Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pavarld vs Nathannn

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:52
Blue Lagoon map preview
Map Blue Lagoon
Defeated
PavarldThor
Pre-match Elo591
Win probability38.4%
20:52 Match length Nathannn favored
Winner
NathannnLoki
Pre-match Elo673
Win probability61.6%

Match at a glance

Pavarld vs Nathannn

WinnerNathannn
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration20:52
Started
Ended
Elo favorite61.6%Nathannn
Fastest Classical4:16*Pavarld
First pressure4:26Pavarld · Hersir trained
Market timing4:21Pavarld · Market
First extra TC5:29Nathannn · Town Center
Most military units142Nathannn
Highest EAPM30.7Nathannn
Market volume1,900Pavarld

Pavarld

Thor

Defeat
Elo591-14
EAPM20.1
Military units60
First pressure4:26Hersir trained
First expansion8:13
Market volume1900
Total score 30,116
Military score 11,531
Economic score 17,195
Kills score 1,390
Units killed 53
Units lost 41
Buildings razed 0
Largest army 60
Favorite unit Throwing Axeman 27 fielded
Classical 4:16* Research start 3:16
Heroic 10:15* Research start 9:00
Mythic Not reached

Nathannn

Loki

Victory
Elo673+14
EAPM30.7
Military units142
First pressure5:09Hersir trained
First expansion5:29
Market volume0
Total score 36,025
Military score 19,831
Economic score 15,285
Kills score 909
Units killed 29
Units lost 53
Buildings razed 7
Largest army 142
Favorite unit Throwing Axeman 35 fielded
Classical 5:25* Estimated start 4:25
Heroic 16:10* Estimated start 14:56
Mythic 19:35* Estimated start 17:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Heimdall
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PavarldThor
Match time
NathannnLoki
ArmoryDwarven Armory
God powerDwarven Mine
MarketMarket
First military pressureHersir trained
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Town CenterAdditional center
Throwing Axeman3 training queues
Hersir4 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Key technologyPickaxe
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Throwing Axeman6 training queues
Hersir7 training queues
Huskarl2 training queues
Valkyrie3 training queues
Farm transition8 farms clustered
Key technologyIron Armor
Throwing Axeman4 training queues
God powerFlaming Weapons
Throwing Axeman14 training queues
Godi7 training queues
Hersir7 training queues
DefeatMatch result
First military pressureHersir trained
Hersir10 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyMedium Infantry
Throwing Axeman5 training queues
Raiding Cavalry10 training queues
MarketMarket
MarketMarket
Throwing Axeman5 training queues
Hersir5 training queues
Key technologyHusbandry
Key technologyCopper Armor
Key technologyBallistics
Town CenterAdditional center
Einheri2 training queues
Farm transition15 farms clustered
Raiding Cavalry5 training queues
Hersir5 training queues
Hirdman5 training queues
Berserk5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Shields
God powerSpy
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Trade route startedCaravan Norse queued
Hirdman5 training queues
Berserk5 training queues
Godi5 training queues
Jarl5 training queues
God powerFlaming Weapons
Throwing Axeman15 training queues
Key technologyHeavy Infantry
Battle Boar3 training queues
Key technologyHeavy Cavalry
Huskarl5 training queues
God powerNidhogg
God powerUndermine
Throwing Axeman10 training queues
Key technologyChampion Infantry
Ballista5 training queues
Portable Ram5 training queues
Huskarl6 training queues
Berserk5 training queues
Jarl5 training queues
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%Nathannn
Fastest Classical4:16*Pavarld
Fastest Heroic10:15*Pavarld
Fastest Mythic19:35*Nathannn
First pressure4:26Pavarld · Hersir trained
First extra TC5:29Nathannn · Town Center
Fortress timing12:45Pavarld · Hill Fort
Market timing4:21Pavarld · Market
Armory timing3:46Pavarld · Dwarven Armory
Farm transition13:36–14:35Nathannn · 15 farms clustered
Trade route started17:48Nathannn

Player highlights

Standout performances

Highest total score36,025Nathannn
Highest military score19,831Nathannn
Highest economy score17,195Pavarld
Most kills1,390Pavarld
Most units killed53Pavarld
Most deaths53Nathannn
Most buildings razed7Nathannn
Largest army142Nathannn
Favorite unitThrowing AxemanNathannn · 35 fielded

Pavarld

Most Kills

Nathannn

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pavarld

Classical timing4:16 estimated completion
Early pressure4:26 · Hersir trained
Fast expansion8:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep4:21 · Market
Early armory / Heroic prep3:46 · Dwarven Armory
Fortress tech path12:45 · Hill Fort
Farm transition14:48–15:35 · 8 farms clustered
Market economy signal1,900 total resource volume

Nathannn

Late Classical5:25 estimated completion
Early pressure5:09 · Hersir trained
Fast expansion5:29 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:31 · Market
Early armory / Heroic prep6:14 · Armory
Fortress tech path16:01 · Hill Fort
Heavy walling signal23 wall build events
Farm transition13:36–14:35 · 15 farms clustered
Trade route started17:48 · Caravan Norse queued
Large army production142 military units
Pavarld · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pavarld · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Pavarld · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Nathannn · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Nathannn · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nathannn · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Nathannn · Late ClassicalClassical completed after 5:00 on a standard land opening.
Nathannn · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

Pavarld

Bought

Wood1800

Sold

Wood100
Total player market volume1900

Nathannn

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pavarld

Army

Throwing Axeman27
Hersir20
Godi7
Huskarl3
Valkyrie3
Buildings10 types
Farm69
House18
Temple6
Great Hall4
Longhouse4
Ox Cart Building3
Hill Fort2
Town Center2
Dwarven Armory1
Market1
God powers2 invoked
Dwarven Mine1
Flaming Weapons1

Nathannn

Army

Throwing Axeman35
Hersir25
Berserk15
Raiding Cavalry15
Huskarl11
Hirdman10
Jarl10
Ballista5
Godi5
Portable Ram5
Battle Boar3
Einheri3
Buildings12 types
Wall23
Farm18
House16
Ox Cart Building6
Hill Fort4
Longhouse4
Great Hall3
Sentry Tower3
Market2
Temple2
Town Center2
Armory1
God powers4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1