Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jaime-shinobi vs Psy Copata Skins

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:37
Mirage map preview
Map Mirage
Winner
jaime-shinobiRa
Pre-match Elo950
Win probability59.1%
21:37 Match length jaime-shinobi favored
Defeated
Psy Copata SkinsHades
Pre-match Elo886
Win probability40.9%

Match at a glance

jaime-shinobi vs Psy Copata Skins

Winnerjaime-shinobi
MapMirage
QueueRanked 1v1 Supremacy
Duration21:37
Started
Ended
Elo favorite59.1%jaime-shinobi
Fastest Classical3:52*Psy Copata Skins
First pressure5:25Psy Copata Skins · Stable
Market timing14:02jaime-shinobi · Market
First extra TC7:56jaime-shinobi · Town Center
Most military units109Psy Copata Skins
Highest EAPM30.6jaime-shinobi
Victory
Elo950+16
EAPM30.6
Military units79
First pressure7:05Barracks
First expansion7:56
Market volume0
Total score 41,747
Military score 15,549
Economic score 22,086
Kills score 4,134
Units killed 123
Units lost 78
Buildings razed 5
Largest army 79
Favorite unit Spearman 27 fielded
Classical 4:45* Estimated start 3:45
Heroic 9:17* Estimated start 8:02
Mythic 18:22* Estimated start 16:22
Defeat
Elo886-43
EAPM19.1
Military units109
First pressure5:25Stable
First expansion10:16
Market volume0
Total score 28,556
Military score 10,194
Economic score 15,749
Kills score 2,613
Units killed 78
Units lost 124
Buildings razed 7
Largest army 109
Favorite unit Hippeus 33 fielded
Classical 3:52* Research start 2:52
Heroic 15:05* Estimated start 13:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Sekhmet
HeroicAge
Aphrodite
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jaime-shinobiRa
Match time
Psy Copata SkinsHades
DockDock
ArmoryArmory
First military pressureBarracks
Spearman7 training queues
Town CenterAdditional center
Key technologyMedium Spearmen
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerCitadel
Axeman10 training queues
Spearman16 training queues
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Farm transition12 farms clustered
Camel Rider3 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Chariot Archer6 training queues
Spearman4 training queues
Key technologyHeavy Spearmen
Key technologyMedium Axemen
MarketMarket
MarketMarket
War Elephant4 training queues
God powerRain
Siege Tower3 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
God powerSon Of Osiris
War Elephant10 training queues
Catapult3 training queues
Mummy2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Siege Tower3 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider8 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy War Elephants
VictoryMatch result
DockDock
First military pressureStable
Key technologyHusbandry
God powerSentinel
Hippeus3 training queues
ArmoryArmory
Toxotes4 training queues
Key technologyHand Axe
Farm transition4 farms clustered
Town CenterAdditional center
Toxotes3 training queues
Hippeus6 training queues
Minotaur3 training queues
God powerRestoration
Key technologyPickaxe
Town CenterAdditional center
Hippeus7 training queues
Hoplite6 training queues
Toxotes8 training queues
Minotaur2 training queues
Key technologyCrenellations
Minotaur3 training queues
Toxotes7 training queues
Hoplite7 training queues
Hippeus3 training queues
Fortress-tier buildingFortress
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Achilles2 training queues
God powerCurse
Nemean Lion3 training queues
Minotaur4 training queues
Hippeus14 training queues
Ajax2 training queues
Toxotes3 training queues
Hoplite4 training queues
Peltast4 training queues
Petrobolos3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%jaime-shinobi
Fastest Classical3:52*Psy Copata Skins
Fastest Heroic9:17*jaime-shinobi
Fastest Mythic18:22*jaime-shinobi
First pressure5:25Psy Copata Skins · Stable
First extra TC7:56jaime-shinobi · Town Center
Fortress timing11:09jaime-shinobi · Migdol Stronghold
Market timing14:02jaime-shinobi · Market
Armory timing6:32jaime-shinobi · Armory
Farm transition9:00–9:02Psy Copata Skins · 4 farms clustered

Player highlights

Standout performances

Highest total score41,747jaime-shinobi
Highest military score15,549jaime-shinobi
Highest economy score22,086jaime-shinobi
Most kills4,134jaime-shinobi
Most units killed123jaime-shinobi
Most deaths124Psy Copata Skins
Most buildings razed7Psy Copata Skins
Largest army109Psy Copata Skins
Favorite unitHippeusPsy Copata Skins · 33 fielded

jaime-shinobi

Highest ScoreMost ImprovementsMost KillsMost Resources

Psy Copata Skins

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jaime-shinobi

Classical timing4:45 estimated completion
Delayed pressure7:05 · Barracks
Fast expansion7:56 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:02 · Market
Early armory / Heroic prep6:32 · Armory
Fortress tech path11:09 · Migdol Stronghold
Heavy walling signal14 wall build events
Water commitment signal1 dock build events
Farm transition12:23–13:31 · 12 farms clustered

Psy Copata Skins

Fast Classical3:52 estimated completion
Early pressure5:25 · Stable
Expansion signal10:16 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:30 · Armory
Fortress tech path17:04 · Fortress
Water commitment signal1 dock build events
Farm transition9:00–9:02 · 4 farms clustered
Large army production109 military units
Psy Copata Skins · Early MilitaryMeaningful trained combat units were produced during the early opening.
Psy Copata Skins · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaime-shinobi

Army

Spearman27
War Elephant14
Camel Rider11
Axeman10
Chariot Archer6
Siege Tower6
Catapult3
Mummy2
Buildings18 types
House25
Farm20
Wall14
Obelisk8
Migdol Stronghold7
Granary6
Lumber Camp4
Mining Camp4
Barracks3
Siege Works3
Temple3
Market2
Town Center2
Armory1
Dock1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
God powers4 invoked
Citadel1
Eclipse1
Rain1
Son Of Osiris1

Psy Copata Skins

Army

Hippeus33
Toxotes25
Hoplite17
Minotaur12
Achilles5
Ajax4
Peltast4
Petrobolos4
Nemean Lion3
Chiron2
Buildings13 types
Farm17
House13
Storehouse8
Sentry Tower4
Granary3
Archery Range2
Military Academy2
Stable2
Temple2
Town Center2
Armory1
Dock1
Fortress1
God powers3 invoked
Curse1
Restoration1
Sentinel1