Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

dym vs mStylias

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:15
Yellow River map preview
Map Yellow River
Defeated
dymRa
Pre-match Elo1173
Win probability49.7%
22:15 Match length mStylias favored
Winner
mStyliasHades
Pre-match Elo1175
Win probability50.3%

Match at a glance

dym vs mStylias

WinnermStylias
MapYellow River
QueueRanked 1v1 Supremacy
Duration22:15
Started
Ended
Elo favorite50.3%mStylias
Fastest Classical5:09*dym
First pressure4:46mStylias · Military Academy
First extra TC4:55dym · Town Center
Market timing13:12mStylias · Market
Most military units222mStylias
Highest EAPM60.6mStylias
Market volume3,100dym

dym

Ra

Defeat
Elo1173-17
EAPM41.4
Military units213
First pressure5:16Barracks
First expansion4:55
Market volume3100
Total score 30,344
Military score 10,362
Economic score 15,692
Kills score 4,290
Units killed 170
Units lost 213
Buildings razed 0
Largest army 213
Favorite unit Spearman 87 fielded
Classical 5:09* Estimated start 4:09
Heroic 13:01* Estimated start 11:46
Mythic 18:50* Estimated start 16:50

mStylias

Hades

Victory
Elo1175+17
EAPM60.6
Military units222
First pressure4:46Military Academy
First expansion8:41
Market volume500
Total score 43,982
Military score 19,962
Economic score 19,058
Kills score 4,982
Units killed 213
Units lost 169
Buildings razed 11
Largest army 222
Favorite unit Toxotes 47 fielded
Classical 5:10* Estimated start 4:10
Heroic 17:18* Estimated start 16:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ares
Sekhmet
HeroicAge
Aphrodite
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

dymRa
Match time
mStyliasHades
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Slinger31 training queues
Axeman2 training queues
Spearman2 training queues
Key technologyMedium Slingers
Key technologyPlow
Key technologyHand Axe
Farm transition11 farms clustered
ArmoryArmory
Spearman11 training queues
Axeman2 training queues
Key technologyMedium Spearmen
Key technologyCopper Shields
Key technologyCopper Armor
God powerRain
Spearman12 training queues
Axeman3 training queues
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Chariot Archer14 training queues
Slinger3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
ArmoryArmory
Key technologyBow Saw
Town CenterAdditional center
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyHeavy Slingers
Key technologyBronze Shields
Key technologyBronze Weapons
Slinger51 training queues
Spearman62 training queues
God powerCitadel
MarketMarket
MarketMarket
MarketMarket
Catapult3 training queues
God powerRain
Axeman7 training queues
War Elephant3 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite9 training queues
Hippeus5 training queues
Toxotes4 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
ArmoryArmory
Toxotes23 training queues
Hoplite7 training queues
Hippeus11 training queues
Town CenterAdditional center
MarketMarket
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Farm transition4 farms clustered
God powerSentinel
Hypaspist3 training queues
Key technologyPickaxe
Key technologyPlow
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyMedium Cavalry
Key technologyCopper Armor
Toxotes2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Hoplite21 training queues
Hypaspist26 training queues
Hippeus20 training queues
Prodromos2 training queues
Toxotes2 training queues
Peltast39 training queues
Nemean Lion3 training queues
Fortress-tier buildingFortress
Petrobolos4 training queues
Ajax2 training queues
God powerCurse
Cyclops2 training queues
Prodromos4 training queues
Toxotes15 training queues
Petrobolos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%mStylias
Fastest Classical5:09*dym
Fastest Heroic13:01*dym
Fastest Mythic18:50*dym
First pressure4:46mStylias · Military Academy
First extra TC4:55dym · Town Center
Fortress timing14:41dym · Migdol Stronghold
Market timing13:12mStylias · Market
Armory timing10:16dym · Armory
Farm transition10:02–11:01dym · 11 farms clustered

Player highlights

Standout performances

Highest total score43,982mStylias
Highest military score19,962mStylias
Highest economy score19,058mStylias
Most kills4,982mStylias
Most units killed213mStylias
Most deaths213dym
Most buildings razed11mStylias
Largest army222mStylias
Favorite unitSpearmandym · 87 fielded

dym

Most Deaths

mStylias

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

dym

Late Classical5:09 estimated completion
Early pressure5:16 · Barracks
Fast expansion4:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:59 · Market
Early armory / Heroic prep10:16 · Armory
Fortress tech path14:41 · Migdol Stronghold
Heavy walling signal6 wall build events
Farm transition10:02–11:01 · 11 farms clustered
Market economy signal3,100 total resource volume
Large army production213 military units

mStylias

Late Classical5:10 estimated completion
Early pressure4:46 · Military Academy
Fast expansion8:41 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:12 · Market
Early armory / Heroic prep10:29 · Armory
Fortress tech path18:29 · Fortress
Farm transition13:31–14:20 · 4 farms clustered
Market economy signal500 total resource volume
Large army production222 military units
dym · Early MilitaryMeaningful trained combat units were produced during the early opening.
dym · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
dym · Late ClassicalClassical completed after 5:00 on a standard land opening.
dym · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
mStylias · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
mStylias · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mStylias · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
mStylias · Early MilitaryMeaningful trained combat units were produced during the early opening.
mStylias · Late ClassicalClassical completed after 5:00 on a standard land opening.
mStylias · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

dym

Bought

No buys

Sold

Wood3100
Total player market volume3100

mStylias

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dym

Army

Spearman87
Slinger85
Axeman16
Chariot Archer14
Catapult3
Wadjet3
War Elephant3
Scarab1
Siege Tower1
Buildings18 types
Farm23
House18
Barracks7
Obelisk7
Wall6
Granary4
Lumber Camp4
Market3
Mining Camp3
Armory2
Migdol Stronghold2
Siege Works2
Town Center2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
God powers2 invoked
Rain2
Citadel1

mStylias

Army

Toxotes47
Hoplite39
Peltast39
Hippeus37
Hypaspist29
Petrobolos6
Prodromos6
Ajax5
Cyclops5
Nemean Lion4
Achilles3
Chiron2
Buildings12 types
Farm46
House18
Storehouse12
Archery Range5
Granary4
Military Academy4
Town Center4
Stable3
Fortress2
Armory1
Market1
Temple1
God powers2 invoked
Curse1
Sentinel1