Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sadclow vs cirqueropat

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:44
Mount Olympus map preview
Map Mount Olympus
Winner
SadclowAmaterasu
Pre-match Elo1400
Win probability54.4%
13:44 Match length Sadclow favored
Defeated
cirqueropatLoki
Pre-match Elo1369
Win probability45.6%

Match at a glance

Sadclow vs cirqueropat

WinnerSadclow
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration13:44
Started
Ended
Elo favorite54.4%Sadclow
Fastest Classical3:41*cirqueropat
First pressure1:36cirqueropat · Hersir trained
Market timing10:47cirqueropat · Market
Most military units114cirqueropat
Highest EAPM43.3cirqueropat

Sadclow

Amaterasu

Victory
Elo1400+16
EAPM23.0
Military units62
First pressure4:07Stable Japanese
First expansion
Market volume0
Total score 17,225
Military score 8,620
Economic score 6,992
Kills score 1,677
Units killed 64
Units lost 37
Buildings razed 2
Largest army 62
Favorite unit Naginata Rider 39 fielded
Classical 3:51* Research start 2:51
Heroic Estimated start 12:49 · not reached
Mythic Not reached
Defeat
Elo1369-16
EAPM43.3
Military units114
First pressure1:36Hersir trained
First expansion
Market volume0
Total score 12,191
Military score 3,905
Economic score 7,289
Kills score 997
Units killed 38
Units lost 64
Buildings razed 0
Largest army 114
Favorite unit Throwing Axeman 40 fielded
Classical 3:41* Estimated start 2:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Heimdall
Raijin
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SadclowAmaterasu
Match time
cirqueropatLoki
First military pressureStable Japanese
Naginata Rider39 training queues
God powerShrine Of The Hunt
God powerSolar Shield
Wanyudo2 training queues
God powerSolar Shield
Onna Musha6 training queues
Bushi5 training queues
ArmoryArmory
Bushi2 training queues
God powerSolar Shield
Samurai3 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
Throwing Axeman5 training queues
Berserk5 training queues
God powerSpy
Hirdman15 training queues
Hersir2 training queues
Key technologyPickaxe
Key technologyHusbandry
Throwing Axeman20 training queues
Key technologyMedium Infantry
Hersir3 training queues
Hirdman5 training queues
MarketMarket
ArmoryArmory
Raiding Cavalry12 training queues
Hirdman10 training queues
Hersir5 training queues
Throwing Axeman15 training queues
Berserk10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%Sadclow
Fastest Classical3:41*cirqueropat
First pressure1:36cirqueropat · Hersir trained
Market timing10:47cirqueropat · Market
Armory timing10:52cirqueropat · Armory

Player highlights

Standout performances

Highest total score17,225Sadclow
Highest military score8,620Sadclow
Highest economy score7,289cirqueropat
Most kills1,677Sadclow
Most units killed64Sadclow
Most deaths64cirqueropat
Most buildings razed2Sadclow
Largest army114cirqueropat
Favorite unitThrowing Axemancirqueropat · 40 fielded

Sadclow

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

cirqueropat

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sadclow

Fast Classical3:51 estimated completion
Early pressure4:07 · Stable Japanese
Early armory / Heroic prep11:19 · Armory

cirqueropat

Fast Classical3:41 estimated completion
Early pressure1:36 · Hersir trained
Early market / Heroic prep10:47 · Market
Early armory / Heroic prep10:52 · Armory
Large army production114 military units
Sadclow · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sadclow · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sadclow · Fast ClassicalClassical completed before 4:00 on a standard land opening.
cirqueropat · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
cirqueropat · Early MilitaryMeaningful trained combat units were produced during the early opening.
cirqueropat · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sadclow

Army

Naginata Rider39
Onna Musha8
Bushi7
Samurai6
Wanyudo2
Buildings9 types
House12
Watermill6
Guardhouse2
Shrine Japanese2
Armory1
Dojo1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Solar Shield3
Shrine Of The Hunt1

cirqueropat

Army

Throwing Axeman40
Hirdman30
Hersir16
Berserk15
Raiding Cavalry12
Einheri1
Buildings7 types
House16
Ox Cart Building6
Longhouse3
Great Hall2
Armory1
Market1
Temple1
God powers1 invoked
Spy1