Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Slingy_McSlingface vs 420ZeuZK1ng69

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:07
Blue Lagoon map preview
Map Blue Lagoon
Winner
Slingy_McSlingfaceThor
Pre-match Elo1932
Win probability53.6%
6:07 Match length Slingy_McSlingface favored
Defeated
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1907
Win probability46.4%

Match at a glance

Slingy_McSlingface vs 420ZeuZK1ng69

WinnerSlingy_McSlingface
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration6:07
Started
Ended
Elo favorite53.6%Slingy_McSlingface
Fastest Classical4:04*Slingy_McSlingface
First pressure1:15Slingy_McSlingface · Hersir trained
Most military units6Slingy_McSlingface
Highest EAPM69.2Slingy_McSlingface
Victory
Elo1932+16
EAPM69.2
Military units6
First pressure1:15Hersir trained
First expansion
Market volume0
Total score 6,350
Military score 3,006
Economic score 3,332
Kills score 12
Units killed 0
Units lost 0
Buildings razed 1
Largest army 6
Favorite unit Hersir 4 fielded
Classical 4:04* Research start 3:04
Heroic Not reached
Mythic Not reached

420ZeuZK1ng69

Quetzalcoatl

Defeat
Elo1907-16
EAPM49.6
Military units6
First pressure3:42Warrior Priest trained
First expansion
Market volume0
Total score 6,787
Military score 2,645
Economic score 4,142
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 6
Favorite unit Warrior Priest 6 fielded
Classical 4:40* Research start 3:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Huehuecoyotl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Slingy_McSlingfaceThor
Match time
420ZeuZK1ng69Quetzalcoatl
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
ArmoryDwarven Armory
Key technologyHand Axe
Key technologyCopper Weapons
God powerForest Fire
Key technologyPickaxe
Key technologyCopper Armor
Raiding Cavalry2 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%Slingy_McSlingface
Fastest Classical4:04*Slingy_McSlingface
First pressure1:15Slingy_McSlingface · Hersir trained
Armory timing4:18Slingy_McSlingface · Dwarven Armory

Player highlights

Standout performances

Highest total score6,787420ZeuZK1ng69
Highest military score3,006Slingy_McSlingface
Highest economy score4,142420ZeuZK1ng69
Most kills12Slingy_McSlingface
Most units killed0Slingy_McSlingface
Most deaths0Slingy_McSlingface
Most buildings razed1Slingy_McSlingface
Largest army6Slingy_McSlingface
Favorite unitWarrior Priest420ZeuZK1ng69 · 6 fielded

Slingy_McSlingface

Largest ArmyMost Improvements

420ZeuZK1ng69

Highest ScoreMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Slingy_McSlingface

Classical timing4:04 estimated completion
Early pressure1:15 · Hersir trained
Early armory / Heroic prep4:18 · Dwarven Armory

420ZeuZK1ng69

Classical timing4:40 estimated completion
Early pressure3:42 · Warrior Priest trained
Slingy_McSlingface · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Slingy_McSlingface · Early MilitaryMeaningful trained combat units were produced during the early opening.
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slingy_McSlingface

Army

Hersir4
Raiding Cavalry2
Buildings6 types
House4
Wall4
Great Hall2
Ox Cart Building2
Dwarven Armory1
Temple1
God powers1 invoked
Forest Fire1

420ZeuZK1ng69

Army

Warrior Priest6
Buildings3 types
Calpulli5
House4
Temple1