unit Throwing Axeman 16 fielded
Classical 5:14* Estimated start 4:14
Heroic 10:35* Estimated start 9:20
Mythic Not reached

Rickchorão

Amaterasu

Defeat
Elo1376-15
EAPM25.6
Military units43
First pressure4:08Stable Japanese
First expansion
Market volume0
Total score 10,215
Military score 4,441
Economic score 5,444
Kills score 330
Units killed 15
Units lost 34
Buildings razed 0
Largest army 43
Favorite unit Naginata Rider 24 fielded
Classical 4:21* Estimated start 3:21
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SrMijoThor
Match time
RickchorãoAmaterasu
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir8 training queues
Key technologyCopper Shields
Raiding Cavalry6 training queues
Key technologyHusbandry
Key technologyPickaxe
Berserk2 training queues
Throwing Axeman15 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyBronze Shields
Berserk6 training queues
Key technologyHand Axe
Godi3 training queues
God powerFlaming Weapons
VictoryMatch result
First military pressureStable Japanese
Naginata Rider3 training queues
Samurai2 training queues
God powerShrine Of The Hunt
Naginata Rider21 training queues
Bushi5 training queues
God powerSolar Shield
Yari Spearman4 training queues
God powerSolar Shield
Onna Musha2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%SrMijo
Fastest Classical4:21*Rickchorão
Fastest Heroic10:35*SrMijo
First pressure4:08Rickchorão · Stable Japanese
First extra TC9:36SrMijo · Town Center
Armory timing0:30SrMijo · Dwarven Armory

Player highlights

Standout performances

Highest total score16,695SrMijo
Highest military score7,596SrMijo
Highest economy score8,037SrMijo
Most kills1,062SrMijo
Most units killed34SrMijo
Most deaths34Rickchorão
Most buildings razed0SrMijo
Largest army46SrMijo
Favorite unitNaginata RiderRickchorão · 24 fielded

SrMijo

Highest ScoreMost ImprovementsMost KillsMost Resources

Rickchorão

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SrMijo

Late Classical5:14 estimated completion
Early pressure4:13 · Hersir trained
Expansion signal9:36 · Town Center
Early armory / Heroic prep0:30 · Dwarven Armory
Heavy walling signal7 wall build events

Rickchorão

Classical timing4:21 estimated completion
Early pressure4:08 · Stable Japanese
Heavy walling signal11 wall build events
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Late ClassicalClassical completed after 5:00 on a standard land opening.
SrMijo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Rickchorão · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rickchorão · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army

Throwing Axeman16
Berserk9
Hersir9
Raiding Cavalry6
Godi3
Battle Boar1
Hirdman1
Jarl1
Buildings8 types
House12
Wall7
Ox Cart Building4
Great Hall2
Longhouse2
Temple2
Dwarven Armory1
Town Center1
God powers1 invoked
Flaming Weapons1

Rickchorão

Army

Naginata Rider24
Bushi5
Onna Musha4
Samurai4
Yari Spearman4
Wanyudo2
Buildings9 types
House14
Wall11
Watermill4
Dojo3
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Guardhouse1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1