Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Belisarius vs Dr.Ash

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:01
Tundra map preview
Map Tundra
Defeated
BelisariusThor
Pre-match Elo1737
Win probability39.8%
12:01 Match length Dr.Ash favored
Winner
Dr.AshPoseidon
Pre-match Elo1809
Win probability60.2%

Match at a glance

Belisarius vs Dr.Ash

WinnerDr.Ash
MapTundra
QueueRanked 1v1 Supremacy
Duration12:01
Started
Ended
Elo favorite60.2%Dr.Ash
Fastest Classical4:19*Dr.Ash
First pressure3:42Belisarius · Hersir trained
Market timing8:58Belisarius · Market
Most military units48Belisarius
Highest EAPM103.3Dr.Ash

Belisarius

Thor

Defeat
Elo1737-14
EAPM69.1
Military units48
First pressure3:42Hersir trained
First expansion
Market volume0
Total score 10,832
Military score 4,677
Economic score 5,969
Kills score 186
Units killed 6
Units lost 35
Buildings razed 0
Largest army 48
Favorite unit Hirdman 17 fielded
Classical 4:39* Research start 3:39
Heroic Not reached
Mythic Not reached

Dr.Ash

Poseidon

Victory
Elo1809+14
EAPM103.3
Military units33
First pressure4:29Stable
First expansion
Market volume0
Total score 13,888
Military score 6,433
Economic score 6,645
Kills score 810
Units killed 30
Units lost 6
Buildings razed 2
Largest army 33
Favorite unit Hypaspist 14 fielded
Classical 4:19* Research start 3:19
Heroic 9:48* Estimated start 8:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BelisariusThor
Match time
Dr.AshPoseidon
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
First military pressureHersir trained
Hersir7 training queues
Key technologyCopper Weapons
Hirdman11 training queues
Raiding Cavalry2 training queues
MarketMarket
Throwing Axeman2 training queues
Hirdman6 training queues
Key technologyMedium Infantry
Throwing Axeman12 training queues
Hersir2 training queues
God powerForest Fire
DefeatMatch result
God powerLure
First military pressureStable
Hippeus5 training queues
ArmoryArmory
ArmoryArmory
Centaur6 training queues
Key technologyCopper Shields
Key technologyHusbandry
Hypaspist14 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyMedium Infantry
God powerBronze
Hippeus5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.2%Dr.Ash
Fastest Classical4:19*Dr.Ash
Fastest Heroic9:48*Dr.Ash
First pressure3:42Belisarius · Hersir trained
Market timing8:58Belisarius · Market
Armory timing0:08Belisarius · Dwarven Armory

Player highlights

Standout performances

Highest total score13,888Dr.Ash
Highest military score6,433Dr.Ash
Highest economy score6,645Dr.Ash
Most kills810Dr.Ash
Most units killed30Dr.Ash
Most deaths35Belisarius
Most buildings razed2Dr.Ash
Largest army48Belisarius
Favorite unitHirdmanBelisarius · 17 fielded

Belisarius

Largest ArmyMost DeathsMost Resources

Dr.Ash

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Belisarius

Classical timing4:39 estimated completion
Early pressure3:42 · Hersir trained
Early market / Heroic prep8:58 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Heavy walling signal27 wall build events

Dr.Ash

Classical timing4:19 estimated completion
Early pressure4:29 · Stable
Early armory / Heroic prep6:44 · Armory
Heavy walling signal6 wall build events
Belisarius · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Belisarius · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Dr.Ash · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Belisarius

Army

Hirdman17
Throwing Axeman15
Hersir11
Valkyrie3
Raiding Cavalry2
Buildings8 types
Wall27
House11
Ox Cart Building5
Great Hall2
Longhouse2
Dwarven Armory1
Market1
Temple1
God powers1 invoked
Forest Fire1

Dr.Ash

Army

Hypaspist14
Hippeus10
Centaur7
Atalanta1
Theseus1
Buildings8 types
House12
Wall6
Armory2
Granary2
Military Academy2
Stable2
Storehouse2
Temple1
God powers2 invoked
Bronze1
Lure1