Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Erwin070 vs soliddark3456

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:15
Mount Olympus map preview
Map Mount Olympus
Defeated
Erwin070Amaterasu
Pre-match Elo1084
Win probability41.2%
17:15 Match length soliddark3456 favored
Winner
soliddark3456Tsukuyomi
Pre-match Elo1146
Win probability58.8%

Match at a glance

Erwin070 vs soliddark3456

Winnersoliddark3456
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration17:15
Started
Ended
Elo favorite58.8%soliddark3456
Fastest Classical4:10*soliddark3456
First pressure4:17soliddark3456 · Stable Japanese
First extra TC7:21Erwin070 · Town Center
Market timing7:09soliddark3456 · Market
Most military units64Erwin070
Highest EAPM52.5soliddark3456
Market volume1,600soliddark3456

Erwin070

Amaterasu

Defeat
Elo1084-14
EAPM44.3
Military units64
First pressure11:35Stable Japanese
First expansion7:21
Market volume1500
Total score 20,909
Military score 5,580
Economic score 14,729
Kills score 600
Units killed 22
Units lost 65
Buildings razed 0
Largest army 64
Favorite unit Yari Spearman 21 fielded
Classical 4:30* Research start 3:30
Heroic 12:40* Estimated start 11:25
Mythic Not reached

soliddark3456

Tsukuyomi

Victory
Elo1146+14
EAPM52.5
Military units55
First pressure4:17Stable Japanese
First expansion9:38
Market volume1600
Total score 29,200
Military score 12,425
Economic score 15,369
Kills score 1,406
Units killed 65
Units lost 22
Buildings razed 0
Largest army 55
Favorite unit Samurai 10 fielded
Classical 4:10* Research start 3:24
Heroic 11:06* Research start 10:10
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Inari Okami
Raijin
HeroicAge
Hachiman
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Erwin070Amaterasu
Match time
soliddark3456Tsukuyomi
God powerShrine Of The Hunt
Key technologyHand Axe
Yumi Archer2 training queues
Yari Spearman12 training queues
God powerSolar Shield
Town CenterAdditional center
Yari Spearman2 training queues
ArmoryArmory
Yumi Archer2 training queues
Farm transition8 farms clustered
Key technologyPlow
Yari Spearman7 training queues
Key technologyHusbandry
First military pressureStable Japanese
Yumi Archer3 training queues
Naginata Rider6 training queues
Key technologyCopper Weapons
Samurai8 training queues
MarketMarket
MarketMarket
God powerThunder Burst
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBow Saw
Raiju2 training queues
Trade route startedCaravan Japanese queued
Yumi Horse Archer5 training queues
Shinobi10 training queues
Naginata Rider5 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider6 training queues
Kitsune5 training queues
God powerNew Moon
Key technologyPickaxe
Key technologyHusbandry
God powerSwampland
Naginata Rider2 training queues
ArmoryArmory
MarketMarket
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Town CenterAdditional center
Samurai5 training queues
Shinobi3 training queues
Onna Musha2 training queues
Yumi Archer2 training queues
Yari Spearman2 training queues
Bushi2 training queues
Yumi Horse Archer4 training queues
Daimyo2 training queues
God powerShogun
Key technologyShaft Mine
Key technologyBow Saw
Samurai5 training queues
Onna Musha3 training queues
Shinobi2 training queues
Yumi Archer2 training queues
Bushi3 training queues
Key technologyBronze Shields
Daimyo2 training queues
Yumi Horse Archer2 training queues
Farm transition8 farms clustered
Town CenterAdditional center
Fortress-tier buildingCastle
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%soliddark3456
Fastest Classical4:10*soliddark3456
Fastest Heroic11:06*soliddark3456
First pressure4:17soliddark3456 · Stable Japanese
First extra TC7:21Erwin070 · Town Center
Fortress timing17:10soliddark3456 · Castle
Market timing7:09soliddark3456 · Market
Armory timing7:05soliddark3456 · Armory
Farm transition9:15–9:51Erwin070 · 8 farms clustered
Trade route started15:49Erwin070

Player highlights

Standout performances

Highest total score29,200soliddark3456
Highest military score12,425soliddark3456
Highest economy score15,369soliddark3456
Most kills1,406soliddark3456
Most units killed65soliddark3456
Most deaths65Erwin070
Most buildings razed0Erwin070
Largest army64Erwin070
Favorite unitYari SpearmanErwin070 · 21 fielded

Erwin070

Most Deaths

soliddark3456

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Erwin070

Classical timing4:30 estimated completion
Delayed pressure11:35 · Stable Japanese
Fast expansion7:21 · Town Center
Early market / Heroic prep13:44 · Market
Early armory / Heroic prep8:20 · Armory
Farm transition9:15–9:51 · 8 farms clustered
Trade route started15:49 · Caravan Japanese queued
Market economy signal1,500 total resource volume

soliddark3456

Classical timing4:10 estimated completion
Early pressure4:17 · Stable Japanese
Expansion signal9:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:09 · Market
Early armory / Heroic prep7:05 · Armory
Fortress tech path17:10 · Castle
Farm transition16:32–16:38 · 8 farms clustered
Market economy signal1,600 total resource volume
Erwin070 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Erwin070 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
soliddark3456 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
soliddark3456 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

Erwin070

Bought

No buys

Sold

Food1000
Wood500
Total player market volume1500

soliddark3456

Bought

Food1100

Sold

Wood500
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Erwin070

Army

Yari Spearman21
Naginata Rider11
Shinobi10
Samurai8
Yumi Archer7
Yumi Horse Archer5
Raiju2
Buildings12 types
Farm23
House20
Guardhouse7
Shrine Japanese7
Watermill6
Dojo3
Market2
Mining Camp Japanese2
Stable Japanese2
Armory1
Temple1
Town Center1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

soliddark3456

Army

Samurai10
Naginata Rider8
Yumi Horse Archer6
Bushi5
Kitsune5
Onna Musha5
Shinobi5
Daimyo4
Yumi Archer4
Yari Spearman3
Buildings13 types
House16
Watermill10
Farm9
Shrine Japanese7
Mining Camp Japanese5
Guardhouse3
Dojo2
Stable Japanese2
Town Center2
Armory1
Castle1
Market1
Temple1
God powers3 invoked
New Moon1
Shogun1
Swampland1