Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Belisarius vs sett1ngz

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:52
Megalopolis map preview
Map Megalopolis
Defeated
BelisariusRa
Pre-match Elo1704
Win probability57.0%
11:52 Match length UpsetThe Elo underdog won
Winner
sett1ngzTezcatlipoca
Pre-match Elo1655
Win probability43.0%

Match at a glance

Belisarius vs sett1ngz

Winnersett1ngz
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration11:52
Started
Ended
Elo favorite57.0%Belisarius · Upset
Fastest Classical3:48*Belisarius
First pressure4:01sett1ngz · Warrior Priest trained
Market timing9:00sett1ngz · Market
Most military units135Belisarius
Highest EAPM91.3sett1ngz
Market volume300sett1ngz
Defeat
Elo1704-20
EAPM72.2
Military units135
First pressure4:03Barracks
First expansion
Market volume0
Total score 8,895
Military score 3,113
Economic score 4,854
Kills score 965
Units killed 44
Units lost 57
Buildings razed 0
Largest army 135
Favorite unit Slinger 74 fielded
Classical 3:48* Research start 2:48
Heroic Not reached
Mythic Not reached

sett1ngz

Tezcatlipoca

Victory
Elo1655+20
EAPM91.3
Military units51
First pressure4:01Warrior Priest trained
First expansion
Market volume300
Total score 12,654
Military score 4,850
Economic score 6,665
Kills score 1,139
Units killed 57
Units lost 50
Buildings razed 4
Largest army 51
Favorite unit Tequihua Archer 18 fielded
Classical 4:56* Research start 3:56
Heroic 11:46* Estimated start 10:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Malinalxochitl
Sobek
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BelisariusRa
Match time
sett1ngzTezcatlipoca
Key technologyPickaxe
First military pressureBarracks
Key technologyHusbandry
Spearman23 training queues
Slinger49 training queues
Key technologyMedium Spearmen
Key technologyMedium Slingers
Sphinx3 training queues
Spearman35 training queues
Slinger25 training queues
DefeatMatch result
God powerObsidian Mirror
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest8 training queues
God powerInfestation
Tequihua Archer18 training queues
Maquizcoatl2 training queues
Tlamanih Spearman6 training queues
Warrior Priest4 training queues
MarketMarket
Warrior Priest4 training queues
Tlamanih Spearman4 training queues
God powerStarfall
Tzitzimitl4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%Belisarius · Upset
Fastest Classical3:48*Belisarius
Fastest Heroic11:46*sett1ngz
First pressure4:01sett1ngz · Warrior Priest trained
Market timing9:00sett1ngz · Market

Player highlights

Standout performances

Highest total score12,654sett1ngz
Highest military score4,850sett1ngz
Highest economy score6,665sett1ngz
Most kills1,139sett1ngz
Most units killed57sett1ngz
Most deaths57Belisarius
Most buildings razed4sett1ngz
Largest army135Belisarius
Favorite unitSlingerBelisarius · 74 fielded

Belisarius

Most DeathsMost Improvements

sett1ngz

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Belisarius

Fast Classical3:48 estimated completion
Early pressure4:03 · Barracks
Large army production135 military units

sett1ngz

Classical timing4:56 estimated completion
Early pressure4:01 · Warrior Priest trained
Early market / Heroic prep9:00 · Market
Market economy signal300 total resource volume
Belisarius · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Belisarius · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Belisarius · Early MilitaryMeaningful trained combat units were produced during the early opening.
Belisarius · Fast ClassicalClassical completed before 4:00 on a standard land opening.
sett1ngz · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sett1ngz · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
sett1ngz · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Belisarius

Bought

No buys

Sold

No sells

Total player market volume0

sett1ngz

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Belisarius

Army

Slinger74
Spearman58
Sphinx3
Buildings9 types
Obelisk16
House8
Granary6
Mining Camp3
Barracks2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1

sett1ngz

Army

Tequihua Archer18
Warrior Priest16
Tlamanih Spearman10
Tzitzimitl4
Maquizcoatl2
Quimichin Spy1
Buildings5 types
House9
Calpulli4
War Hut2
Market1
Temple1
God powers3 invoked
Obsidian Mirror2
Infestation1
Starfall1