Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

amc693 vs AlvaroMB5

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:51
Savannah map preview
Map Savannah
Defeated
amc693Amaterasu
Pre-match Elo1309
Win probability41.7%
13:51 Match length AlvaroMB5 favored
Winner
AlvaroMB5Odin
Pre-match Elo1367
Win probability58.3%

Match at a glance

amc693 vs AlvaroMB5

WinnerAlvaroMB5
MapSavannah
QueueRanked 1v1 Supremacy
Duration13:51
Started
Ended
Elo favorite58.3%AlvaroMB5
Fastest Classical4:00*amc693
First pressure3:28AlvaroMB5 · Hersir trained
First extra TC10:42amc693 · Town Center
Most military units62AlvaroMB5
Highest EAPM65.6amc693

amc693

Amaterasu

Defeat
Elo1309-15
EAPM65.6
Military units55
First pressure4:00Stable Japanese
First expansion10:42
Market volume0
Total score 13,446
Military score 5,315
Economic score 7,743
Kills score 388
Units killed 17
Units lost 33
Buildings razed 0
Largest army 55
Favorite unit Naginata Rider 21 fielded
Classical 4:00* Estimated start 3:00
Heroic Not reached
Mythic Not reached

AlvaroMB5

Odin

Victory
Elo1367+15
EAPM42.8
Military units62
First pressure3:28Hersir trained
First expansion
Market volume0
Total score 14,522
Military score 6,635
Economic score 6,943
Kills score 944
Units killed 34
Units lost 17
Buildings razed 1
Largest army 62
Favorite unit Raiding Cavalry 25 fielded
Classical 4:31* Estimated start 3:31
Heroic 12:54* Estimated start 11:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

amc693Amaterasu
Match time
AlvaroMB5Odin
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider7 training queues
Onna Musha3 training queues
God powerSolar Shield
Naginata Rider11 training queues
Farm transition3 farms clustered
Yumi Archer4 training queues
Yari Spearman3 training queues
Town CenterAdditional center
Naginata Rider3 training queues
Samurai4 training queues
Yari Spearman2 training queues
Yumi Archer2 training queues
Yari Spearman4 training queues
Bushi2 training queues
ArmoryArmory
Yumi Archer3 training queues
God powerSolar Shield
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry4 training queues
Throwing Axeman4 training queues
Hirdman4 training queues
Raiding Cavalry10 training queues
Throwing Axeman2 training queues
ArmoryArmory
Hirdman6 training queues
Raiding Cavalry11 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
God powerFrost
Godi2 training queues
Berserk5 training queues
Throwing Axeman4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%AlvaroMB5
Fastest Classical4:00*amc693
Fastest Heroic12:54*AlvaroMB5
First pressure3:28AlvaroMB5 · Hersir trained
First extra TC10:42amc693 · Town Center
Armory timing10:09AlvaroMB5 · Armory
Farm transition7:48–9:00amc693 · 3 farms clustered

Player highlights

Standout performances

Highest total score14,522AlvaroMB5
Highest military score6,635AlvaroMB5
Highest economy score7,743amc693
Most kills944AlvaroMB5
Most units killed34AlvaroMB5
Most deaths33amc693
Most buildings razed1AlvaroMB5
Largest army62AlvaroMB5
Favorite unitRaiding CavalryAlvaroMB5 · 25 fielded

amc693

Largest ArmyMost DeathsMost ImprovementsMost Resources

AlvaroMB5

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

amc693

Classical timing4:00 estimated completion
Early pressure4:00 · Stable Japanese
Expansion signal10:42 · Town Center
Early armory / Heroic prep12:53 · Armory
Heavy walling signal22 wall build events
Farm transition7:48–9:00 · 3 farms clustered

AlvaroMB5

Classical timing4:31 estimated completion
Early pressure3:28 · Hersir trained
Early armory / Heroic prep10:09 · Armory
amc693 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
amc693 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlvaroMB5 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

amc693

Army

Naginata Rider21
Yari Spearman9
Yumi Archer9
Samurai5
Onna Musha4
Bushi3
Kitsune2
Wanyudo2
Buildings12 types
House23
Wall22
Farm14
Mining Camp Japanese3
Shrine Japanese3
Watermill3
Stable Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
Town Center1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1

AlvaroMB5

Army

Raiding Cavalry25
Throwing Axeman16
Hirdman11
Berserk5
Hersir3
Godi2
Buildings6 types
House14
Great Hall4
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers2 invoked
Frost1
Great Hunt1