Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

✪ Matias vs Eduds

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:47
Mount Olympus map preview
Map Mount Olympus
Defeated
✪ MatiasHades
Pre-match Elo1194
Win probability54.3%
24:47 Match length UpsetThe Elo underdog won
Winner
EdudsGaia
Pre-match Elo1164
Win probability45.7%

Match at a glance

✪ Matias vs Eduds

WinnerEduds
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration24:47
Started
Ended
Elo favorite54.3%✪ Matias · Upset
Fastest Classical3:55*Eduds
First pressure4:44✪ Matias · Stable
First extra TC4:00Eduds · Town Center
Market timing7:55✪ Matias · Market
Most military units222✪ Matias
Highest EAPM55.1Eduds
Market volume4,600✪ Matias

✪ Matias

Hades

Defeat
Elo1194-19
EAPM48.2
Military units222
First pressure4:44Stable
First expansion12:28
Market volume4600
Total score 40,616
Military score 16,905
Economic score 19,661
Kills score 4,075
Units killed 105
Units lost 162
Buildings razed 35
Largest army 222
Favorite unit Toxotes 90 fielded
Classical 4:36* Research start 3:36
Heroic 10:40* Estimated start 9:25
Mythic 24:39* Estimated start 22:39

Eduds

Gaia

Victory
Elo1164+19
EAPM55.1
Military units153
First pressure5:38Counter Barracks
First expansion4:00
Market volume0
Total score 34,865
Military score 15,070
Economic score 15,364
Kills score 4,525
Units killed 161
Units lost 103
Buildings razed 9
Largest army 153
Favorite unit Turma 38 fielded
Classical 3:55* Research start 2:55
Heroic 18:08* Estimated start 16:53
Mythic Estimated start 24:42 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Oceanus
Apollo
HeroicAge
Theia
Hephaestus
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

✪ MatiasHades
Match time
EdudsGaia
Key technologyHand Axe
First military pressureStable
Key technologyPickaxe
Hippeus6 training queues
Key technologyHusbandry
MarketMarket
Key technologyMedium Archers
Key technologyMedium Cavalry
Hippeus5 training queues
Cyclops3 training queues
Toxotes25 training queues
God powerPestilence
God powerUnderworld Passage
Toxotes15 training queues
Key technologyHeavy Archers
Hippeus5 training queues
Prodromos5 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Farm transition6 farms clustered
Key technologyPlow
Town CenterAdditional center
Fortress-tier buildingFortress
Toxotes10 training queues
Petrobolos2 training queues
God powerSentinel
Peltast10 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyHeavy Infantry
Hoplite5 training queues
Fortress-tier buildingFortress
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Petrobolos2 training queues
Hoplite15 training queues
Toxotes15 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
Peltast10 training queues
Hoplite55 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Toxotes10 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
ArmoryArmory
ArmoryArmory
ArmoryArmory
Fortress-tier buildingFortress
Toxotes10 training queues
Town CenterAdditional center
DefeatMatch result
God powerGaia Forest
God powerGaia Forest
Town CenterAdditional center
First military pressureCounter Barracks
God powerCarnivora
Katapeltes3 training queues
Key technologyHand Axe
Key technologyPickaxe
Katapeltes6 training queues
Key technologyBow Saw
Key technologyShaft Mine
God powerGaia Forest
Farm transition3 farms clustered
Key technologyPlow
God powerCarnivora
Turma21 training queues
Katapeltes17 training queues
Turma10 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Infantry
Turma7 training queues
Key technologyMedium Archers
Caladria2 training queues
Fortress-tier buildingPalace
Contarius9 training queues
God powerHesperides Tree
Destroyer17 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Dryad14 training queues
God powerHesperides Tree
Town CenterAdditional center
Contarius15 training queues
Key technologyCrenellations
Arcus10 training queues
Destroyer10 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingPalace
Town CenterAdditional center
Contarius10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%✪ Matias · Upset
Fastest Classical3:55*Eduds
Fastest Heroic10:40*✪ Matias
Fastest Mythic24:39*✪ Matias
First pressure4:44✪ Matias · Stable
First extra TC4:00Eduds · Town Center
Fortress timing15:12✪ Matias · Fortress
Market timing7:55✪ Matias · Market
Armory timing15:23Eduds · Armory
Farm transition10:47–10:50Eduds · 3 farms clustered

Player highlights

Standout performances

Highest total score40,616✪ Matias
Highest military score16,905✪ Matias
Highest economy score19,661✪ Matias
Most kills4,525Eduds
Most units killed161Eduds
Most deaths162✪ Matias
Most buildings razed35✪ Matias
Largest army222✪ Matias
Favorite unitToxotes✪ Matias · 90 fielded

✪ Matias

Highest ScoreMost DeathsMost ImprovementsMost Resources

Eduds

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

✪ Matias

Classical timing4:36 estimated completion
Early pressure4:44 · Stable
Expansion signal12:28 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:55 · Market
Early armory / Heroic prep17:18 · Armory
Fortress tech path15:12 · Fortress
Farm transition14:26–15:03 · 6 farms clustered
Market economy signal4,600 total resource volume
Large army production222 military units

Eduds

Fast Classical3:55 estimated completion
Early pressure5:38 · Counter Barracks
Fast expansion4:00 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep15:23 · Armory
Fortress tech path18:04 · Palace
Heavy walling signal32 wall build events
Farm transition10:47–10:50 · 3 farms clustered
Large army production153 military units
✪ Matias · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
✪ Matias · Early MilitaryMeaningful trained combat units were produced during the early opening.
✪ Matias · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Eduds · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Eduds · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Eduds · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Eduds · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4600 total volume

✪ Matias

Bought

Food1500
Wood900

Sold

Food200
Wood2000
Total player market volume4600

Eduds

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✪ Matias

Army

Toxotes90
Hoplite75
Peltast20
Hippeus16
Petrobolos6
Prodromos5
Ajax3
Cyclops3
Achilles2
Chiron2
Buildings12 types
Farm33
House20
Storehouse10
Fortress6
Archery Range5
Granary5
Armory4
Military Academy4
Town Center3
Stable2
Market1
Temple1
God powers3 invoked
Pestilence1
Sentinel1
Underworld Passage1

Eduds

Army

Turma38
Contarius34
Destroyer27
Katapeltes26
Dryad15
Arcus10
Caladria3
Buildings10 types
Wall32
Manor12
Military Barracks9
Counter Barracks7
Farm5
Town Center5
Palace3
Economic Guild2
Armory1
Temple1
God powers3 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2