Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dondom22 vs DoctorGC

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 36:05
Elysium map preview
Map Elysium
Defeated
Dondom22Gaia
Pre-match Elo728
Win probability47.4%
36:05 Match length DoctorGC favored
Winner
DoctorGCGaia
Pre-match Elo746
Win probability52.6%

Match at a glance

Dondom22 vs DoctorGC

WinnerDoctorGC
MapElysium
QueueRanked 1v1 Supremacy
Duration36:05
Started
Ended
Elo favorite52.6%DoctorGC
Fastest Classical3:08*DoctorGC
First pressure5:29DoctorGC · Military Barracks
First extra TC6:02Dondom22 · Town Center
Market timing12:58Dondom22 · Market
Most military units283DoctorGC
Highest EAPM30.2DoctorGC

Dondom22

Gaia

Defeat
Elo728-17
EAPM16.3
Military units260
First pressure7:12Military Barracks
First expansion6:02
Market volume0
Total score 52,761
Military score 15,795
Economic score 33,165
Kills score 3,801
Units killed 127
Units lost 225
Buildings razed 2
Largest army 260
Favorite unit Turma 60 fielded
Classical 5:58* Research start 4:58
Heroic 15:01* Research start 13:46
Mythic 20:11* Research start 18:11

DoctorGC

Gaia

Victory
Elo746+17
EAPM30.2
Military units283
First pressure5:29Military Barracks
First expansion8:54
Market volume0
Total score 90,786
Military score 38,301
Economic score 42,817
Kills score 9,668
Units killed 224
Units lost 118
Buildings razed 47
Largest army 283
Favorite unit Contarius 155 fielded
Classical 3:08* Estimated start 2:08
Heroic 14:26* Estimated start 13:10
Mythic 21:58* Estimated start 19:58

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Oceanus
Theia
HeroicAge
Rheia
Hekate
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dondom22Gaia
Match time
DoctorGCGaia
God powerGaia Forest
God powerGaia Forest
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Key technologyPlow
Oracle2 training queues
God powerGaia Forest
Town CenterAdditional center
ArmoryArmory
First military pressureMilitary Barracks
Automaton2 training queues
Key technologyCopper Armor
God powerSpider Lair
Oracle5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Shields
God powerSpider Lair
Key technologyCrenellations
Key technologyMedium Archers
Murmillo5 training queues
Automaton5 training queues
Key technologyCopper Weapons
Key technologyBallistics
Turma10 training queues
God powerSpider Lair
Key technologyMedium Infantry
Cheiroballista12 training queues
Katapeltes2 training queues
Town CenterAdditional center
MarketMarket
Oracle5 training queues
God powerGaia Forest
Town CenterAdditional center
God powerHesperides Tree
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
God powerSpider Lair
Key technologyHeavy Archers
Key technologyHeavy Infantry
Arcus5 training queues
Dryad15 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Arcus20 training queues
God powerSpider Lair
Dryad10 training queues
Trade route startedCaravan Atlantean queued
Fire Siphon10 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyChampion Cavalry
Cheiroballista5 training queues
Contarius10 training queues
Fortress-tier buildingPalace
Arcus10 training queues
Turma10 training queues
Lampades2 training queues
Automaton3 training queues
Fire Siphon6 training queues
Dryad10 training queues
Town CenterAdditional center
Key technologyChampion Infantry
Fire Siphon11 training queues
Dryad20 training queues
Town CenterAdditional center
Arcus15 training queues
Turma40 training queues
Contarius10 training queues
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Murmillo20 training queues
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Key technologyPlow
ArmoryArmory
Farm transition6 farms clustered
God powerGaia Forest
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Archers
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Arcus20 training queues
God powerTraitor
Murmillo40 training queues
Arcus20 training queues
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingPalace
Behemoth2 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
God powerTraitor
Arcus15 training queues
Contarius15 training queues
God powerTartarian Gate
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
MarketMarket
MarketMarket
MarketMarket
God powerTitan Gate
Fire Siphon2 training queues
God powerTraitor
Fanatic7 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Contarius140 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%DoctorGC
Fastest Classical3:08*DoctorGC
Fastest Heroic14:26*DoctorGC
Fastest Mythic20:11*Dondom22
First pressure5:29DoctorGC · Military Barracks
First extra TC6:02Dondom22 · Town Center
Fortress timing15:40DoctorGC · Palace
Market timing12:58Dondom22 · Market
Armory timing6:31Dondom22 · Armory
Farm transition12:24–13:16DoctorGC · 6 farms clustered
Trade route started18:58Dondom22

Player highlights

Standout performances

Highest total score90,786DoctorGC
Highest military score38,301DoctorGC
Highest economy score42,817DoctorGC
Most kills9,668DoctorGC
Most units killed224DoctorGC
Most deaths225Dondom22
Most buildings razed47DoctorGC
Largest army283DoctorGC
Favorite unitContariusDoctorGC · 155 fielded

Dondom22

Most DeathsMost Improvements

DoctorGC

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dondom22

Late Classical5:58 estimated completion
Delayed pressure7:12 · Military Barracks
Fast expansion6:02 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep12:58 · Market
Early armory / Heroic prep6:31 · Armory
Fortress tech path16:53 · Palace
Trade route started18:58 · Caravan Atlantean queued
Large army production260 military units

DoctorGC

Fast Classical3:08 estimated completion
Early pressure5:29 · Military Barracks
Fast expansion8:54 · Town Center
Early market / Heroic prep25:18 · Market
Early armory / Heroic prep11:40 · Armory
Fortress tech path15:40 · Palace
Heavy walling signal11 wall build events
Farm transition12:24–13:16 · 6 farms clustered
Large army production283 military units
Dondom22 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dondom22 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Dondom22 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dondom22 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Dondom22 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DoctorGC · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DoctorGC · Early MilitaryMeaningful trained combat units were produced during the early opening.
DoctorGC · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DoctorGC · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dondom22

Army

Turma60
Dryad55
Arcus50
Fire Siphon27
Contarius20
Cheiroballista17
Oracle12
Automaton10
Murmillo5
Katapeltes2
Lampades2
Buildings11 types
Manor17
Sentry Tower8
Farm7
Town Center5
Counter Barracks3
Palace2
Armory1
Economic Guild1
Market1
Military Barracks1
Temple1
God powers3 invoked
Spider Lair5
Gaia Forest4
Hesperides Tree2

DoctorGC

Army

Contarius155
Murmillo60
Arcus55
Fanatic7
Behemoth2
Fire Siphon2
Caladria1
Oracle1
Buildings10 types
Farm26
Wall11
Manor10
Military Barracks9
Palace5
Market3
Armory1
Economic Guild1
Temple1
Town Center1
God powers4 invoked
Traitor3
Gaia Forest2
Tartarian Gate1
Titan Gate1