Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Shaco! :D vs antonioroncelespina

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:40
Ghost Lake map preview
Map Ghost Lake
Defeated
Shaco! :DHades
Pre-match Elo968
Win probability46.6%
23:40 Match length antonioroncelespina favored
Winner
antonioroncelespinaTsukuyomi
Pre-match Elo992
Win probability53.4%

Match at a glance

Shaco! :D vs antonioroncelespina

Winnerantonioroncelespina
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration23:40
Started
Ended
Elo favorite53.4%antonioroncelespina
Fastest Classical3:53*Shaco! :D
First pressure4:42antonioroncelespina · Stable Japanese
First extra TC11:05antonioroncelespina · Town Center
Most military units122Shaco! :D
Highest EAPM34.4Shaco! :D

Shaco! :D

Hades

Defeat
Elo968-16
EAPM34.4
Military units122
First pressure6:02Archery Range
First expansion12:14
Market volume0
Total score 25,389
Military score 7,622
Economic score 15,699
Kills score 2,068
Units killed 59
Units lost 183
Buildings razed 1
Largest army 122
Favorite unit Toxotes 97 fielded
Classical 3:53* Research start 2:53
Heroic 18:22* Research start 17:07
Mythic 22:50* Research start 20:50
Victory
Elo992+16
EAPM25.8
Military units96
First pressure4:42Stable Japanese
First expansion11:05
Market volume0
Total score 43,386
Military score 13,895
Economic score 25,026
Kills score 4,525
Units killed 183
Units lost 60
Buildings razed 17
Largest army 96
Favorite unit Shinobi 33 fielded
Classical 4:37* Estimated start 3:52
Heroic 13:20* Estimated start 12:24
Mythic 20:55* Estimated start 19:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Inari Okami
Apollo
HeroicAge
Fujin
Artemis
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Shaco! :DHades
Match time
antonioroncelespinaTsukuyomi
Key technologyHand Axe
Key technologyHusbandry
First military pressureArchery Range
Key technologyPlow
Key technologyPickaxe
Toxotes10 training queues
Key technologyMedium Archers
Cyclops2 training queues
God powerSentinel
Toxotes6 training queues
Town CenterAdditional center
Toxotes30 training queues
Cyclops5 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Key technologyCrenellations
Farm transition13 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Archers
Fortress-tier buildingFortress
Toxotes51 training queues
Ajax2 training queues
Gastraphetoros3 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureStable Japanese
Naginata Rider6 training queues
Key technologyPickaxe
Key technologyHusbandry
Bushi2 training queues
Naginata Rider4 training queues
Bushi2 training queues
ArmoryArmory
Town CenterAdditional center
God powerSwampland
God powerNew Moon
Key technologyCopper Armor
Bushi5 training queues
Yumi Horse Archer3 training queues
Daimyo3 training queues
Shinobi5 training queues
Farm transition4 farms clustered
Key technologyPlow
Town CenterAdditional center
Yumi Horse Archer2 training queues
Naginata Rider3 training queues
Daimyo3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Shinobi13 training queues
Yumi Horse Archer4 training queues
Naginata Rider3 training queues
Shinobi15 training queues
Yumi Horse Archer3 training queues
God powerSwampland
Naginata Rider12 training queues
God powerDragon Typhoon
Onmyoji4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%antonioroncelespina
Fastest Classical3:53*Shaco! :D
Fastest Heroic13:20*antonioroncelespina
Fastest Mythic20:55*antonioroncelespina
First pressure4:42antonioroncelespina · Stable Japanese
First extra TC11:05antonioroncelespina · Town Center
Fortress timing18:25antonioroncelespina · Castle
Armory timing10:54antonioroncelespina · Armory
Farm transition14:27–14:48antonioroncelespina · 4 farms clustered

Player highlights

Standout performances

Highest total score43,386antonioroncelespina
Highest military score13,895antonioroncelespina
Highest economy score25,026antonioroncelespina
Most kills4,525antonioroncelespina
Most units killed183antonioroncelespina
Most deaths183Shaco! :D
Most buildings razed17antonioroncelespina
Largest army122Shaco! :D
Favorite unitToxotesShaco! :D · 97 fielded

Shaco! :D

Largest ArmyMost Deaths

antonioroncelespina

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Shaco! :D

Fast Classical3:53 estimated completion
Early pressure6:02 · Archery Range
Expansion signal12:14 · Town Center
Early armory / Heroic prep14:13 · Armory
Fortress tech path20:05 · Fortress
Heavy walling signal10 wall build events
Farm transition16:30–17:37 · 13 farms clustered
Large army production122 military units

antonioroncelespina

Classical timing4:37 estimated completion
Early pressure4:42 · Stable Japanese
Expansion signal11:05 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:54 · Armory
Fortress tech path18:25 · Castle
Farm transition14:27–14:48 · 4 farms clustered
Large army production96 military units
Shaco! :D · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Shaco! :D · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Shaco! :D · Early MilitaryMeaningful trained combat units were produced during the early opening.
Shaco! :D · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Shaco! :D · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
antonioroncelespina · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
antonioroncelespina · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Shaco! :D

Army

Toxotes97
Cyclops9
Ajax4
Achilles3
Gastraphetoros3
Chiron2
Manticore2
Chimera1
Perseus1
Buildings10 types
Farm20
House17
Wall10
Storehouse6
Archery Range5
Granary4
Armory1
Fortress1
Temple1
Town Center1
God powers1 invoked
Sentinel1

antonioroncelespina

Army

Shinobi33
Naginata Rider28
Yumi Horse Archer12
Bushi9
Daimyo6
Onmyoji4
Oni2
Jorogumo1
Onna Musha1
Buildings12 types
House21
Farm20
Watermill6
Mining Camp Japanese5
Stable Japanese5
Dojo4
Shrine Japanese4
Guardhouse3
Temple3
Castle2
Town Center2
Armory1
God powers3 invoked
Swampland2
Dragon Typhoon1
New Moon1