Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

polomanino vs Chelsea

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:59
Cloud Forest map preview
Map Cloud Forest
Defeated
<color=3/0.1/0.8> polomaninoOdin
Pre-match Elo1230
Win probability41.7%
20:59 Match length Chelsea favored
Winner
ChelseaHades
Pre-match Elo1288
Win probability58.3%

Match at a glance

polomanino vs Chelsea

WinnerChelsea
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration20:59
Started
Ended
Elo favorite58.3%Chelsea
Fastest Classical3:15*Chelsea
First pressure3:32<color=3/0.1/0.8> polomanino · Hersir trained
First extra TC4:25Chelsea · Town Center
Market timing7:33Chelsea · Market
Most military units216<color=3/0.1/0.8> polomanino
Highest EAPM59.5<color=3/0.1/0.8> polomanino
Market volume400Chelsea
Defeat
Elo1230-15
EAPM59.5
Military units216
First pressure3:32Hersir trained
First expansion6:54
Market volume0
Total score 22,018
Military score 4,345
Economic score 15,691
Kills score 1,982
Units killed 95
Units lost 204
Buildings razed 0
Largest army 216
Favorite unit Berserk 74 fielded
Classical 4:17* Research start 3:17
Heroic 12:08* Estimated start 10:53
Mythic Not reached

Chelsea

Hades

Victory
Elo1288+15
EAPM37.2
Military units110
First pressure6:21Archery Range
First expansion4:25
Market volume400
Total score 37,032
Military score 12,609
Economic score 18,140
Kills score 6,315
Units killed 208
Units lost 98
Buildings razed 17
Largest army 110
Favorite unit Hypaspist 38 fielded
Classical 3:15* Estimated start 2:15
Heroic 10:18* Estimated start 9:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
Skadi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

<color=3/0.1/0.8> polomaninoOdin
Match time
ChelseaHades
God powerGreat Hunt
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
Berserk9 training queues
God powerUndermine
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Berserk5 training queues
Throwing Axeman3 training queues
ArmoryArmory
Farm transition5 farms clustered
Key technologyPlow
Berserk18 training queues
Frost Giant3 training queues
Fortress-tier buildingHill Fort
God powerFrost
Fortress-tier buildingHill Fort
Town CenterAdditional center
Einheri2 training queues
Jarl10 training queues
Huskarl4 training queues
Key technologyMedium Infantry
Berserk17 training queues
Throwing Axeman20 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Frost Giant2 training queues
Key technologyBronze Shields
Town CenterAdditional center
Huskarl32 training queues
Key technologyBow Saw
Fortress-tier buildingHill Fort
Throwing Axeman50 training queues
Portable Ram3 training queues
Key technologyCopper Armor
Einheri5 training queues
Berserk25 training queues
Portable Ram2 training queues
Key technologyShaft Mine
DefeatMatch result
Town CenterAdditional center
Ajax2 training queues
God powerSentinel
First military pressureArchery Range
MarketMarket
ArmoryArmory
ArmoryArmory
God powerCurse
Hypaspist20 training queues
Peltast7 training queues
Toxotes23 training queues
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Hoplite2 training queues
Key technologyMedium Archers
Key technologyCopper Shields
Hoplite14 training queues
Petrobolos2 training queues
Key technologyMedium Infantry
God powerRestoration
Key technologyBronze Weapons
Key technologyBronze Armor
Town CenterAdditional center
Fortress-tier buildingFortress
Town CenterAdditional center
God powerCurse
Hypaspist18 training queues
Peltast14 training queues
Petrobolos2 training queues
Town CenterAdditional center
Farm transition11 farms clustered
Ajax2 training queues
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%Chelsea
Fastest Classical3:15*Chelsea
Fastest Heroic10:18*Chelsea
First pressure3:32<color=3/0.1/0.8> polomanino · Hersir trained
First extra TC4:25Chelsea · Town Center
Fortress timing10:10Chelsea · Fortress
Market timing7:33Chelsea · Market
Armory timing8:48Chelsea · Armory
Farm transition10:19–11:15<color=3/0.1/0.8> polomanino · 5 farms clustered

Player highlights

Standout performances

Highest total score37,032Chelsea
Highest military score12,609Chelsea
Highest economy score18,140Chelsea
Most kills6,315Chelsea
Most units killed208Chelsea
Most deaths204<color=3/0.1/0.8> polomanino
Most buildings razed17Chelsea
Largest army216<color=3/0.1/0.8> polomanino
Favorite unitBerserk<color=3/0.1/0.8> polomanino · 74 fielded

<color=3/0.1/0.8> polomanino

Most DeathsMost ImprovementsMost Resources

Chelsea

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

<color=3/0.1/0.8> polomanino

Classical timing4:17 estimated completion
Early pressure3:32 · Hersir trained
Fast expansion6:54 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:23 · Armory
Fortress tech path12:48 · Hill Fort
Farm transition10:19–11:15 · 5 farms clustered
Large army production216 military units

Chelsea

Fast Classical3:15 estimated completion
Early pressure6:21 · Archery Range
Fast expansion4:25 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep7:33 · Market
Early armory / Heroic prep8:48 · Armory
Fortress tech path10:10 · Fortress
Farm transition19:50–20:32 · 11 farms clustered
Market economy signal400 total resource volume
Large army production110 military units
polomanino · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
polomanino · Early MilitaryMeaningful trained combat units were produced during the early opening.
polomanino · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

<color=3/0.1/0.8> polomanino

Bought

No buys

Sold

No sells

Total player market volume0

Chelsea

Bought

Wood400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=3/0.1/0.8> polomanino

Army

Berserk74
Throwing Axeman73
Huskarl36
Jarl10
Einheri7
Hersir6
Frost Giant5
Portable Ram5
Buildings10 types
House34
Farm14
Ox Cart Building8
Hill Fort6
Longhouse5
Great Hall3
Town Center3
Wall3
Armory1
Temple1
God powers3 invoked
Frost1
Great Hunt1
Undermine1

Chelsea

Army

Hypaspist38
Toxotes23
Peltast21
Hoplite16
Petrobolos5
Ajax4
Achilles2
Chiron1
Buildings11 types
House18
Granary12
Farm11
Storehouse7
Military Academy5
Town Center4
Archery Range3
Fortress3
Armory2
Market1
Temple1
God powers3 invoked
Curse2
Restoration1
Sentinel1