Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vrymm vs JackOfDiamonds

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:17
Giza map preview
Map Giza
Winner
VrymmRa
Pre-match Elo1258
Win probability55.0%
19:17 Match length Vrymm favored
Defeated
JackOfDiamondsKronos
Pre-match Elo1223
Win probability45.0%

Match at a glance

Vrymm vs JackOfDiamonds

WinnerVrymm
MapGiza
QueueRanked 1v1 Supremacy
Duration19:17
Started
Ended
Elo favorite55.0%Vrymm
Fastest Classical3:30*JackOfDiamonds
First pressure3:10JackOfDiamonds · Counter Barracks
Market timing5:54Vrymm · Market
Most military units104JackOfDiamonds
Highest EAPM80.8Vrymm
Market volume1,400Vrymm

Vrymm

Ra

Victory
Elo1258+16
EAPM80.8
Military units97
First pressure4:26Barracks
First expansion
Market volume1400
Total score 22,975
Military score 7,406
Economic score 11,532
Kills score 4,037
Units killed 151
Units lost 86
Buildings razed 0
Largest army 97
Favorite unit Slinger 51 fielded
Classical 4:28* Estimated start 3:28
Heroic 9:11* Estimated start 7:56
Mythic 18:40* Estimated start 16:40
Defeat
Elo1223-16
EAPM57.3
Military units104
First pressure3:10Counter Barracks
First expansion
Market volume0
Total score 16,209
Military score 5,506
Economic score 8,992
Kills score 1,711
Units killed 86
Units lost 151
Buildings razed 2
Largest army 104
Favorite unit Turma 34 fielded
Classical 3:30* Estimated start 2:30
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Prometheus
Sobek
HeroicAge
No choice recorded
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VrymmRa
Match time
JackOfDiamondsKronos
Key technologyPickaxe
First military pressureBarracks
Sphinx2 training queues
Slinger37 training queues
MarketMarket
Spearman3 training queues
Sphinx2 training queues
Axeman12 training queues
Spearman3 training queues
Farm transition5 farms clustered
God powerEclipse
God powerLocust Swarm
Key technologyShaft Mine
Key technologyPlow
Key technologyCrenellations
Key technologyMedium Slingers
Sphinx5 training queues
Key technologyHeavy Slingers
God powerRain
Fortress-tier buildingMigdol Stronghold
Slinger14 training queues
Sphinx2 training queues
Axeman8 training queues
Camel Rider6 training queues
God powerTornado
VictoryMatch result
First military pressureCounter Barracks
God powerValor
God powerValor
Cheiroballista2 training queues
God powerValor
Turma18 training queues
God powerValor
Promethean4 training queues
Key technologyPickaxe
God powerValor
God powerValor
Murmillo4 training queues
Cheiroballista5 training queues
Key technologyMedium Archers
God powerValor
Key technologyHusbandry
Key technologyMedium Infantry
Murmillo4 training queues
Promethean6 training queues
God powerDeconstruction
God powerValor
ArmoryArmory
Oracle2 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Cheiroballista4 training queues
Murmillo6 training queues
God powerValor
Turma15 training queues
God powerValor
Cheiroballista5 training queues
God powerValor
Promethean8 training queues
Key technologyCopper Armor
God powerValor
Murmillo12 training queues
God powerDeconstruction
God powerValor
Katapeltes3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%Vrymm
Fastest Classical3:30*JackOfDiamonds
Fastest Heroic9:11*Vrymm
Fastest Mythic18:40*Vrymm
First pressure3:10JackOfDiamonds · Counter Barracks
Fortress timing15:40Vrymm · Migdol Stronghold
Market timing5:54Vrymm · Market
Armory timing11:23JackOfDiamonds · Armory
Farm transition9:07–9:13Vrymm · 5 farms clustered

Player highlights

Standout performances

Highest total score22,975Vrymm
Highest military score7,406Vrymm
Highest economy score11,532Vrymm
Most kills4,037Vrymm
Most units killed151Vrymm
Most deaths151JackOfDiamonds
Most buildings razed2JackOfDiamonds
Largest army104JackOfDiamonds
Favorite unitSlingerVrymm · 51 fielded

Vrymm

Highest ScoreMost ImprovementsMost Kills

JackOfDiamonds

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vrymm

Classical timing4:28 estimated completion
Early pressure4:26 · Barracks
Early market / Heroic prep5:54 · Market
Fortress tech path15:40 · Migdol Stronghold
Farm transition9:07–9:13 · 5 farms clustered
Market economy signal1,400 total resource volume
Large army production97 military units

JackOfDiamonds

Fast Classical3:30 estimated completion
Early pressure3:10 · Counter Barracks
Early armory / Heroic prep11:23 · Armory
Heavy walling signal24 wall build events
Large army production104 military units
Vrymm · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Vrymm · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JackOfDiamonds · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JackOfDiamonds · Early MilitaryMeaningful trained combat units were produced during the early opening.
JackOfDiamonds · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

Vrymm

Bought

No buys

Sold

Wood1400
Total player market volume1400

JackOfDiamonds

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vrymm

Army

Slinger51
Axeman21
Sphinx12
Camel Rider6
Spearman6
Avenger1
Buildings13 types
House18
Farm14
Barracks7
Granary3
Mining Camp3
Wall3
Lumber Camp2
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers4 invoked
Eclipse1
Locust Swarm1
Rain1
Tornado1

JackOfDiamonds

Army

Turma34
Murmillo26
Promethean19
Cheiroballista17
Oracle5
Katapeltes3
Buildings7 types
Wall24
Manor8
Counter Barracks5
Military Barracks3
Armory1
Economic Guild1
Temple1
God powers2 invoked
Valor13
Deconstruction2