Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs DonnishThruth

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:19
Alfheim map preview
Map Alfheim
Winner
ChelseaHades
Pre-match Elo1273
Win probability50.9%
11:19 Match length Chelsea favored
Defeated
DonnishThruthRa
Pre-match Elo1267
Win probability49.1%

Match at a glance

Chelsea vs DonnishThruth

WinnerChelsea
MapAlfheim
QueueRanked 1v1 Supremacy
Duration11:19
Started
Ended
Elo favorite50.9%Chelsea
Fastest Classical3:30*Chelsea
First pressure4:11DonnishThruth · Barracks
Market timing6:57Chelsea · Market
First extra TC4:32Chelsea · Town Center
Most military units43DonnishThruth
Highest EAPM35.3Chelsea

Chelsea

Hades

Victory
Elo1273+17
EAPM35.3
Military units22
First pressure6:31Archery Range
First expansion4:32
Market volume0
Total score 14,499
Military score 5,724
Economic score 8,232
Kills score 543
Units killed 28
Units lost 2
Buildings razed 2
Largest army 22
Favorite unit Peltast 9 fielded
Classical 3:30* Estimated start 2:30
Heroic 9:42* Estimated start 8:27
Mythic Not reached
Defeat
Elo1267-17
EAPM29.1
Military units43
First pressure4:11Barracks
First expansion5:33
Market volume0
Total score 9,915
Military score 3,619
Economic score 6,211
Kills score 85
Units killed 2
Units lost 29
Buildings razed 0
Largest army 43
Favorite unit Spearman 20 fielded
Classical 3:56* Estimated start 2:56
Heroic Estimated start 10:25 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ptah
Aphrodite
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
DonnishThruthRa
Town CenterAdditional center
Ajax2 training queues
God powerSentinel
First military pressureArchery Range
MarketMarket
ArmoryArmory
Peltast9 training queues
Hypaspist7 training queues
God powerCurse
Fortress-tier buildingFortress
Toxotes2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman3 training queues
Town CenterAdditional center
Spearman6 training queues
Town CenterAdditional center
Slinger17 training queues
Farm transition10 farms clustered
Key technologyMedium Slingers
Key technologyPlow
ArmoryArmory
Axeman6 training queues
Spearman11 training queues
Key technologyMedium Spearmen
God powerRain
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%Chelsea
Fastest Classical3:30*Chelsea
Fastest Heroic9:42*Chelsea
First pressure4:11DonnishThruth · Barracks
First extra TC4:32Chelsea · Town Center
Fortress timing10:26Chelsea · Fortress
Market timing6:57Chelsea · Market
Armory timing8:21Chelsea · Armory
Farm transition7:12–8:26DonnishThruth · 10 farms clustered

Player highlights

Standout performances

Highest total score14,499Chelsea
Highest military score5,724Chelsea
Highest economy score8,232Chelsea
Most kills543Chelsea
Most units killed28Chelsea
Most deaths29DonnishThruth
Most buildings razed2Chelsea
Largest army43DonnishThruth
Favorite unitSpearmanDonnishThruth · 20 fielded

Chelsea

Highest ScoreMost KillsMost Resources

DonnishThruth

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:30 estimated completion
Early pressure6:31 · Archery Range
Fast expansion4:32 · Town Center
Early market / Heroic prep6:57 · Market
Early armory / Heroic prep8:21 · Armory
Fortress tech path10:26 · Fortress

DonnishThruth

Fast Classical3:56 estimated completion
Early pressure4:11 · Barracks
Fast expansion5:33 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:55 · Armory
Farm transition7:12–8:26 · 10 farms clustered
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DonnishThruth · Early MilitaryMeaningful trained combat units were produced during the early opening.
DonnishThruth · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
DonnishThruth · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DonnishThruth · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Peltast9
Hypaspist7
Ajax3
Toxotes2
Achilles1
Buildings10 types
House8
Granary4
Archery Range3
Military Academy3
Storehouse3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers2 invoked
Curse1
Sentinel1

DonnishThruth

Army

Spearman20
Slinger17
Axeman6
Buildings11 types
Farm17
House10
Barracks7
Mining Camp3
Obelisk2
Town Center2
Armory1
Granary1
Lumber Camp1
Monument To Villagers1
Temple1
God powers1 invoked
Rain1