Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

El_Cochino vs JackOfDiamonds

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:42
Watering Hole map preview
Map Watering Hole
Winner
El_CochinoHuitzilopochtli
Pre-match Elo1508
Win probability81.2%
18:42 Match length El_Cochino favored
Defeated
JackOfDiamondsKronos
Pre-match Elo1254
Win probability18.8%

Match at a glance

El_Cochino vs JackOfDiamonds

WinnerEl_Cochino
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration18:42
Started
Ended
Elo favorite81.2%El_Cochino
Fastest Classical3:32*JackOfDiamonds
First pressure2:55El_Cochino · Warrior Priest trained
Market timing13:06JackOfDiamonds · Market
First extra TC5:41El_Cochino · Town Center
Most military units118El_Cochino
Highest EAPM54.3El_Cochino

El_Cochino

Huitzilopochtli

Victory
Elo1508+6
EAPM54.3
Military units118
First pressure2:55Warrior Priest trained
First expansion5:41
Market volume0
Total score 29,202
Military score 12,108
Economic score 14,304
Kills score 2,790
Units killed 77
Units lost 80
Buildings razed 5
Largest army 118
Favorite unit Tlamanih Spearman 43 fielded
Classical 4:14* Estimated start 3:14
Heroic 13:51* Estimated start 12:36
Mythic Not reached
Defeat
Elo1254-6
EAPM47.0
Military units91
First pressure3:34Military Barracks
First expansion5:50
Market volume0
Total score 25,921
Military score 10,359
Economic score 14,002
Kills score 1,560
Units killed 64
Units lost 76
Buildings razed 0
Largest army 91
Favorite unit Arcus 40 fielded
Classical 3:32* Estimated start 2:32
Heroic 11:23* Estimated start 10:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Prometheus
Coatlicue
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

El_CochinoHuitzilopochtli
Match time
JackOfDiamondsKronos
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
Key technologyHand Axe
Town CenterAdditional center
Warrior Priest2 training queues
Key technologyPickaxe
Tequihua Archer17 training queues
Tlamanih Spearman11 training queues
Warrior Priest2 training queues
ArmoryArmory
Key technologyMedium War Hut Soldiers
Key technologyMedium War Hut Soldiers
Tlamanih Spearman3 training queues
Tequihua Archer3 training queues
Warrior Priest4 training queues
Farm transition22 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman29 training queues
Shorn One3 training queues
God powerEarth Monster
Warrior Priest2 training queues
Maquizcoatl3 training queues
Tequihua Archer9 training queues
Shorn One2 training queues
Otontin5 training queues
Eagle Warrior12 training queues
Warrior Priest4 training queues
VictoryMatch result
First military pressureMilitary Barracks
God powerValor
Murmillo3 training queues
God powerValor
God powerValor
Town CenterAdditional center
Key technologyPickaxe
God powerValor
God powerValor
Key technologyHand Axe
Oracle2 training queues
God powerValor
ArmoryArmory
Turma2 training queues
Murmillo8 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Armor
God powerChaos
Contarius4 training queues
Arcus5 training queues
God powerValor
DockDock
DockDock
Fortress-tier buildingPalace
Transport Ship Atlantean2 training queues
Key technologyHeavy Archers
Key technologyCopper Weapons
Arcus4 training queues
Fortress-tier buildingPalace
MarketMarket
Key technologyBallistics
Key technologyShaft Mine
Fortress-tier buildingPalace
Oracle2 training queues
Town CenterAdditional center
Arcus31 training queues
Destroyer2 training queues
Murmillo2 training queues
Key technologyCopper Shields
Key technologyHeavy Infantry
Contarius15 training queues
God powerValor
Murmillo7 training queues
God powerValor
Key technologyBow Saw
God powerChaos
God powerValor
Key technologyBronze Armor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.2%El_Cochino
Fastest Classical3:32*JackOfDiamonds
Fastest Heroic11:23*JackOfDiamonds
First pressure2:55El_Cochino · Warrior Priest trained
First extra TC5:41El_Cochino · Town Center
Fortress timing11:20JackOfDiamonds · Palace
Market timing13:06JackOfDiamonds · Market
Armory timing8:38JackOfDiamonds · Armory
Farm transition13:42–14:54El_Cochino · 22 farms clustered

Player highlights

Standout performances

Highest total score29,202El_Cochino
Highest military score12,108El_Cochino
Highest economy score14,304El_Cochino
Most kills2,790El_Cochino
Most units killed77El_Cochino
Most deaths80El_Cochino
Most buildings razed5El_Cochino
Largest army118El_Cochino
Favorite unitTlamanih SpearmanEl_Cochino · 43 fielded

El_Cochino

Highest ScoreMost DeathsMost Kills

JackOfDiamonds

Largest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

El_Cochino

Classical timing4:14 estimated completion
Early pressure2:55 · Warrior Priest trained
Fast expansion5:41 · Town Center
Early armory / Heroic prep11:06 · Armory
Heavy walling signal9 wall build events
Farm transition13:42–14:54 · 22 farms clustered
Large army production118 military units

JackOfDiamonds

Fast Classical3:32 estimated completion
Early pressure3:34 · Military Barracks
Fast expansion5:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:06 · Market
Early armory / Heroic prep8:38 · Armory
Fortress tech path11:20 · Palace
Heavy walling signal41 wall build events
Water commitment signal2 dock build events
Large army production91 military units
El_Cochino · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
El_Cochino · Early MilitaryMeaningful trained combat units were produced during the early opening.
JackOfDiamonds · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JackOfDiamonds · Early MilitaryMeaningful trained combat units were produced during the early opening.
JackOfDiamonds · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
JackOfDiamonds · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JackOfDiamonds · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JackOfDiamonds · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

El_Cochino

Army

Tlamanih Spearman43
Tequihua Archer29
Warrior Priest19
Eagle Warrior12
Otontin5
Shorn One5
Maquizcoatl4
Ayotochtli1
Buildings11 types
Farm26
House18
Calpulli11
Wall9
Nobles Hut5
War Hut4
Spike Trap3
Great Temple2
Armory1
Temple1
Town Center1
God powers3 invoked
Blood Pact1
Earth Monster1
Infestation1

JackOfDiamonds

Army

Arcus40
Murmillo21
Contarius20
Oracle4
Destroyer2
Transport Ship Atlantean2
Turma2
Buildings11 types
Wall41
Manor8
Military Barracks5
Counter Barracks3
Palace3
Dock2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers2 invoked
Valor10
Chaos2