Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

alo3405 vs TippedOak3856

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:52
Giza map preview
Map Giza
Winner
alo3405Poseidon
Pre-match Elo565
Win probability85.0%
28:52 Match length alo3405 favored
Defeated
TippedOak3856Loki
Pre-match Elo263
Win probability15.0%

Match at a glance

alo3405 vs TippedOak3856

Winneralo3405
MapGiza
QueueRanked 1v1 Supremacy
Duration28:52
Started
Ended
Elo favorite85.0%alo3405
Fastest Classical3:35*alo3405
First pressure7:07TippedOak3856 · Hersir trained
Market timing10:07alo3405 · Market
First extra TC13:11TippedOak3856 · Town Center
Most military units88TippedOak3856
Highest EAPM15.6TippedOak3856

alo3405

Poseidon

Victory
Elo565+5
EAPM15.3
Military units67
First pressure8:41Stable
First expansion14:21
Market volume0
Total score 60,058
Military score 32,430
Economic score 24,508
Kills score 3,156
Units killed 121
Units lost 18
Buildings razed 3
Largest army 67
Favorite unit Prodromos 8 fielded
Classical 3:35* Estimated start 2:35
Heroic 9:20* Estimated start 8:05
Mythic 15:25* Estimated start 13:25
Defeat
Elo263-5
EAPM15.6
Military units88
First pressure7:07Hersir trained
First expansion13:11
Market volume0
Total score 32,259
Military score 7,945
Economic score 23,534
Kills score 793
Units killed 19
Units lost 124
Buildings razed 3
Largest army 88
Favorite unit Raiding Cavalry 53 fielded
Classical 7:29* Research start 6:29
Heroic 24:29* Research start 23:14
Mythic 28:03* Research start 26:03

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Dionysus
HeroicAge
Bragi
Hephaestus
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

alo3405Poseidon
Match time
TippedOak3856Loki
God powerLure
Centaur3 training queues
ArmoryArmory
First military pressureStable
Key technologyPickaxe
Key technologyHand Axe
God powerLure
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyHusbandry
Trade route startedCaravan Greek queued
Farm transition5 farms clustered
Town CenterAdditional center
Hippeus3 training queues
Prodromos2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyPlow
Key technologyMedium Archers
Key technologyMedium Infantry
God powerPlenty Vault
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Cavalry
Key technologyHeavy Archers
Key technologyHeavy Infantry
Hydra4 training queues
Colossus4 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyChampion Archers
Key technologyHeavy Cavalry
Key technologyChampion Infantry
Fortress-tier buildingFortress
Key technologyCrenellations
Fortress-tier buildingFortress
Hoplite3 training queues
Hypaspist5 training queues
Prodromos5 training queues
Toxotes3 training queues
Peltast3 training queues
Hippeus2 training queues
God powerCease Fire
Hydra2 training queues
Hetairos5 training queues
Petrobolos2 training queues
Helepolis4 training queues
Town CenterAdditional center
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
God powerHealing Spring
Farm transition4 farms clustered
Raiding Cavalry15 training queues
Hirdman6 training queues
Throwing Axeman6 training queues
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
Troll2 training queues
Town CenterAdditional center
Raiding Cavalry36 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram5 training queues
MarketMarket
God powerFlaming Weapons
Portable Ram5 training queues
Raiding Cavalry2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite85.0%alo3405
Fastest Classical3:35*alo3405
Fastest Heroic9:20*alo3405
Fastest Mythic15:25*alo3405
First pressure7:07TippedOak3856 · Hersir trained
First extra TC13:11TippedOak3856 · Town Center
Fortress timing11:40alo3405 · Fortress
Market timing10:07alo3405 · Market
Armory timing6:35alo3405 · Armory
Farm transition10:04–11:15TippedOak3856 · 4 farms clustered
Trade route started12:42alo3405

Player highlights

Standout performances

Highest total score60,058alo3405
Highest military score32,430alo3405
Highest economy score24,508alo3405
Most kills3,156alo3405
Most units killed121alo3405
Most deaths124TippedOak3856
Most buildings razed3alo3405
Largest army88TippedOak3856
Favorite unitRaiding CavalryTippedOak3856 · 53 fielded

alo3405

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

TippedOak3856

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

alo3405

Fast Classical3:35 estimated completion
Delayed pressure8:41 · Stable
Expansion signal14:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:07 · Market
Early armory / Heroic prep6:35 · Armory
Fortress tech path11:40 · Fortress
Farm transition13:44–13:46 · 5 farms clustered
Trade route started12:42 · Caravan Greek queued

TippedOak3856

Late Classical7:29 estimated completion
Delayed pressure7:07 · Hersir trained
Expansion signal13:11 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep25:58 · Market
Early armory / Heroic prep13:47 · Armory
Fortress tech path24:50 · Hill Fort
Heavy walling signal33 wall build events
Farm transition10:04–11:15 · 4 farms clustered
Large army production88 military units
alo3405 · Early MilitaryMeaningful trained combat units were produced during the early opening.
alo3405 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
alo3405 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
alo3405 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
TippedOak3856 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TippedOak3856 · Early MilitaryMeaningful trained combat units were produced during the early opening.
TippedOak3856 · Late ClassicalClassical completed after 5:00 on a standard land opening.
TippedOak3856 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alo3405

Army

Prodromos8
Hippeus6
Hydra6
Hypaspist6
Colossus5
Hetairos5
Hoplite5
Toxotes5
Centaur4
Helepolis4
Peltast4
Petrobolos4
Atalanta2
Hippolyta1
Polyphemus1
Theseus1
Buildings12 types
Farm23
House18
Fortress5
Storehouse5
Archery Range3
Military Academy3
Stable3
Town Center3
Armory2
Temple2
Granary1
Market1
God powers3 invoked
Lure2
Cease Fire1
Plenty Vault1

TippedOak3856

Army

Raiding Cavalry53
Portable Ram10
Hirdman6
Throwing Axeman6
Hersir4
Troll4
Battle Boar1
Berserk1
Fire Giant1
Godi1
Jarl1
Buildings11 types
Farm44
Wall33
House16
Ox Cart Building6
Great Hall3
Town Center3
Hill Fort2
Temple2
Armory1
Longhouse1
Market1
God powers2 invoked
Flaming Weapons1
Healing Spring1