Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

matteo.versino1 vs max71299

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:21
Elysium map preview
Map Elysium
Defeated
matteo.versino1Set
Pre-match Elo952
Win probability46.0%
20:21 Match length max71299 favored
Winner
max71299Zeus
Pre-match Elo980
Win probability54.0%

Match at a glance

matteo.versino1 vs max71299

Winnermax71299
MapElysium
QueueRanked 1v1 Supremacy
Duration20:21
Started
Ended
Elo favorite54.0%max71299
Fastest Classical3:44*max71299
First pressure4:52max71299 · Military Academy
Market timing12:59matteo.versino1 · Market
First extra TC7:52matteo.versino1 · Town Center
Most military units64matteo.versino1
Highest EAPM21.9matteo.versino1
Defeat
Elo952-46
EAPM21.9
Military units64
First pressure6:32Barracks
First expansion7:52
Market volume0
Total score 24,089
Military score 7,761
Economic score 15,798
Kills score 530
Units killed 10
Units lost 76
Buildings razed 2
Largest army 64
Favorite unit Slinger 24 fielded
Classical 4:53* Research start 3:53
Heroic 7:42* Research start 6:27
Mythic Research start 18:39 · not reached

max71299

Zeus

Victory
Elo980+18
EAPM18.0
Military units56
First pressure4:52Military Academy
First expansion13:59
Market volume0
Total score 31,818
Military score 11,671
Economic score 18,261
Kills score 1,948
Units killed 76
Units lost 10
Buildings razed 6
Largest army 56
Favorite unit Hoplite 40 fielded
Classical 3:44* Research start 2:44
Heroic 9:47* Estimated start 8:32
Mythic 16:33* Estimated start 14:33

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Athena
Sekhmet
HeroicAge
Apollo
Horus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

matteo.versino1Set
Match time
max71299Zeus
Key technologyHusbandry
ArmoryArmory
Hyena Of Set2 training queues
First military pressureBarracks
Town CenterAdditional center
Crocodile Of Set2 training queues
Key technologyMedium Axemen
Key technologyHand Axe
Axeman2 training queues
Key technologyPickaxe
Key technologyBow Saw
Key technologyMedium Slingers
Key technologyPlow
Farm transition3 farms clustered
Slinger12 training queues
Crocodile Of Set2 training queues
Key technologyHeavy Slingers
MarketMarket
Wadjet3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Spearmen
Key technologyHeavy Axemen
Trade route startedCaravan Egyptian queued
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Axeman3 training queues
God powerCitadel
Key technologyBronze Weapons
Key technologyBronze Armor
Scarab2 training queues
God powerVision
God powerShifting Sands
Axeman11 training queues
Slinger8 training queues
Siege Tower3 training queues
War Elephant3 training queues
Wadjet2 training queues
Slinger4 training queues
Axeman4 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Academy
ArmoryArmory
Key technologyMedium Infantry
Hoplite10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite30 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Myrmidon9 training queues
God powerPlenty Vault
Key technologyChampion Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerRestoration
Town CenterAdditional center
God powerUnderworld Passage
Myrmidon3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.0%max71299
Fastest Classical3:44*max71299
Fastest Heroic7:42*matteo.versino1
Fastest Mythic16:33*max71299
First pressure4:52max71299 · Military Academy
First extra TC7:52matteo.versino1 · Town Center
Fortress timing12:17max71299 · Fortress
Market timing12:59matteo.versino1 · Market
Armory timing5:15matteo.versino1 · Armory
Farm transition10:54–11:27matteo.versino1 · 3 farms clustered
Trade route started14:31matteo.versino1

Player highlights

Standout performances

Highest total score31,818max71299
Highest military score11,671max71299
Highest economy score18,261max71299
Most kills1,948max71299
Most units killed76max71299
Most deaths76matteo.versino1
Most buildings razed6max71299
Largest army64matteo.versino1
Favorite unitHoplitemax71299 · 40 fielded

matteo.versino1

Most Deaths

max71299

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

matteo.versino1

Classical timing4:53 estimated completion
Early pressure6:32 · Barracks
Fast expansion7:52 · Town Center
Early market / Heroic prep12:59 · Market
Early armory / Heroic prep5:15 · Armory
Fortress tech path14:06 · Migdol Stronghold
Farm transition10:54–11:27 · 3 farms clustered
Trade route started14:31 · Caravan Egyptian queued

max71299

Fast Classical3:44 estimated completion
Early pressure4:52 · Military Academy
Expansion signal13:59 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:07 · Armory
Fortress tech path12:17 · Fortress
matteo.versino1 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
matteo.versino1 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
matteo.versino1 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
max71299 · Early MilitaryMeaningful trained combat units were produced during the early opening.
max71299 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
max71299 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
max71299 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matteo.versino1

Army

Slinger24
Axeman21
Wadjet5
Crocodile Of Set4
Siege Tower3
War Elephant3
Hyena Of Set2
Scarab2
Buildings16 types
Farm26
House16
Barracks4
Granary4
Obelisk4
Mining Camp3
Lumber Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Citadel1
Shifting Sands1
Vision1

max71299

Army

Hoplite40
Myrmidon12
Heracles2
Bellerophon1
Jason1
Buildings8 types
House17
Granary7
Storehouse7
Military Academy2
Town Center2
Armory1
Fortress1
Temple1
God powers3 invoked
Plenty Vault1
Restoration1
Underworld Passage1