Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Professor pAra vs ✪ Matias

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 6:48
Savannah map preview
Map Savannah
Defeated
Professor pAraHades
Pre-match Elo1090
Win probability33.0%
6:48 Match length ✪ Matias favored
Winner
✪ MatiasHades
Pre-match Elo1213
Win probability67.0%

Match at a glance

Professor pAra vs ✪ Matias

Winner✪ Matias
MapSavannah
QueueRanked 1v1 Supremacy
Duration6:48
Started
Ended
Elo favorite67.0%✪ Matias
Fastest Classical4:35*✪ Matias
First pressure4:00Professor pAra · Ajax produced
First extra TC6:34Professor pAra · Town Center
Market timing5:53✪ Matias · Market
Most military units5✪ Matias
Highest EAPM18.7✪ Matias
Defeat
Elo1090-11
EAPM16.2
Military units1
First pressure4:00Ajax produced
First expansion6:34
Market volume0
Total score 6,765
Military score 1,775
Economic score 4,990
Kills score 0
Units killed 0
Units lost 1
Buildings razed 0
Largest army 1
Favorite unit Ajax 1 fielded
Classical 6:18* Research start 5:18
Heroic Not reached
Mythic Not reached

✪ Matias

Hades

Victory
Elo1213+11
EAPM18.7
Military units5
First pressure4:43Stable
First expansion
Market volume0
Total score 7,352
Military score 2,835
Economic score 4,505
Kills score 12
Units killed 1
Units lost 0
Buildings razed 0
Largest army 5
Favorite unit Hippeus 5 fielded
Classical 4:35* Research start 3:35
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Professor pAraHades
Match time
✪ MatiasHades
First military pressureAjax produced
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
God powerSentinel
DefeatMatch result
Key technologyHand Axe
First military pressureStable
Hippeus5 training queues
Key technologyMedium Cavalry
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%✪ Matias
Fastest Classical4:35*✪ Matias
First pressure4:00Professor pAra · Ajax produced
First extra TC6:34Professor pAra · Town Center
Market timing5:53✪ Matias · Market

Player highlights

Standout performances

Highest total score7,352✪ Matias
Highest military score2,835✪ Matias
Highest economy score4,990Professor pAra
Most kills12✪ Matias
Most units killed1✪ Matias
Most deaths1Professor pAra
Most buildings razed0Professor pAra
Largest army5✪ Matias
Favorite unitHippeus✪ Matias · 5 fielded

Professor pAra

Most Deaths

✪ Matias

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Professor pAra

Late Classical6:18 estimated completion
Early pressure4:00 · Ajax produced
Fast expansion6:34 · Town Center

✪ Matias

Classical timing4:35 estimated completion
Early pressure4:43 · Stable
Early market / Heroic prep5:53 · Market
Professor pAra · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Professor pAra · Early MilitaryMeaningful trained combat units were produced during the early opening.
Professor pAra · Late ClassicalClassical completed after 5:00 on a standard land opening.
✪ Matias · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
✪ Matias · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Professor pAra

Army

Ajax1
Buildings5 types
Granary4
House2
Storehouse2
Temple1
Town Center1
God powers1 invoked
Sentinel1

✪ Matias

Army

Hippeus5
Buildings6 types
House4
Granary2
Stable2
Market1
Storehouse1
Temple1