Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rax vs Vrymm

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:59
Megalopolis map preview
Map Megalopolis
Winner
RaxSet
Pre-match Elo1263
Win probability53.0%
17:59 Match length Rax favored
Defeated
VrymmRa
Pre-match Elo1242
Win probability47.0%

Match at a glance

Rax vs Vrymm

WinnerRax
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration17:59
Started
Ended
Elo favorite53.0%Rax
Fastest Classical4:08*Rax
First pressure5:01Rax · Barracks
Market timing6:44Rax · Market
First extra TC9:31Vrymm · Town Center
Most military units121Rax
Highest EAPM76.4Vrymm
Market volume500Rax

Rax

Set

Victory
Elo1263+17
EAPM70.0
Military units121
First pressure5:01Barracks
First expansion
Market volume500
Total score 19,022
Military score 8,289
Economic score 8,488
Kills score 2,381
Units killed 104
Units lost 124
Buildings razed 13
Largest army 121
Favorite unit Axeman 73 fielded
Classical 4:08* Estimated start 3:08
Heroic 9:27* Estimated start 8:12
Mythic Not reached

Vrymm

Ra

Defeat
Elo1242-17
EAPM76.4
Military units89
First pressure7:22Barracks
First expansion9:31
Market volume0
Total score 19,001
Military score 3,289
Economic score 14,076
Kills score 1,690
Units killed 93
Units lost 104
Buildings razed 3
Largest army 89
Favorite unit Axeman 43 fielded
Classical 6:07* Estimated start 5:07
Heroic Estimated start 17:35 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Bast
Nephthys
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RaxSet
Match time
VrymmRa
Key technologyPickaxe
Key technologyHand Axe
First military pressureBarracks
Spearman9 training queues
God powerVision
Slinger6 training queues
Axeman3 training queues
ArmoryArmory
MarketMarket
Axeman60 training queues
Slinger15 training queues
God powerShifting Sands
Key technologyMedium Axemen
Key technologyMedium Slingers
God powerAncestors
Slinger10 training queues
Siege Tower2 training queues
Key technologyHeavy Slingers
Fortress-tier buildingMigdol Stronghold
Spearman5 training queues
Axeman10 training queues
Key technologyHeavy Axemen
VictoryMatch result
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Key technologyShaft Mine
Sphinx9 training queues
First military pressureBarracks
God powerEclipse
Axeman17 training queues
Key technologyPlow
Town CenterAdditional center
Sphinx11 training queues
Key technologyMedium Axemen
Farm transition14 farms clustered
Town CenterAdditional center
Slinger7 training queues
Axeman26 training queues
Slinger15 training queues
God powerRain
ArmoryArmory
Sphinx3 training queues
God powerCitadel
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%Rax
Fastest Classical4:08*Rax
Fastest Heroic9:27*Rax
First pressure5:01Rax · Barracks
First extra TC9:31Vrymm · Town Center
Fortress timing16:55Rax · Migdol Stronghold
Market timing6:44Rax · Market
Armory timing6:42Rax · Armory
Farm transition12:14–12:46Vrymm · 14 farms clustered

Player highlights

Standout performances

Highest total score19,022Rax
Highest military score8,289Rax
Highest economy score14,076Vrymm
Most kills2,381Rax
Most units killed104Rax
Most deaths124Rax
Most buildings razed13Rax
Largest army121Rax
Favorite unitAxemanRax · 73 fielded

Rax

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Kills

Vrymm

Most Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rax

Classical timing4:08 estimated completion
Early pressure5:01 · Barracks
Early market / Heroic prep6:44 · Market
Early armory / Heroic prep6:42 · Armory
Fortress tech path16:55 · Migdol Stronghold
Market economy signal500 total resource volume
Large army production121 military units

Vrymm

Late Classical6:07 estimated completion
Delayed pressure7:22 · Barracks
Expansion signal9:31 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep16:05 · Armory
Fortress tech path17:53 · Migdol Stronghold
Heavy walling signal6 wall build events
Farm transition12:14–12:46 · 14 farms clustered
Large army production89 military units
Rax · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rax · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Rax · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Vrymm · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Vrymm · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Vrymm · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Rax

Bought

No buys

Sold

Food500
Total player market volume500

Vrymm

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rax

Army

Axeman73
Slinger31
Spearman14
Siege Tower3
Buildings14 types
House15
Obelisk6
Barracks4
Mining Camp3
Granary2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

Vrymm

Army

Axeman43
Sphinx23
Slinger22
Spearman1
Buildings15 types
Farm40
House16
Mining Camp8
Wall6
Obelisk5
Granary4
Barracks2
Temple2
Town Center2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Citadel1
Eclipse1
Rain1