Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Taiwanfan vs hagglundotto

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:12
Giza map preview
Map Giza
Winner
TaiwanfanLoki
Pre-match Elo1118
Win probability46.4%
12:12 Match length UpsetThe Elo underdog won
Defeated
hagglundottoKronos
Pre-match Elo1143
Win probability53.6%

Match at a glance

Taiwanfan vs hagglundotto

WinnerTaiwanfan
MapGiza
QueueRanked 1v1 Supremacy
Duration12:12
Started
Ended
Elo favorite53.6%hagglundotto · Upset
Fastest Classical3:38*hagglundotto
First pressure3:14hagglundotto · Counter Barracks
Market timing7:30Taiwanfan · Market
Most military units19hagglundotto
Highest EAPM18.8Taiwanfan

Taiwanfan

Loki

Victory
Elo1118+19
EAPM18.8
Military units18
First pressure5:18Great Hall
First expansion
Market volume0
Total score 11,944
Military score 2,760
Economic score 7,253
Kills score 1,931
Units killed 67
Units lost 43
Buildings razed 4
Largest army 18
Favorite unit Throwing Axeman 6 fielded
Classical 4:42* Research start 3:42
Heroic 9:28* Research start 8:13
Mythic Not reached

hagglundotto

Kronos

Defeat
Elo1143-19
EAPM14.7
Military units19
First pressure3:14Counter Barracks
First expansion
Market volume0
Total score 7,303
Military score 3,085
Economic score 3,326
Kills score 892
Units killed 45
Units lost 67
Buildings razed 0
Largest army 19
Favorite unit Katapeltes 13 fielded
Classical 3:38* Estimated start 2:38
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Prometheus
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TaiwanfanLoki
Match time
hagglundottoKronos
God powerSpy
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureGreat Hall
MarketMarket
Raiding Cavalry2 training queues
Throwing Axeman2 training queues
Hersir2 training queues
Key technologyMedium Infantry
God powerWalking Woods
Godi5 training queues
Throwing Axeman4 training queues
Hersir3 training queues
VictoryMatch result
First military pressureCounter Barracks
God powerValor
Promethean2 training queues
God powerValor
Turma2 training queues
God powerValor
God powerValor
Katapeltes8 training queues
God powerValor
Key technologyMedium Archers
Key technologyMedium Infantry
God powerValor
Katapeltes5 training queues
ArmoryArmory
God powerValor
God powerDeconstruction
God powerValor
God powerValor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%hagglundotto · Upset
Fastest Classical3:38*hagglundotto
Fastest Heroic9:28*Taiwanfan
First pressure3:14hagglundotto · Counter Barracks
Market timing7:30Taiwanfan · Market
Armory timing9:40hagglundotto · Armory

Player highlights

Standout performances

Highest total score11,944Taiwanfan
Highest military score3,085hagglundotto
Highest economy score7,253Taiwanfan
Most kills1,931Taiwanfan
Most units killed67Taiwanfan
Most deaths67hagglundotto
Most buildings razed4Taiwanfan
Largest army19hagglundotto
Favorite unitKatapelteshagglundotto · 13 fielded

Taiwanfan

Highest ScoreMost ImprovementsMost KillsMost Resources

hagglundotto

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Taiwanfan

Classical timing4:42 estimated completion
Early pressure5:18 · Great Hall
Early market / Heroic prep7:30 · Market

hagglundotto

Fast Classical3:38 estimated completion
Early pressure3:14 · Counter Barracks
Early armory / Heroic prep9:40 · Armory
Taiwanfan · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Taiwanfan · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
hagglundotto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
hagglundotto · Early MilitaryMeaningful trained combat units were produced during the early opening.
hagglundotto · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Taiwanfan

Army

Throwing Axeman6
Godi5
Hersir5
Raiding Cavalry2
Buildings6 types
House7
Ox Cart Building2
Great Hall1
Longhouse1
Market1
Temple1
God powers2 invoked
Spy1
Walking Woods1

hagglundotto

Army

Katapeltes13
Promethean3
Turma3
Buildings4 types
Manor8
Counter Barracks3
Armory1
Temple1
God powers2 invoked
Valor9
Deconstruction1