Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Honry vs kourin

Ranked 1v1 SupremacyStarted 1 day ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:53
Oasis map preview
Map Oasis
Winner
HonryTezcatlipoca
Pre-match Elo1551
Win probability53.7%
23:53 Match length Honry favored
Defeated
kourinHuitzilopochtli
Pre-match Elo1525
Win probability46.3%

Match at a glance

Honry vs kourin

WinnerHonry
MapOasis
QueueRanked 1v1 Supremacy
Duration23:53
Started
Ended
Elo favorite53.7%Honry
Fastest Classical4:21*Honry
First pressure3:05Honry · Warrior Priest trained
First extra TC15:14kourin · Town Center
Market timing6:45Honry · Market
Most military units182Honry
Highest EAPM61.4kourin
Market volume3,000Honry

Honry

Tezcatlipoca

Victory
Elo1551+16
EAPM61.0
Military units182
First pressure3:05Warrior Priest trained
First expansion19:43
Market volume3000
Total score 35,856
Military score 16,902
Economic score 15,453
Kills score 3,703
Units killed 181
Units lost 82
Buildings razed 9
Largest army 182
Favorite unit Eagle Warrior 63 fielded
Classical 4:21* Estimated start 3:21
Heroic 9:38* Estimated start 8:23
Mythic Not reached

kourin

Huitzilopochtli

Defeat
Elo1525-16
EAPM61.4
Military units120
First pressure3:41Warrior Priest trained
First expansion15:14
Market volume200
Total score 22,719
Military score 6,806
Economic score 13,301
Kills score 2,637
Units killed 76
Units lost 193
Buildings razed 12
Largest army 120
Favorite unit Tequihua Archer 52 fielded
Classical 4:32* Research start 3:32
Heroic 14:01* Estimated start 12:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Malinalxochitl
Itzpapalotl
HeroicAge
Coatlicue
No choice recorded
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HonryTezcatlipoca
Match time
kourinHuitzilopochtli
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyHusbandry
Warrior Priest2 training queues
God powerLullaby
MarketMarket
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Quimichin Spy2 training queues
Key technologyPickaxe
Key technologyHand Axe
Warrior Priest3 training queues
Obsidian Butterfly2 training queues
Jaguar Rider7 training queues
Eagle Warrior2 training queues
Warrior Priest3 training queues
Farm transition5 farms clustered
Key technologyPlow
Shorn One2 training queues
Eagle Warrior51 training queues
Jaguar Rider17 training queues
Key technologyBow Saw
Shorn One7 training queues
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Warrior Priest8 training queues
Shorn One3 training queues
Key technologyHeavy Great Temple Soldiers
Otontin8 training queues
Key technologyHeavy Nobles Hut Soldiers
Jaguar Rider2 training queues
Key technologyShaft Mine
Obsidian Butterfly5 training queues
Town CenterAdditional center
Jaguar Rider4 training queues
Warrior Priest5 training queues
God powerPurge
MarketMarket
MarketMarket
Shorn One4 training queues
Key technologyBallistics
Town CenterAdditional center
Otontin15 training queues
Warrior Priest7 training queues
Shorn One5 training queues
Eagle Warrior10 training queues
VictoryMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Key technologyPickaxe
Warrior Priest7 training queues
Tequihua Archer22 training queues
Key technologyMedium War Hut Soldiers
God powerInfestation
ArmoryArmory
Key technologyBallistics
Tlamanih Spearman32 training queues
Key technologyHand Axe
Warrior Priest2 training queues
Tequihua Archer2 training queues
Warrior Priest3 training queues
Town CenterAdditional center
Tequihua Archer5 training queues
God powerEarth Monster
Farm transition9 farms clustered
Tequihua Archer19 training queues
Tlamanih Spearman6 training queues
Maquizcoatl2 training queues
Warrior Priest2 training queues
Town CenterAdditional center
Key technologyPlow
MarketMarket
Key technologyPlow
Key technologyHusbandry
Warrior Priest4 training queues
Tequihua Archer4 training queues
Tlamanih Spearman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%Honry
Fastest Classical4:21*Honry
Fastest Heroic9:38*Honry
First pressure3:05Honry · Warrior Priest trained
First extra TC15:14kourin · Town Center
Market timing6:45Honry · Market
Armory timing11:16kourin · Armory
Farm transition13:00–13:27Honry · 5 farms clustered

Player highlights

Standout performances

Highest total score35,856Honry
Highest military score16,902Honry
Highest economy score15,453Honry
Most kills3,703Honry
Most units killed181Honry
Most deaths193kourin
Most buildings razed12kourin
Largest army182Honry
Favorite unitEagle WarriorHonry · 63 fielded

Honry

Highest ScoreMost ImprovementsMost KillsMost Resources

kourin

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Honry

Classical timing4:21 estimated completion
Early pressure3:05 · Warrior Priest trained
Expansion signal19:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:45 · Market
Early armory / Heroic prep14:56 · Armory
Heavy walling signal47 wall build events
Farm transition13:00–13:27 · 5 farms clustered
Market economy signal3,000 total resource volume
Large army production182 military units

kourin

Classical timing4:32 estimated completion
Early pressure3:41 · Warrior Priest trained
Expansion signal15:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep21:19 · Market
Early armory / Heroic prep11:16 · Armory
Heavy walling signal15 wall build events
Farm transition17:22–18:30 · 9 farms clustered
Market economy signal200 total resource volume
Large army production120 military units
Honry · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Honry · Early MilitaryMeaningful trained combat units were produced during the early opening.
Honry · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Honry · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
kourin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kourin · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
kourin · Early MilitaryMeaningful trained combat units were produced during the early opening.
kourin · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3200 total volume

Honry

Bought

Food500
Wood500

Sold

Food1300
Wood700
Total player market volume3000

kourin

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Honry

Army

Eagle Warrior63
Warrior Priest32
Jaguar Rider30
Otontin23
Shorn One21
Obsidian Butterfly8
Quimichin Spy4
Chaneque1
Buildings11 types
Wall47
Farm24
House17
Calpulli12
Nobles Hut11
Great Temple3
Market3
Temple2
Town Center2
Armory1
Sentry Tower1
God powers3 invoked
Lullaby1
Obsidian Mirror1
Purge1

kourin

Army

Tequihua Archer52
Tlamanih Spearman40
Warrior Priest24
Maquizcoatl3
Quinametzin1
Buildings12 types
Farm28
House18
Wall15
Calpulli12
Smoke Trap6
Great Temple4
Spike Trap3
Town Center2
War Hut2
Armory1
Market1
Temple1
God powers3 invoked
Blood Pact1
Earth Monster1
Infestation1