Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Slingy_McSlingface vs Devil

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:45
Steppe map preview
Map Steppe
Defeated
Slingy_McSlingfaceThor
Pre-match Elo1916
Win probability43.8%
9:45 Match length Devil favored
Winner
DevilLoki
Pre-match Elo1959
Win probability56.2%

Match at a glance

Slingy_McSlingface vs Devil

WinnerDevil
MapSteppe
QueueRanked 1v1 Supremacy
Duration9:45
Started
Ended
Elo favorite56.2%Devil
Fastest Classical3:25*Devil
First pressure1:13Slingy_McSlingface · Hersir trained
Market timing7:29Devil · Market
Most military units36Slingy_McSlingface
Highest EAPM89.4Slingy_McSlingface
Market volume1,200Devil
Defeat
Elo1916-15
EAPM89.4
Military units36
First pressure1:13Hersir trained
First expansion
Market volume0
Total score 6,282
Military score 1,645
Economic score 4,317
Kills score 382
Units killed 14
Units lost 31
Buildings razed 0
Largest army 36
Favorite unit Throwing Axeman 16 fielded
Classical 3:56* Estimated start 2:56
Heroic Not reached
Mythic Not reached

Devil

Loki

Victory
Elo1959+15
EAPM67.2
Military units35
First pressure2:42Hersir trained
First expansion
Market volume1200
Total score 9,241
Military score 4,645
Economic score 3,696
Kills score 1,072
Units killed 31
Units lost 14
Buildings razed 9
Largest army 35
Favorite unit Throwing Axeman 18 fielded
Classical 3:25* Estimated start 2:25
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Slingy_McSlingfaceThor
Match time
DevilLoki
First military pressureHersir trained
Hersir3 training queues
Berserk2 training queues
Throwing Axeman16 training queues
Raiding Cavalry6 training queues
God powerDwarven Mine
Key technologyPickaxe
Hersir5 training queues
Raiding Cavalry3 training queues
Key technologyHusbandry
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir4 training queues
God powerUndermine
Throwing Axeman18 training queues
Hirdman6 training queues
Hersir2 training queues
MarketMarket
MarketMarket
Einheri2 training queues
Key technologyMedium Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%Devil
Fastest Classical3:25*Devil
First pressure1:13Slingy_McSlingface · Hersir trained
Market timing7:29Devil · Market

Player highlights

Standout performances

Highest total score9,241Devil
Highest military score4,645Devil
Highest economy score4,317Slingy_McSlingface
Most kills1,072Devil
Most units killed31Devil
Most deaths31Slingy_McSlingface
Most buildings razed9Devil
Largest army36Slingy_McSlingface
Favorite unitThrowing AxemanDevil · 18 fielded

Slingy_McSlingface

Most Deaths

Devil

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Slingy_McSlingface

Fast Classical3:56 estimated completion
Early pressure1:13 · Hersir trained

Devil

Fast Classical3:25 estimated completion
Early pressure2:42 · Hersir trained
Early market / Heroic prep7:29 · Market
Market economy signal1,200 total resource volume
Slingy_McSlingface · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Slingy_McSlingface · Early MilitaryMeaningful trained combat units were produced during the early opening.
Slingy_McSlingface · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Slingy_McSlingface

Bought

No buys

Sold

No sells

Total player market volume0

Devil

Bought

No buys

Sold

Wood1200
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slingy_McSlingface

Army

Throwing Axeman16
Hersir9
Raiding Cavalry9
Berserk2
Buildings6 types
House9
Longhouse3
Great Hall2
Temple2
Wall2
Ox Cart Building1
God powers1 invoked
Dwarven Mine1

Devil

Army

Throwing Axeman18
Hirdman7
Hersir6
Einheri3
Berserk1
Buildings5 types
House10
Ox Cart Building3
Longhouse2
Market2
Temple1
God powers2 invoked
Spy1
Undermine1