Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CucaBeludo vs Pe-Vermei

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:46
Valley Of Kings map preview
Map Valley Of Kings
Winner
CucaBeludoThor
Pre-match Elo1276
Win probability53.4%
29:46 Match length CucaBeludo favored
Defeated
Pe-VermeiLoki
Pre-match Elo1252
Win probability46.6%

Match at a glance

CucaBeludo vs Pe-Vermei

WinnerCucaBeludo
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration29:46
Started
Ended
Elo favorite53.4%CucaBeludo
Fastest Classical3:55*CucaBeludo
First pressure3:06CucaBeludo · Hersir trained
Market timing18:03CucaBeludo · Market
First extra TC10:55Pe-Vermei · Town Center
Most military units272Pe-Vermei
Highest EAPM68.2Pe-Vermei
Market volume400CucaBeludo

CucaBeludo

Thor

Victory
Elo1276+16
EAPM38.3
Military units213
First pressure3:06Hersir trained
First expansion14:50
Market volume400
Total score 34,293
Military score 16,736
Economic score 7,498
Kills score 10,081
Units killed 351
Units lost 249
Buildings razed 45
Largest army 213
Favorite unit Throwing Axeman 62 fielded
Classical 3:55* Research start 2:55
Heroic 11:34* Estimated start 10:19
Mythic 20:14* Estimated start 18:14

Pe-Vermei

Loki

Defeat
Elo1252-16
EAPM68.2
Military units272
First pressure3:12Hersir trained
First expansion10:55
Market volume0
Total score 31,977
Military score 6,799
Economic score 19,529
Kills score 5,649
Units killed 186
Units lost 349
Buildings razed 13
Largest army 272
Favorite unit Throwing Axeman 119 fielded
Classical 4:21* Research start 3:21
Heroic 11:54* Research start 10:39
Mythic 20:52* Research start 18:52

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Forseti
Skadi
HeroicAge
Bragi
Baldr
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CucaBeludoThor
Match time
Pe-VermeiLoki
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyHusbandry
Key technologyCopper Weapons
God powerHealing Spring
Key technologyCopper Shields
Raiding Cavalry4 training queues
Throwing Axeman3 training queues
Berserk11 training queues
Hersir5 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyBallistics
Key technologyBronze Armor
Throwing Axeman31 training queues
Berserk5 training queues
Hersir7 training queues
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
God powerFrost
Jarl15 training queues
Throwing Axeman5 training queues
Town CenterAdditional center
God powerHealing Spring
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Farm transition8 farms clustered
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Throwing Axeman5 training queues
Jarl15 training queues
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
Berserk9 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Godi5 training queues
Huskarl2 training queues
Key technologyChampion Cavalry
Key technologyCrenellations
Key technologyBronze Shields
Key technologyIron Weapons
Frost Giant2 training queues
Trade route startedCaravan Norse queued
Key technologyHand Axe
Key technologyShaft Mine
Throwing Axeman15 training queues
Jarl15 training queues
Berserk5 training queues
Godi25 training queues
Fire Giant2 training queues
God powerRagnarok
Jarl5 training queues
Throwing Axeman3 training queues
God powerHealing Spring
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman10 training queues
God powerHealing Spring
ArmoryArmory
Hersir3 training queues
Raiding Cavalry4 training queues
Key technologyMedium Infantry
Throwing Axeman22 training queues
Key technologyHusbandry
Town CenterAdditional center
Raiding Cavalry5 training queues
Fortress-tier buildingHill Fort
Battle Boar2 training queues
Portable Ram2 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerFlaming Weapons
Throwing Axeman15 training queues
Huskarl12 training queues
Raiding Cavalry12 training queues
Hersir7 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBallistics
Godi12 training queues
Farm transition5 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
Portable Ram3 training queues
Town CenterAdditional center
Hirdman5 training queues
Key technologyBronze Weapons
Godi2 training queues
Portable Ram2 training queues
Throwing Axeman64 training queues
God powerNidhogg
God powerFlaming Weapons
Hirdman11 training queues
Town CenterAdditional center
Key technologyChampion Infantry
Hersir3 training queues
Key technologyPlow
Godi11 training queues
Hirdman18 training queues
Huskarl5 training queues
Godi10 training queues
Hersir11 training queues
Throwing Axeman8 training queues
Hirdman3 training queues
Hersir5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%CucaBeludo
Fastest Classical3:55*CucaBeludo
Fastest Heroic11:34*CucaBeludo
Fastest Mythic20:14*CucaBeludo
First pressure3:06CucaBeludo · Hersir trained
First extra TC10:55Pe-Vermei · Town Center
Fortress timing11:58Pe-Vermei · Hill Fort
Market timing18:03CucaBeludo · Market
Armory timing4:06CucaBeludo · Dwarven Armory
Farm transition16:11–17:03CucaBeludo · 8 farms clustered
Trade route started20:20CucaBeludo

Player highlights

Standout performances

Highest total score34,293CucaBeludo
Highest military score16,736CucaBeludo
Highest economy score19,529Pe-Vermei
Most kills10,081CucaBeludo
Most units killed351CucaBeludo
Most deaths349Pe-Vermei
Most buildings razed45CucaBeludo
Largest army272Pe-Vermei
Favorite unitThrowing AxemanPe-Vermei · 119 fielded

CucaBeludo

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Pe-Vermei

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CucaBeludo

Fast Classical3:55 estimated completion
Early pressure3:06 · Hersir trained
Expansion signal14:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:03 · Market
Early armory / Heroic prep4:06 · Dwarven Armory
Fortress tech path16:05 · Hill Fort
Heavy walling signal33 wall build events
Farm transition16:11–17:03 · 8 farms clustered
Trade route started20:20 · Caravan Norse queued
Market economy signal400 total resource volume
Large army production213 military units

Pe-Vermei

Classical timing4:21 estimated completion
Early pressure3:12 · Hersir trained
Expansion signal10:55 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:22 · Armory
Fortress tech path11:58 · Hill Fort
Heavy walling signal8 wall build events
Farm transition16:19–16:19 · 5 farms clustered
Large army production272 military units
CucaBeludo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CucaBeludo · Early MilitaryMeaningful trained combat units were produced during the early opening.
CucaBeludo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Pe-Vermei · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pe-Vermei · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

CucaBeludo

Bought

No buys

Sold

Wood400
Total player market volume400

Pe-Vermei

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CucaBeludo

Army

Throwing Axeman62
Jarl50
Berserk31
Godi31
Hersir18
Raiding Cavalry8
Frost Giant4
Fire Giant3
Huskarl3
Portable Ram2
Troll1
Buildings11 types
Wall33
House17
Longhouse9
Farm8
Ox Cart Building6
Great Hall4
Hill Fort3
Market2
Town Center2
Dwarven Armory1
Temple1
God powers3 invoked
Healing Spring3
Frost1
Ragnarok1

Pe-Vermei

Army

Throwing Axeman119
Hirdman38
Godi35
Hersir33
Raiding Cavalry21
Huskarl17
Portable Ram7
Battle Boar2
Buildings10 types
Farm55
House51
Longhouse21
Great Hall8
Wall8
Ox Cart Building7
Town Center3
Armory1
Hill Fort1
Temple1
God powers4 invoked
Flaming Weapons2
Healing Spring1
Nidhogg1
Spy1